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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import java.util.ArrayList;
- import java.util.HashMap;
- import java.util.List;
- import java.util.Map;
- import java.util.concurrent.ScheduledFuture;
- import org.w3c.dom.NamedNodeMap;
- import org.w3c.dom.Node;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.engines.DocumentParser;
- import com.l2jserver.gameserver.model.L2CharPosition;
- import com.l2jserver.gameserver.model.L2NpcWalkerNode;
- import com.l2jserver.gameserver.model.L2WalkRoute;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.network.NpcStringId;
- import com.l2jserver.util.Rnd;
- /**
- * This class manages walking monsters.
- * @author GKR
- */
- public class WalkingManager extends DocumentParser
- {
- //Repeat style: 0 - go back, 1 - go to first point (circle style), 2 - teleport to first point (conveyor style), 3 - random walking between points.
- private static final byte REPEAT_GO_BACK = 0;
- private static final byte REPEAT_GO_FIRST = 1;
- private static final byte REPEAT_TELE_FIRST = 2;
- private static final byte REPEAT_RANDOM = 3;
-
- protected Map<Integer, L2WalkRoute> _routes = new HashMap<>(); //all available routes
- private Map<Integer, WalkInfo> _activeRoutes = new HashMap<>(); //each record represents NPC, moving by predefined route from _routes, and moving progress
-
- private class WalkInfo
- {
- protected ScheduledFuture<?> _walkCheckTask;
- protected boolean _blocked = false;
- protected boolean _suspended = false;
- protected boolean _nodeArrived = false;
- protected int _currentNode = 0;
- protected boolean _forward = true; //Determines first --> last or first <-- last direction
- private int _routeId;
-
- public WalkInfo(int routeId)
- {
- _routeId = routeId;
- }
-
- protected L2WalkRoute getRoute()
- {
- return _routes.get(_routeId);
- }
-
- protected L2NpcWalkerNode getCurrentNode()
- {
- return getRoute().getNodeList().get(_currentNode);
- }
- }
-
- protected WalkingManager()
- {
- load();
- }
-
- @Override
- public final void load()
- {
- parseDatapackFile("data/Routes.xml");
- _log.info(getClass().getSimpleName() + ": Loaded " + _routes.size() + " walking routes.");
- }
-
- @Override
- protected void parseDocument()
- {
- Node n = getCurrentDocument().getFirstChild();
- for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
- {
- if (d.getNodeName().equals("route"))
- {
- final Integer routeId = parseInteger(d.getAttributes(), "id");
- boolean repeat = parseBoolean(d.getAttributes(), "repeat");
- String repeatStyle = d.getAttributes().getNamedItem("repeatStyle").getNodeValue();
- byte repeatType;
- if (repeatStyle.equalsIgnoreCase("back"))
- repeatType = REPEAT_GO_BACK;
- else if (repeatStyle.equalsIgnoreCase("cycle"))
- repeatType = REPEAT_GO_FIRST;
- else if (repeatStyle.equalsIgnoreCase("conveyor"))
- repeatType = REPEAT_TELE_FIRST;
- else if (repeatStyle.equalsIgnoreCase("random"))
- repeatType = REPEAT_RANDOM;
- else
- repeatType = -1;
-
- final List<L2NpcWalkerNode> list = new ArrayList<>();
- for (Node r = d.getFirstChild(); r != null; r = r.getNextSibling())
- {
- if (r.getNodeName().equals("point"))
- {
- NamedNodeMap attrs = r.getAttributes();
- int x = parseInt(attrs, "X");
- int y = parseInt(attrs, "Y");
- int z = parseInt(attrs, "Z");
- int delay = parseInt(attrs, "delay");
-
- String chatString = null;
- NpcStringId npcString = null;
- Node node = attrs.getNamedItem("string");
- if (node != null)
- chatString = node.getNodeValue();
- else
- {
- node = attrs.getNamedItem("npcString");
- if (node != null)
- {
- npcString = NpcStringId.getNpcStringId(node.getNodeValue());
- if (npcString == null)
- {
- _log.warning(getClass().getSimpleName() + ": Unknown npcstring '" + node.getNodeValue() + ".");
- continue;
- }
- }
- else
- {
- node = attrs.getNamedItem("npcStringId");
- if (node != null)
- {
- npcString = NpcStringId.getNpcStringId(Integer.parseInt(node.getNodeValue()));
- if (npcString == null)
- {
- _log.warning(getClass().getSimpleName() + ": Unknown npcstring '" + node.getNodeValue() + ".");
- continue;
- }
- }
- }
- }
- list.add(new L2NpcWalkerNode(0, npcString, chatString, x, y, z, delay, parseBoolean(attrs, "run")));
- }
- }
- L2WalkRoute newRoute = new L2WalkRoute(routeId, list, repeat, false, repeatType);
- _routes.put(routeId, newRoute);
- }
- }
- }
-
- public boolean isRegistered(L2Npc npc)
- {
- return _activeRoutes.containsKey(npc.getObjectId());
- }
-
- public void startMoving(final L2Npc npc, final int routeId)
- {
- if (_routes.containsKey(routeId) && npc != null && !npc.isDead()) //check, if these route and NPC present
- {
- if (!_activeRoutes.containsKey(npc.getObjectId())) //new walk task
- {
- //only if not already moved / not engaged in battle... should not happens if called on spawn
- if (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ACTIVE || npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
- {
- WalkInfo walk = new WalkInfo(routeId);
- //walk._lastActionTime = System.currentTimeMillis();
- L2NpcWalkerNode node = walk.getCurrentNode();
-
- if (!npc.isInsideRadius(node.getMoveX(), node.getMoveY(), node.getMoveZ(), 3000, true, false)) //too far from first point, decline further operations
- return;
-
- npc.setIsRunning(node.getRunning());
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(node.getMoveX(), node.getMoveY(), node.getMoveZ(), 0));
- walk._walkCheckTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Runnable() {
- @Override
- public void run()
- {
- startMoving(npc, routeId);
- }
- }, 60000, 60000); //start walk check task, for resuming walk after fight
-
- npc.getKnownList().startTrackingTask();
-
- _activeRoutes.put(npc.getObjectId(), walk); //register route
- }
- else //try a bit later
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
- @Override
- public void run()
- {
- startMoving(npc, routeId);
- }
- }, 60000);
- }
- else //walk was stopped due to some reason (arrived to node, script action, fight or something else), resume it
- {
- if (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ACTIVE || npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
- {
- WalkInfo walk = _activeRoutes.get(npc.getObjectId());
-
- //Prevent call simultaneously from scheduled task and onArrived() or temporarily stop walking for resuming in future
- if (walk._blocked || walk._suspended)
- return;
-
- walk._blocked = true;
- //Check this first, within the bounds of random moving, we have no conception of "first" or "last" node
- if (walk.getRoute().getRepeatType() == REPEAT_RANDOM && walk._nodeArrived)
- {
- int newNode = walk._currentNode;
-
- while (newNode == walk._currentNode)
- newNode = Rnd.get(walk.getRoute().getNodesCount());
-
- walk._currentNode = newNode;
- walk._nodeArrived = false;
- }
-
- else if (walk._currentNode == walk.getRoute().getNodesCount()) //Last node arrived
- {
- if (!walk.getRoute().repeatWalk())
- {
- cancelMoving(npc);
- return;
- }
-
- switch (walk.getRoute().getRepeatType())
- {
- case REPEAT_GO_BACK:
- walk._forward = false;
- walk._currentNode -=2;
- break;
- case REPEAT_GO_FIRST:
- walk._currentNode = 0;
- break;
- case REPEAT_TELE_FIRST:
- npc.teleToLocation(npc.getSpawn().getLocx(),npc.getSpawn().getLocy(),npc.getSpawn().getLocz());
- walk._currentNode = 0;
- }
- }
-
- else if (walk._currentNode == -1) //First node arrived, when direction is first <-- last
- {
- walk._currentNode = 1;
- walk._forward = true;
- }
-
- L2NpcWalkerNode node = walk.getCurrentNode();
- npc.setIsRunning(node.getRunning());
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(node.getMoveX(), node.getMoveY(), node.getMoveZ(), 0));
- walk._blocked = false;
- }
- }
- }
- }
-
- public synchronized void cancelMoving(L2Npc npc)
- {
- if (_activeRoutes.containsKey(npc.getObjectId()))
- {
- final WalkInfo walk = _activeRoutes.remove(npc.getObjectId());
- walk._walkCheckTask.cancel(true);
- npc.getKnownList().stopTrackingTask();
- }
- }
-
- public void resumeMoving(final L2Npc npc)
- {
- if (!_activeRoutes.containsKey(npc.getObjectId()))
- return;
-
- WalkInfo walk = _activeRoutes.get(npc.getObjectId());
- walk._suspended = false;
- startMoving(npc, walk.getRoute().getId());
- }
-
- public void stopMoving(L2Npc npc, boolean suspend)
- {
- if (!_activeRoutes.containsKey(npc.getObjectId()))
- return;
-
- WalkInfo walk = _activeRoutes.get(npc.getObjectId());
- walk._suspended = suspend;
- npc.stopMove(null);
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
- }
-
- public void onArrived(final L2Npc npc)
- {
- if (_activeRoutes.containsKey(npc.getObjectId()))
- {
- WalkInfo walk = _activeRoutes.get(npc.getObjectId());
-
- //Opposite should not happen... but happens sometime
- if (walk._currentNode >= 0 && walk._currentNode < walk.getRoute().getNodesCount())
- {
- L2NpcWalkerNode node = walk.getRoute().getNodeList().get(walk._currentNode);
- if (node.getMoveX() == npc.getX() && node.getMoveY() == npc.getY())
- {
- walk._nodeArrived = true;
- if (walk.getRoute().getRepeatType() != REPEAT_RANDOM)
- {
- if (walk._forward)
- walk._currentNode++;
- else
- walk._currentNode--;
- }
-
- int delay;
-
- if (walk._currentNode >= walk.getRoute().getNodesCount())
- delay = walk.getRoute().getLastNode().getDelay();
- else if (walk._currentNode < 0)
- delay = walk.getRoute().getNodeList().get(0).getDelay();
- else
- delay = walk.getCurrentNode().getDelay();
-
- walk._blocked = true; //prevents to be ran from walk check task, if there is delay in this node.
- //walk._lastActionTime = System.currentTimeMillis();
- ThreadPoolManager.getInstance().scheduleGeneral(new ArrivedTask(npc, walk), 100 + delay * 1000L);
- }
- }
- }
- }
-
- public void onDeath(L2Npc npc)
- {
- cancelMoving(npc);
- }
-
- private class ArrivedTask implements Runnable
- {
- WalkInfo _walk;
- L2Npc _npc;
-
- public ArrivedTask(L2Npc npc, WalkInfo walk)
- {
- _npc = npc;
- _walk = walk;
- }
-
- @Override
- public void run()
- {
- _walk._blocked = false;
- startMoving(_npc,_walk. getRoute().getId());
- }
- }
-
- public static final WalkingManager getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final WalkingManager _instance = new WalkingManager();
- }
- }
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