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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- /**
- * @author mrTJO
- */
- public class ExCubeGameAddPlayer extends L2GameServerPacket
- {
- L2PcInstance _player;
- boolean _isRedTeam;
-
- /**
- * Add Player To Minigame Waiting List
- * @param player Player Instance
- * @param isRedTeam Is Player from Red Team?
- */
- public ExCubeGameAddPlayer(L2PcInstance player, boolean isRedTeam)
- {
- _player = player;
- _isRedTeam = isRedTeam;
- }
-
- @Override
- protected void writeImpl()
- {
- writeC(0xfe);
- writeH(0x97);
- writeD(0x01);
-
- writeD(0xffffffff);
-
- writeD(_isRedTeam ? 0x01 : 0x00);
- writeD(_player.getObjectId());
- writeS(_player.getName());
- }
- }
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