/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.variables; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * NPC Variables implementation. * @author GKR */ public class NpcVariables extends AbstractVariables { @Override public int getInt(String key) { return super.getInt(key, 0); } @Override public boolean restoreMe() { return true; } @Override public boolean storeMe() { return true; } /** * Gets the stored player. * @param name the name of the variable * @return the stored player or {@code null} */ public L2PcInstance getPlayer(String name) { return getObject(name, L2PcInstance.class); } /** * Gets the stored summon. * @param name the name of the variable * @return the stored summon or {@code null} */ public L2Summon getSummon(String name) { return getObject(name, L2Summon.class); } }