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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.l2skills;
- import java.util.logging.Level;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.templates.StatsSet;
- import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
- import com.l2jserver.util.Rnd;
- public class L2SkillSpawn extends L2Skill
- {
- private final int _npcId;
- private final int _despawnDelay;
- private final boolean _summonSpawn;
- private final boolean _randomOffset;
-
- public L2SkillSpawn(StatsSet set)
- {
- super(set);
- _npcId = set.getInteger("npcId", 0);
- _despawnDelay = set.getInteger("despawnDelay", 0);
- _summonSpawn = set.getBool("isSummonSpawn", false);
- _randomOffset = set.getBool("randomOffset", true);
- }
-
- @Override
- public void useSkill(L2Character caster, L2Object[] targets)
- {
- if (caster.isAlikeDead())
- return;
-
- if (_npcId == 0)
- {
- _log.warning("NPC ID not defined for skill ID:"+this.getId());
- return;
- }
-
- final L2NpcTemplate template = NpcTable.getInstance().getTemplate(_npcId);
- if (template == null)
- {
- _log.warning("Spawn of the nonexisting NPC ID:"+_npcId+", skill ID:"+this.getId());
- return;
- }
-
- try
- {
- final L2Spawn spawn = new L2Spawn(template);
- spawn.setInstanceId(caster.getInstanceId());
- spawn.setHeading(-1);
-
- if (_randomOffset)
- {
- spawn.setLocx(caster.getX() + (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20)));
- spawn.setLocy(caster.getY() + (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20)));
- }
- else
- {
- spawn.setLocx(caster.getX());
- spawn.setLocy(caster.getY());
- }
- spawn.setLocz(caster.getZ() + 20);
-
- spawn.stopRespawn();
- L2Npc npc = spawn.spawnOne(_summonSpawn);
- if (_despawnDelay > 0)
- npc.scheduleDespawn(_despawnDelay);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception while spawning NPC ID: " + _npcId + ", skill ID: " + this.getId() + ", exception: " + e.getMessage(), e);
- }
- }
- }
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