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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.conditions;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.skills.Env;
- /**
- * @author UnAfraid
- *
- */
- public class ConditionPlayerRangeFromNpc extends Condition
- {
- private final int _npcId;
- private final int _radius;
- public ConditionPlayerRangeFromNpc(int npcId, int radius)
- {
- _npcId = npcId;
- _radius = radius;
- }
-
- @Override
- boolean testImpl(Env env)
- {
- if (_npcId == 0 || _radius == 0)
- return false;
-
- for (L2Character target : env.player.getKnownList().getKnownCharactersInRadius(_radius))
- {
- if (target instanceof L2Npc)
- {
- if (((L2Npc) target).getNpcId() == _npcId)
- return true;
- }
- }
-
- return false;
- }
- }
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