/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.data.sql.impl.CharNameTable; import com.l2jserver.gameserver.model.L2World; /** * Support for "Chat with Friends" dialog.
* Inform player about friend online status change * @author JIV */ public class FriendStatusPacket extends L2GameServerPacket { private final boolean _online; private final int _objid; private final String _name; public FriendStatusPacket(int objId) { _objid = objId; _name = CharNameTable.getInstance().getNameById(objId); _online = L2World.getInstance().getPlayer(objId) != null; } @Override protected final void writeImpl() { writeC(0x77); writeD(_online ? 1 : 0); writeS(_name); writeD(_objid); } }