NpcVariables.java 1.7 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.variables;
  20. import com.l2jserver.gameserver.model.actor.L2Summon;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. /**
  23. * NPC Variables implementation.
  24. * @author GKR
  25. */
  26. public class NpcVariables extends AbstractVariables
  27. {
  28. @Override
  29. public int getInt(String key)
  30. {
  31. return super.getInt(key, 0);
  32. }
  33. @Override
  34. public boolean restoreMe()
  35. {
  36. return true;
  37. }
  38. @Override
  39. public boolean storeMe()
  40. {
  41. return true;
  42. }
  43. /**
  44. * Gets the stored player.
  45. * @param name the name of the variable
  46. * @return the stored player or {@code null}
  47. */
  48. public L2PcInstance getPlayer(String name)
  49. {
  50. return getObject(name, L2PcInstance.class);
  51. }
  52. /**
  53. * Gets the stored summon.
  54. * @param name the name of the variable
  55. * @return the stored summon or {@code null}
  56. */
  57. public L2Summon getSummon(String name)
  58. {
  59. return getObject(name, L2Summon.class);
  60. }
  61. }