/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.skills.conditions;
import net.sf.l2j.gameserver.instancemanager.InstanceManager;
import net.sf.l2j.gameserver.instancemanager.InstanceManager.InstanceWorld;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.skills.Env;
import javolution.util.FastList;
public class ConditionPlayerInstanceId extends Condition
{
private final FastList _instanceIds;
public ConditionPlayerInstanceId(FastList instanceIds)
{
_instanceIds = instanceIds;
}
@Override
public boolean testImpl(Env env)
{
if (!(env.player instanceof L2PcInstance))
return false;
final int instanceId = env.player.getInstanceId();
if (instanceId <= 0)
return false; // player not in instance
final InstanceWorld world = InstanceManager.getInstance().getPlayerWorld((L2PcInstance)env.player);
if (world == null || world.instanceId != instanceId)
return false; // player in the different instance
return _instanceIds.contains(world.templateId);
}
}