/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.item.L2Armor; import com.l2jserver.gameserver.templates.item.L2Item; /** * The Class ConditionTargetBodyPart. * * @author mkizub */ public class ConditionTargetBodyPart extends Condition { private L2Armor _armor; /** * Instantiates a new condition target body part. * * @param armor the armor */ public ConditionTargetBodyPart(L2Armor armor) { _armor = armor; } /* (non-Javadoc) * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { // target is attacker if (env.target == null) return true; int bodypart = env.target.getAttackingBodyPart(); int armor_part = _armor.getBodyPart(); switch (bodypart) { case Inventory.PAPERDOLL_CHEST: return (armor_part & (L2Item.SLOT_CHEST | L2Item.SLOT_FULL_ARMOR | L2Item.SLOT_UNDERWEAR)) != 0; case Inventory.PAPERDOLL_LEGS: return (armor_part & (L2Item.SLOT_LEGS | L2Item.SLOT_FULL_ARMOR)) != 0; case Inventory.PAPERDOLL_HEAD: return (armor_part & L2Item.SLOT_HEAD) != 0; case Inventory.PAPERDOLL_FEET: return (armor_part & L2Item.SLOT_FEET) != 0; case Inventory.PAPERDOLL_GLOVES: return (armor_part & L2Item.SLOT_GLOVES) != 0; default: return true; } } }