/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionPlayerActiveSkillId. * * @author DrHouse */ public class ConditionPlayerActiveSkillId extends Condition { private final int _skillId; private final int _skillLevel; /** * Instantiates a new condition player active skill id. * * @param skillId the skill id */ public ConditionPlayerActiveSkillId(int skillId) { _skillId = skillId; _skillLevel = -1; } /** * Instantiates a new condition player active skill id. * * @param skillId the skill id * @param skillLevel the skill level */ public ConditionPlayerActiveSkillId(int skillId, int skillLevel) { _skillId = skillId; _skillLevel = skillLevel; } /* (non-Javadoc) * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { for (L2Skill sk : env.player.getAllSkills()) { if (sk != null) { if (sk.getId() == _skillId) { if (_skillLevel == -1 || _skillLevel <= sk.getLevel()) return true; } } } return false; } }