/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
import com.l2jserver.gameserver.model.L2World;
/**
* Support for "Chat with Friends" dialog.
* Inform player about friend online status change
* @author JIV
*/
public class FriendStatusPacket extends L2GameServerPacket
{
private final boolean _online;
private final int _objid;
private final String _name;
public FriendStatusPacket(int objId)
{
_objid = objId;
_name = CharNameTable.getInstance().getNameById(objId);
_online = L2World.getInstance().getPlayer(objId) != null;
}
@Override
protected final void writeImpl()
{
writeC(0x77);
writeD(_online ? 1 : 0);
writeS(_name);
writeD(_objid);
}
}