/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.skills.Env; /** * @author UnAfraid * */ public class ConditionPlayerRangeFromNpc extends Condition { private final int _npcId; private final int _radius; public ConditionPlayerRangeFromNpc(int npcId, int radius) { _npcId = npcId; _radius = radius; } @Override boolean testImpl(Env env) { if (_npcId == 0 || _radius == 0) return false; for (L2Character target : env.player.getKnownList().getKnownCharactersInRadius(_radius)) { if (target instanceof L2Npc) { if (((L2Npc) target).getNpcId() == _npcId) return true; } } return false; } }