/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public class CharSelected extends L2GameServerPacket { private final L2PcInstance _activeChar; private final int _sessionId; /** * @param cha * @param sessionId */ public CharSelected(L2PcInstance cha, int sessionId) { _activeChar = cha; _sessionId = sessionId; } @Override protected final void writeImpl() { writeC(0x0b); writeS(_activeChar.getName()); writeD(_activeChar.getObjectId()); writeS(_activeChar.getTitle()); writeD(_sessionId); writeD(_activeChar.getClanId()); writeD(0x00); // ?? writeD(_activeChar.getAppearance().getSex() ? 1 : 0); writeD(_activeChar.getRace().ordinal()); writeD(_activeChar.getClassId().getId()); writeD(0x01); // active ?? writeD(_activeChar.getX()); writeD(_activeChar.getY()); writeD(_activeChar.getZ()); writeF(_activeChar.getCurrentHp()); writeF(_activeChar.getCurrentMp()); writeD(_activeChar.getSp()); writeQ(_activeChar.getExp()); writeD(_activeChar.getLevel()); writeD(_activeChar.getKarma()); // thx evill33t writeD(_activeChar.getPkKills()); writeD(_activeChar.getINT()); writeD(_activeChar.getSTR()); writeD(_activeChar.getCON()); writeD(_activeChar.getMEN()); writeD(_activeChar.getDEX()); writeD(_activeChar.getWIT()); writeD(GameTimeController.getInstance().getGameTime() % (24 * 60)); // "reset" on 24th hour writeD(0x00); writeD(_activeChar.getClassId().getId()); writeD(0x00); writeD(0x00); writeD(0x00); writeD(0x00); writeB(new byte[64]); writeD(0x00); } }