/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public class ValidateLocationInVehicle extends L2GameServerPacket { private final int _charObjId; private final int _boatObjId; private final int _heading; private final Location _pos; /** * @param player */ public ValidateLocationInVehicle(L2PcInstance player) { _charObjId = player.getObjectId(); _boatObjId = player.getBoat().getObjectId(); _heading = player.getHeading(); _pos = player.getInVehiclePosition(); } @Override protected final void writeImpl() { writeC(0x80); writeD(_charObjId); writeD(_boatObjId); writeD(_pos.getX()); writeD(_pos.getY()); writeD(_pos.getZ()); writeD(_heading); } }