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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.GameTimeController;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- public class CharSelected extends L2GameServerPacket
- {
- private final L2PcInstance _activeChar;
- private final int _sessionId;
-
- /**
- * @param cha
- * @param sessionId
- */
- public CharSelected(L2PcInstance cha, int sessionId)
- {
- _activeChar = cha;
- _sessionId = sessionId;
- }
-
- @Override
- protected final void writeImpl()
- {
- writeC(0x0b);
-
- writeS(_activeChar.getName());
- writeD(_activeChar.getObjectId());
- writeS(_activeChar.getTitle());
- writeD(_sessionId);
- writeD(_activeChar.getClanId());
- writeD(0x00); // ??
- writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
- writeD(_activeChar.getRace().ordinal());
- writeD(_activeChar.getClassId().getId());
- writeD(0x01); // active ??
- writeD(_activeChar.getX());
- writeD(_activeChar.getY());
- writeD(_activeChar.getZ());
-
- writeF(_activeChar.getCurrentHp());
- writeF(_activeChar.getCurrentMp());
- writeD(_activeChar.getSp());
- writeQ(_activeChar.getExp());
- writeD(_activeChar.getLevel());
- writeD(_activeChar.getKarma()); // thx evill33t
- writeD(_activeChar.getPkKills());
- writeD(_activeChar.getINT());
- writeD(_activeChar.getSTR());
- writeD(_activeChar.getCON());
- writeD(_activeChar.getMEN());
- writeD(_activeChar.getDEX());
- writeD(_activeChar.getWIT());
-
- writeD(GameTimeController.getInstance().getGameTime() % (24 * 60)); // "reset" on 24th hour
- writeD(0x00);
-
- writeD(_activeChar.getClassId().getId());
-
- writeD(0x00);
- writeD(0x00);
- writeD(0x00);
- writeD(0x00);
-
- writeB(new byte[64]);
- writeD(0x00);
- }
- }
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