RequestGiveNickName.java 2.7 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.clientpackets;
  20. import com.l2jserver.gameserver.model.ClanPrivilege;
  21. import com.l2jserver.gameserver.model.L2ClanMember;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. public class RequestGiveNickName extends L2GameClientPacket
  25. {
  26. private static final String _C__0B_REQUESTGIVENICKNAME = "[C] 0B RequestGiveNickName";
  27. private String _target;
  28. private String _title;
  29. @Override
  30. protected void readImpl()
  31. {
  32. _target = readS();
  33. _title = readS();
  34. }
  35. @Override
  36. protected void runImpl()
  37. {
  38. L2PcInstance activeChar = getClient().getActiveChar();
  39. if (activeChar == null)
  40. {
  41. return;
  42. }
  43. // Noblesse can bestow a title to themselves
  44. if (activeChar.isNoble() && _target.equalsIgnoreCase(activeChar.getName()))
  45. {
  46. activeChar.setTitle(_title);
  47. activeChar.sendPacket(SystemMessageId.TITLE_CHANGED);
  48. activeChar.broadcastTitleInfo();
  49. }
  50. else
  51. {
  52. // Can the player change/give a title?
  53. if (!activeChar.hasClanPrivilege(ClanPrivilege.CL_GIVE_TITLE))
  54. {
  55. activeChar.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
  56. return;
  57. }
  58. if (activeChar.getClan().getLevel() < 3)
  59. {
  60. activeChar.sendPacket(SystemMessageId.CLAN_LVL_3_NEEDED_TO_ENDOWE_TITLE);
  61. return;
  62. }
  63. L2ClanMember member1 = activeChar.getClan().getClanMember(_target);
  64. if (member1 != null)
  65. {
  66. L2PcInstance member = member1.getPlayerInstance();
  67. if (member != null)
  68. {
  69. // is target from the same clan?
  70. member.setTitle(_title);
  71. member.sendPacket(SystemMessageId.TITLE_CHANGED);
  72. member.broadcastTitleInfo();
  73. }
  74. else
  75. {
  76. activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME);
  77. }
  78. }
  79. else
  80. {
  81. activeChar.sendPacket(SystemMessageId.TARGET_MUST_BE_IN_CLAN);
  82. }
  83. }
  84. }
  85. @Override
  86. public String getType()
  87. {
  88. return _C__0B_REQUESTGIVENICKNAME;
  89. }
  90. }