/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import java.util.ArrayList; import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionPlayerInstanceId. */ public class ConditionPlayerInstanceId extends Condition { private final ArrayList _instanceIds; /** * Instantiates a new condition player instance id. * * @param instanceIds the instance ids */ public ConditionPlayerInstanceId(ArrayList instanceIds) { _instanceIds = instanceIds; } /* (non-Javadoc) * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; final int instanceId = env.player.getInstanceId(); if (instanceId <= 0) return false; // player not in instance final InstanceWorld world = InstanceManager.getInstance().getPlayerWorld((L2PcInstance)env.player); if (world == null || world.instanceId != instanceId) return false; // player in the different instance return _instanceIds.contains(world.templateId); } }