/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.model.ClanPrivilege; import com.l2jserver.gameserver.model.L2ClanMember; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; public class RequestGiveNickName extends L2GameClientPacket { private static final String _C__0B_REQUESTGIVENICKNAME = "[C] 0B RequestGiveNickName"; private String _target; private String _title; @Override protected void readImpl() { _target = readS(); _title = readS(); } @Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) { return; } // Noblesse can bestow a title to themselves if (activeChar.isNoble() && _target.equalsIgnoreCase(activeChar.getName())) { activeChar.setTitle(_title); activeChar.sendPacket(SystemMessageId.TITLE_CHANGED); activeChar.broadcastTitleInfo(); } else { // Can the player change/give a title? if (!activeChar.hasClanPrivilege(ClanPrivilege.CL_GIVE_TITLE)) { activeChar.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); return; } if (activeChar.getClan().getLevel() < 3) { activeChar.sendPacket(SystemMessageId.CLAN_LVL_3_NEEDED_TO_ENDOWE_TITLE); return; } L2ClanMember member1 = activeChar.getClan().getClanMember(_target); if (member1 != null) { L2PcInstance member = member1.getPlayerInstance(); if (member != null) { // is target from the same clan? member.setTitle(_title); member.sendPacket(SystemMessageId.TITLE_CHANGED); member.broadcastTitleInfo(); } else { activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME); } } else { activeChar.sendPacket(SystemMessageId.TARGET_MUST_BE_IN_CLAN); } } } @Override public String getType() { return _C__0B_REQUESTGIVENICKNAME; } }