ConditionPlayerInstanceId.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import java.util.ArrayList;
  17. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  18. import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.skills.Env;
  21. /**
  22. * The Class ConditionPlayerInstanceId.
  23. */
  24. public class ConditionPlayerInstanceId extends Condition
  25. {
  26. private final ArrayList<Integer> _instanceIds;
  27. /**
  28. * Instantiates a new condition player instance id.
  29. *
  30. * @param instanceIds the instance ids
  31. */
  32. public ConditionPlayerInstanceId(ArrayList<Integer> instanceIds)
  33. {
  34. _instanceIds = instanceIds;
  35. }
  36. /* (non-Javadoc)
  37. * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
  38. */
  39. @Override
  40. public boolean testImpl(Env env)
  41. {
  42. if (!(env.player instanceof L2PcInstance))
  43. return false;
  44. final int instanceId = env.player.getInstanceId();
  45. if (instanceId <= 0)
  46. return false; // player not in instance
  47. final InstanceWorld world = InstanceManager.getInstance().getPlayerWorld((L2PcInstance)env.player);
  48. if (world == null || world.instanceId != instanceId)
  49. return false; // player in the different instance
  50. return _instanceIds.contains(world.templateId);
  51. }
  52. }