RequestPackageSend.java 6.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.clientpackets;
  20. import java.util.logging.Level;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.model.actor.L2Npc;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.holders.ItemHolder;
  25. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  26. import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
  27. import com.l2jserver.gameserver.model.itemcontainer.PcFreight;
  28. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  31. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  32. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  33. import com.l2jserver.gameserver.util.Util;
  34. /**
  35. * @author -Wooden-
  36. * @author UnAfraid Thanks mrTJO
  37. */
  38. public class RequestPackageSend extends L2GameClientPacket
  39. {
  40. private static final String _C_A8_REQUESTPACKAGESEND = "[C] A8 RequestPackageSend";
  41. private static final int BATCH_LENGTH = 12; // length of the one item
  42. private ItemHolder _items[] = null;
  43. private int _objectId;
  44. @Override
  45. protected void readImpl()
  46. {
  47. _objectId = readD();
  48. int count = readD();
  49. if ((count <= 0) || (count > Config.MAX_ITEM_IN_PACKET) || ((count * BATCH_LENGTH) != _buf.remaining()))
  50. {
  51. return;
  52. }
  53. _items = new ItemHolder[count];
  54. for (int i = 0; i < count; i++)
  55. {
  56. int objId = readD();
  57. long cnt = readQ();
  58. if ((objId < 1) || (cnt < 0))
  59. {
  60. _items = null;
  61. return;
  62. }
  63. _items[i] = new ItemHolder(objId, cnt);
  64. }
  65. }
  66. @Override
  67. protected void runImpl()
  68. {
  69. final L2PcInstance player = getActiveChar();
  70. if ((_items == null) || (player == null) || !player.getAccountChars().containsKey(_objectId))
  71. {
  72. return;
  73. }
  74. if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("deposit"))
  75. {
  76. player.sendMessage("You depositing items too fast.");
  77. return;
  78. }
  79. final L2Npc manager = player.getLastFolkNPC();
  80. if (((manager == null) || !player.isInsideRadius(manager, L2Npc.INTERACTION_DISTANCE, false, false)))
  81. {
  82. return;
  83. }
  84. if (player.getActiveEnchantItemId() != L2PcInstance.ID_NONE)
  85. {
  86. Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
  87. return;
  88. }
  89. // get current tradelist if any
  90. if (player.getActiveTradeList() != null)
  91. {
  92. return;
  93. }
  94. // Alt game - Karma punishment
  95. if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && (player.getKarma() > 0))
  96. {
  97. return;
  98. }
  99. // Freight price from config per item slot.
  100. final int fee = _items.length * Config.ALT_FREIGHT_PRICE;
  101. long currentAdena = player.getAdena();
  102. int slots = 0;
  103. final ItemContainer warehouse = new PcFreight(_objectId);
  104. for (ItemHolder i : _items)
  105. {
  106. // Check validity of requested item
  107. final L2ItemInstance item = player.checkItemManipulation(i.getId(), i.getCount(), "freight");
  108. if (item == null)
  109. {
  110. _log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (validity check)");
  111. warehouse.deleteMe();
  112. return;
  113. }
  114. else if (!item.isFreightable())
  115. {
  116. warehouse.deleteMe();
  117. return;
  118. }
  119. // Calculate needed adena and slots
  120. if (item.getId() == Inventory.ADENA_ID)
  121. {
  122. currentAdena -= i.getCount();
  123. }
  124. else if (!item.isStackable())
  125. {
  126. slots += i.getCount();
  127. }
  128. else if (warehouse.getItemByItemId(item.getId()) == null)
  129. {
  130. slots++;
  131. }
  132. }
  133. // Item Max Limit Check
  134. if (!warehouse.validateCapacity(slots))
  135. {
  136. player.sendPacket(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED);
  137. warehouse.deleteMe();
  138. return;
  139. }
  140. // Check if enough adena and charge the fee
  141. if ((currentAdena < fee) || !player.reduceAdena(warehouse.getName(), fee, manager, false))
  142. {
  143. player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
  144. warehouse.deleteMe();
  145. return;
  146. }
  147. // Proceed to the transfer
  148. final InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
  149. for (ItemHolder i : _items)
  150. {
  151. // Check validity of requested item
  152. final L2ItemInstance oldItem = player.checkItemManipulation(i.getId(), i.getCount(), "deposit");
  153. if (oldItem == null)
  154. {
  155. _log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (olditem == null)");
  156. warehouse.deleteMe();
  157. return;
  158. }
  159. final L2ItemInstance newItem = player.getInventory().transferItem("Trade", i.getId(), i.getCount(), warehouse, player, null);
  160. if (newItem == null)
  161. {
  162. _log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (newitem == null)");
  163. continue;
  164. }
  165. if (playerIU != null)
  166. {
  167. if ((oldItem.getCount() > 0) && (oldItem != newItem))
  168. {
  169. playerIU.addModifiedItem(oldItem);
  170. }
  171. else
  172. {
  173. playerIU.addRemovedItem(oldItem);
  174. }
  175. }
  176. }
  177. warehouse.deleteMe();
  178. // Send updated item list to the player
  179. sendPacket(playerIU != null ? playerIU : new ItemList(player, false));
  180. // Update current load status on player
  181. final StatusUpdate su = new StatusUpdate(player);
  182. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  183. sendPacket(su);
  184. }
  185. @Override
  186. public String getType()
  187. {
  188. return _C_A8_REQUESTPACKAGESEND;
  189. }
  190. }