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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import java.util.Arrays;
- import java.util.Collections;
- import java.util.List;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.interfaces.IPositionable;
- /**
- * MagicSkillUse server packet implementation.
- * @author UnAfraid, NosBit
- */
- public final class MagicSkillUse extends L2GameServerPacket
- {
- private final int _skillId;
- private final int _skillLevel;
- private final int _hitTime;
- private final int _reuseDelay;
- private final L2Character _activeChar;
- private final L2Character _target;
- private final List<Integer> _unknown = Collections.emptyList();
- private final List<Location> _groundLocations;
-
- public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay)
- {
- _activeChar = cha;
- _target = target;
- _skillId = skillId;
- _skillLevel = skillLevel;
- _hitTime = hitTime;
- _reuseDelay = reuseDelay;
- Location skillWorldPos = null;
- if (cha.isPlayer())
- {
- final L2PcInstance player = cha.getActingPlayer();
- if (player.getCurrentSkillWorldPosition() != null)
- {
- skillWorldPos = player.getCurrentSkillWorldPosition();
- }
- }
- _groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections.<Location> emptyList();
- }
-
- public MagicSkillUse(L2Character cha, int skillId, int skillLevel, int hitTime, int reuseDelay)
- {
- this(cha, cha, skillId, skillLevel, hitTime, reuseDelay);
- }
-
- @Override
- protected final void writeImpl()
- {
- writeC(0x48);
- writeD(_activeChar.getObjectId());
- writeD(_target.getObjectId());
- writeD(_skillId);
- writeD(_skillLevel);
- writeD(_hitTime);
- writeD(_reuseDelay);
- writeLoc(_activeChar);
- writeH(_unknown.size()); // TODO: Implement me!
- for (int unknown : _unknown)
- {
- writeH(unknown);
- }
- writeH(_groundLocations.size());
- for (IPositionable target : _groundLocations)
- {
- writeLoc(target);
- }
- writeLoc(_target);
- }
- }
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