ValidateLocationInVehicle.java 1.6 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.serverpackets;
  20. import com.l2jserver.gameserver.model.Location;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. public class ValidateLocationInVehicle extends L2GameServerPacket
  23. {
  24. private final int _charObjId;
  25. private final int _boatObjId;
  26. private final int _heading;
  27. private final Location _pos;
  28. /**
  29. * @param player
  30. */
  31. public ValidateLocationInVehicle(L2PcInstance player)
  32. {
  33. _charObjId = player.getObjectId();
  34. _boatObjId = player.getBoat().getObjectId();
  35. _heading = player.getHeading();
  36. _pos = player.getInVehiclePosition();
  37. }
  38. @Override
  39. protected final void writeImpl()
  40. {
  41. writeC(0x80);
  42. writeD(_charObjId);
  43. writeD(_boatObjId);
  44. writeD(_pos.getX());
  45. writeD(_pos.getY());
  46. writeD(_pos.getZ());
  47. writeD(_heading);
  48. }
  49. }