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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.conditions;
- import com.l2jserver.gameserver.model.itemcontainer.Inventory;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.item.L2Armor;
- import com.l2jserver.gameserver.templates.item.L2Item;
- /**
- * The Class ConditionTargetBodyPart.
- *
- * @author mkizub
- */
- public class ConditionTargetBodyPart extends Condition
- {
-
- private L2Armor _armor;
-
- /**
- * Instantiates a new condition target body part.
- *
- * @param armor the armor
- */
- public ConditionTargetBodyPart(L2Armor armor)
- {
- _armor = armor;
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
- */
- @Override
- public boolean testImpl(Env env)
- {
- // target is attacker
- if (env.target == null)
- return true;
- int bodypart = env.target.getAttackingBodyPart();
- int armor_part = _armor.getBodyPart();
- switch (bodypart)
- {
- case Inventory.PAPERDOLL_CHEST:
- return (armor_part & (L2Item.SLOT_CHEST | L2Item.SLOT_FULL_ARMOR | L2Item.SLOT_UNDERWEAR)) != 0;
- case Inventory.PAPERDOLL_LEGS:
- return (armor_part & (L2Item.SLOT_LEGS | L2Item.SLOT_FULL_ARMOR)) != 0;
- case Inventory.PAPERDOLL_HEAD:
- return (armor_part & L2Item.SLOT_HEAD) != 0;
- case Inventory.PAPERDOLL_FEET:
- return (armor_part & L2Item.SLOT_FEET) != 0;
- case Inventory.PAPERDOLL_GLOVES:
- return (armor_part & L2Item.SLOT_GLOVES) != 0;
- default:
- return true;
- }
- }
- }
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