ConditionPlayerActiveSkillId.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.L2Skill;
  17. import com.l2jserver.gameserver.skills.Env;
  18. /**
  19. * The Class ConditionPlayerActiveSkillId.
  20. *
  21. * @author DrHouse
  22. */
  23. public class ConditionPlayerActiveSkillId extends Condition
  24. {
  25. private final int _skillId;
  26. private final int _skillLevel;
  27. /**
  28. * Instantiates a new condition player active skill id.
  29. *
  30. * @param skillId the skill id
  31. */
  32. public ConditionPlayerActiveSkillId(int skillId)
  33. {
  34. _skillId = skillId;
  35. _skillLevel = -1;
  36. }
  37. /**
  38. * Instantiates a new condition player active skill id.
  39. *
  40. * @param skillId the skill id
  41. * @param skillLevel the skill level
  42. */
  43. public ConditionPlayerActiveSkillId(int skillId, int skillLevel)
  44. {
  45. _skillId = skillId;
  46. _skillLevel = skillLevel;
  47. }
  48. /* (non-Javadoc)
  49. * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
  50. */
  51. @Override
  52. public boolean testImpl(Env env)
  53. {
  54. for (L2Skill sk : env.player.getAllSkills())
  55. {
  56. if (sk != null)
  57. {
  58. if (sk.getId() == _skillId)
  59. {
  60. if (_skillLevel == -1 || _skillLevel <= sk.getLevel())
  61. return true;
  62. }
  63. }
  64. }
  65. return false;
  66. }
  67. }