/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.util.logging.Level; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.ItemHolder; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.model.itemcontainer.ItemContainer; import com.l2jserver.gameserver.model.itemcontainer.PcFreight; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.ItemList; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.util.Util; /** * @author -Wooden- * @author UnAfraid Thanks mrTJO */ public class RequestPackageSend extends L2GameClientPacket { private static final String _C_A8_REQUESTPACKAGESEND = "[C] A8 RequestPackageSend"; private static final int BATCH_LENGTH = 12; // length of the one item private ItemHolder _items[] = null; private int _objectId; @Override protected void readImpl() { _objectId = readD(); int count = readD(); if ((count <= 0) || (count > Config.MAX_ITEM_IN_PACKET) || ((count * BATCH_LENGTH) != _buf.remaining())) { return; } _items = new ItemHolder[count]; for (int i = 0; i < count; i++) { int objId = readD(); long cnt = readQ(); if ((objId < 1) || (cnt < 0)) { _items = null; return; } _items[i] = new ItemHolder(objId, cnt); } } @Override protected void runImpl() { final L2PcInstance player = getActiveChar(); if ((_items == null) || (player == null) || !player.getAccountChars().containsKey(_objectId)) { return; } if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("deposit")) { player.sendMessage("You depositing items too fast."); return; } final L2Npc manager = player.getLastFolkNPC(); if (((manager == null) || !player.isInsideRadius(manager, L2Npc.INTERACTION_DISTANCE, false, false))) { return; } if (player.getActiveEnchantItemId() != L2PcInstance.ID_NONE) { Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to use enchant Exploit!", Config.DEFAULT_PUNISH); return; } // get current tradelist if any if (player.getActiveTradeList() != null) { return; } // Alt game - Karma punishment if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && (player.getKarma() > 0)) { return; } // Freight price from config per item slot. final int fee = _items.length * Config.ALT_FREIGHT_PRICE; long currentAdena = player.getAdena(); int slots = 0; final ItemContainer warehouse = new PcFreight(_objectId); for (ItemHolder i : _items) { // Check validity of requested item final L2ItemInstance item = player.checkItemManipulation(i.getId(), i.getCount(), "freight"); if (item == null) { _log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (validity check)"); warehouse.deleteMe(); return; } else if (!item.isFreightable()) { warehouse.deleteMe(); return; } // Calculate needed adena and slots if (item.getId() == Inventory.ADENA_ID) { currentAdena -= i.getCount(); } else if (!item.isStackable()) { slots += i.getCount(); } else if (warehouse.getItemByItemId(item.getId()) == null) { slots++; } } // Item Max Limit Check if (!warehouse.validateCapacity(slots)) { player.sendPacket(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED); warehouse.deleteMe(); return; } // Check if enough adena and charge the fee if ((currentAdena < fee) || !player.reduceAdena(warehouse.getName(), fee, manager, false)) { player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA); warehouse.deleteMe(); return; } // Proceed to the transfer final InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate(); for (ItemHolder i : _items) { // Check validity of requested item final L2ItemInstance oldItem = player.checkItemManipulation(i.getId(), i.getCount(), "deposit"); if (oldItem == null) { _log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (olditem == null)"); warehouse.deleteMe(); return; } final L2ItemInstance newItem = player.getInventory().transferItem("Trade", i.getId(), i.getCount(), warehouse, player, null); if (newItem == null) { _log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (newitem == null)"); continue; } if (playerIU != null) { if ((oldItem.getCount() > 0) && (oldItem != newItem)) { playerIU.addModifiedItem(oldItem); } else { playerIU.addRemovedItem(oldItem); } } } warehouse.deleteMe(); // Send updated item list to the player sendPacket(playerIU != null ? playerIU : new ItemList(player, false)); // Update current load status on player final StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); sendPacket(su); } @Override public String getType() { return _C_A8_REQUESTPACKAGESEND; } }