ConditionPlayerRangeFromNpc.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.actor.L2Character;
  17. import com.l2jserver.gameserver.model.actor.L2Npc;
  18. import com.l2jserver.gameserver.skills.Env;
  19. /**
  20. * @author UnAfraid
  21. *
  22. */
  23. public class ConditionPlayerRangeFromNpc extends Condition
  24. {
  25. private final int _npcId;
  26. private final int _radius;
  27. public ConditionPlayerRangeFromNpc(int npcId, int radius)
  28. {
  29. _npcId = npcId;
  30. _radius = radius;
  31. }
  32. @Override
  33. boolean testImpl(Env env)
  34. {
  35. if (_npcId == 0 || _radius == 0)
  36. return false;
  37. for (L2Character target : env.player.getKnownList().getKnownCharactersInRadius(_radius))
  38. {
  39. if (target instanceof L2Npc)
  40. {
  41. if (((L2Npc) target).getNpcId() == _npcId)
  42. return true;
  43. }
  44. }
  45. return false;
  46. }
  47. }