FriendStatusPacket.java 1.5 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.serverpackets;
  20. import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
  21. import com.l2jserver.gameserver.model.L2World;
  22. /**
  23. * Support for "Chat with Friends" dialog. <br />
  24. * Inform player about friend online status change
  25. * @author JIV
  26. */
  27. public class FriendStatusPacket extends L2GameServerPacket
  28. {
  29. private final boolean _online;
  30. private final int _objid;
  31. private final String _name;
  32. public FriendStatusPacket(int objId)
  33. {
  34. _objid = objId;
  35. _name = CharNameTable.getInstance().getNameById(objId);
  36. _online = L2World.getInstance().getPlayer(objId) != null;
  37. }
  38. @Override
  39. protected final void writeImpl()
  40. {
  41. writeC(0x77);
  42. writeD(_online ? 1 : 0);
  43. writeS(_name);
  44. writeD(_objid);
  45. }
  46. }