/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import java.util.Arrays; import java.util.Collections; import java.util.List; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.interfaces.IPositionable; /** * MagicSkillUse server packet implementation. * @author UnAfraid, NosBit */ public final class MagicSkillUse extends L2GameServerPacket { private final int _skillId; private final int _skillLevel; private final int _hitTime; private final int _reuseDelay; private final L2Character _activeChar; private final L2Character _target; private final List _unknown = Collections.emptyList(); private final List _groundLocations; public MagicSkillUse(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay) { _activeChar = cha; _target = target; _skillId = skillId; _skillLevel = skillLevel; _hitTime = hitTime; _reuseDelay = reuseDelay; Location skillWorldPos = null; if (cha.isPlayer()) { final L2PcInstance player = cha.getActingPlayer(); if (player.getCurrentSkillWorldPosition() != null) { skillWorldPos = player.getCurrentSkillWorldPosition(); } } _groundLocations = skillWorldPos != null ? Arrays.asList(skillWorldPos) : Collections. emptyList(); } public MagicSkillUse(L2Character cha, int skillId, int skillLevel, int hitTime, int reuseDelay) { this(cha, cha, skillId, skillLevel, hitTime, reuseDelay); } @Override protected final void writeImpl() { writeC(0x48); writeD(_activeChar.getObjectId()); writeD(_target.getObjectId()); writeD(_skillId); writeD(_skillLevel); writeD(_hitTime); writeD(_reuseDelay); writeLoc(_activeChar); writeH(_unknown.size()); // TODO: Implement me! for (int unknown : _unknown) { writeH(unknown); } writeH(_groundLocations.size()); for (IPositionable target : _groundLocations) { writeLoc(target); } writeLoc(_target); } }