/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; public class Dice extends L2GameServerPacket { private final int _charObjId; private final int _itemId; private final int _number; private final int _x; private final int _y; private final int _z; /** * @param charObjId * @param itemId * @param number * @param x * @param y * @param z */ public Dice(int charObjId, int itemId, int number, int x, int y, int z) { _charObjId = charObjId; _itemId = itemId; _number = number; _x = x; _y = y; _z = z; } @Override protected final void writeImpl() { writeC(0xda); writeD(_charObjId); // object id of player writeD(_itemId); // item id of dice (spade) 4625,4626,4627,4628 writeD(_number); // number rolled writeD(_x); // x writeD(_y); // y writeD(_z); // z } }