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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- public class Dice extends L2GameServerPacket
- {
- private final int _charObjId;
- private final int _itemId;
- private final int _number;
- private final int _x;
- private final int _y;
- private final int _z;
-
- /**
- * @param charObjId
- * @param itemId
- * @param number
- * @param x
- * @param y
- * @param z
- */
- public Dice(int charObjId, int itemId, int number, int x, int y, int z)
- {
- _charObjId = charObjId;
- _itemId = itemId;
- _number = number;
- _x = x;
- _y = y;
- _z = z;
- }
-
- @Override
- protected final void writeImpl()
- {
- writeC(0xda);
- writeD(_charObjId); // object id of player
- writeD(_itemId); // item id of dice (spade) 4625,4626,4627,4628
- writeD(_number); // number rolled
- writeD(_x); // x
- writeD(_y); // y
- writeD(_z); // z
- }
- }
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