/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.engines.DocumentParser;
import com.l2jserver.gameserver.model.L2CharPosition;
import com.l2jserver.gameserver.model.L2NpcWalkerNode;
import com.l2jserver.gameserver.model.L2WalkRoute;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.util.Rnd;
/**
* This class manages walking monsters.
* @author GKR
*/
public class WalkingManager extends DocumentParser
{
//Repeat style: 0 - go back, 1 - go to first point (circle style), 2 - teleport to first point (conveyor style), 3 - random walking between points.
private static final byte REPEAT_GO_BACK = 0;
private static final byte REPEAT_GO_FIRST = 1;
private static final byte REPEAT_TELE_FIRST = 2;
private static final byte REPEAT_RANDOM = 3;
protected Map _routes = new HashMap<>(); //all available routes
private Map _activeRoutes = new HashMap<>(); //each record represents NPC, moving by predefined route from _routes, and moving progress
private class WalkInfo
{
protected ScheduledFuture> _walkCheckTask;
protected boolean _blocked = false;
protected boolean _suspended = false;
protected boolean _nodeArrived = false;
protected int _currentNode = 0;
protected boolean _forward = true; //Determines first --> last or first <-- last direction
private int _routeId;
public WalkInfo(int routeId)
{
_routeId = routeId;
}
protected L2WalkRoute getRoute()
{
return _routes.get(_routeId);
}
protected L2NpcWalkerNode getCurrentNode()
{
return getRoute().getNodeList().get(_currentNode);
}
}
protected WalkingManager()
{
load();
}
@Override
public final void load()
{
parseDatapackFile("data/Routes.xml");
_log.info(getClass().getSimpleName() + ": Loaded " + _routes.size() + " walking routes.");
}
@Override
protected void parseDocument()
{
Node n = getCurrentDocument().getFirstChild();
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if (d.getNodeName().equals("route"))
{
final Integer routeId = parseInteger(d.getAttributes(), "id");
boolean repeat = parseBoolean(d.getAttributes(), "repeat");
String repeatStyle = d.getAttributes().getNamedItem("repeatStyle").getNodeValue();
byte repeatType;
if (repeatStyle.equalsIgnoreCase("back"))
repeatType = REPEAT_GO_BACK;
else if (repeatStyle.equalsIgnoreCase("cycle"))
repeatType = REPEAT_GO_FIRST;
else if (repeatStyle.equalsIgnoreCase("conveyor"))
repeatType = REPEAT_TELE_FIRST;
else if (repeatStyle.equalsIgnoreCase("random"))
repeatType = REPEAT_RANDOM;
else
repeatType = -1;
final List list = new ArrayList<>();
for (Node r = d.getFirstChild(); r != null; r = r.getNextSibling())
{
if (r.getNodeName().equals("point"))
{
NamedNodeMap attrs = r.getAttributes();
int x = parseInt(attrs, "X");
int y = parseInt(attrs, "Y");
int z = parseInt(attrs, "Z");
int delay = parseInt(attrs, "delay");
String chatString = null;
NpcStringId npcString = null;
Node node = attrs.getNamedItem("string");
if (node != null)
chatString = node.getNodeValue();
else
{
node = attrs.getNamedItem("npcString");
if (node != null)
{
npcString = NpcStringId.getNpcStringId(node.getNodeValue());
if (npcString == null)
{
_log.warning(getClass().getSimpleName() + ": Unknown npcstring '" + node.getNodeValue() + ".");
continue;
}
}
else
{
node = attrs.getNamedItem("npcStringId");
if (node != null)
{
npcString = NpcStringId.getNpcStringId(Integer.parseInt(node.getNodeValue()));
if (npcString == null)
{
_log.warning(getClass().getSimpleName() + ": Unknown npcstring '" + node.getNodeValue() + ".");
continue;
}
}
}
}
list.add(new L2NpcWalkerNode(0, npcString, chatString, x, y, z, delay, parseBoolean(attrs, "run")));
}
}
L2WalkRoute newRoute = new L2WalkRoute(routeId, list, repeat, false, repeatType);
_routes.put(routeId, newRoute);
}
}
}
public boolean isRegistered(L2Npc npc)
{
return _activeRoutes.containsKey(npc.getObjectId());
}
public void startMoving(final L2Npc npc, final int routeId)
{
if (_routes.containsKey(routeId) && npc != null && !npc.isDead()) //check, if these route and NPC present
{
if (!_activeRoutes.containsKey(npc.getObjectId())) //new walk task
{
//only if not already moved / not engaged in battle... should not happens if called on spawn
if (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ACTIVE || npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
{
WalkInfo walk = new WalkInfo(routeId);
//walk._lastActionTime = System.currentTimeMillis();
L2NpcWalkerNode node = walk.getCurrentNode();
if (!npc.isInsideRadius(node.getMoveX(), node.getMoveY(), node.getMoveZ(), 3000, true, false)) //too far from first point, decline further operations
return;
npc.setIsRunning(node.getRunning());
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(node.getMoveX(), node.getMoveY(), node.getMoveZ(), 0));
walk._walkCheckTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Runnable() {
@Override
public void run()
{
startMoving(npc, routeId);
}
}, 60000, 60000); //start walk check task, for resuming walk after fight
npc.getKnownList().startTrackingTask();
_activeRoutes.put(npc.getObjectId(), walk); //register route
}
else //try a bit later
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
@Override
public void run()
{
startMoving(npc, routeId);
}
}, 60000);
}
else //walk was stopped due to some reason (arrived to node, script action, fight or something else), resume it
{
if (npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_ACTIVE || npc.getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
{
WalkInfo walk = _activeRoutes.get(npc.getObjectId());
//Prevent call simultaneously from scheduled task and onArrived() or temporarily stop walking for resuming in future
if (walk._blocked || walk._suspended)
return;
walk._blocked = true;
//Check this first, within the bounds of random moving, we have no conception of "first" or "last" node
if (walk.getRoute().getRepeatType() == REPEAT_RANDOM && walk._nodeArrived)
{
int newNode = walk._currentNode;
while (newNode == walk._currentNode)
newNode = Rnd.get(walk.getRoute().getNodesCount());
walk._currentNode = newNode;
walk._nodeArrived = false;
}
else if (walk._currentNode == walk.getRoute().getNodesCount()) //Last node arrived
{
if (!walk.getRoute().repeatWalk())
{
cancelMoving(npc);
return;
}
switch (walk.getRoute().getRepeatType())
{
case REPEAT_GO_BACK:
walk._forward = false;
walk._currentNode -=2;
break;
case REPEAT_GO_FIRST:
walk._currentNode = 0;
break;
case REPEAT_TELE_FIRST:
npc.teleToLocation(npc.getSpawn().getLocx(),npc.getSpawn().getLocy(),npc.getSpawn().getLocz());
walk._currentNode = 0;
}
}
else if (walk._currentNode == -1) //First node arrived, when direction is first <-- last
{
walk._currentNode = 1;
walk._forward = true;
}
L2NpcWalkerNode node = walk.getCurrentNode();
npc.setIsRunning(node.getRunning());
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(node.getMoveX(), node.getMoveY(), node.getMoveZ(), 0));
walk._blocked = false;
}
}
}
}
public synchronized void cancelMoving(L2Npc npc)
{
if (_activeRoutes.containsKey(npc.getObjectId()))
{
final WalkInfo walk = _activeRoutes.remove(npc.getObjectId());
walk._walkCheckTask.cancel(true);
npc.getKnownList().stopTrackingTask();
}
}
public void resumeMoving(final L2Npc npc)
{
if (!_activeRoutes.containsKey(npc.getObjectId()))
return;
WalkInfo walk = _activeRoutes.get(npc.getObjectId());
walk._suspended = false;
startMoving(npc, walk.getRoute().getId());
}
public void stopMoving(L2Npc npc, boolean suspend)
{
if (!_activeRoutes.containsKey(npc.getObjectId()))
return;
WalkInfo walk = _activeRoutes.get(npc.getObjectId());
walk._suspended = suspend;
npc.stopMove(null);
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
}
public void onArrived(final L2Npc npc)
{
if (_activeRoutes.containsKey(npc.getObjectId()))
{
WalkInfo walk = _activeRoutes.get(npc.getObjectId());
//Opposite should not happen... but happens sometime
if (walk._currentNode >= 0 && walk._currentNode < walk.getRoute().getNodesCount())
{
L2NpcWalkerNode node = walk.getRoute().getNodeList().get(walk._currentNode);
if (node.getMoveX() == npc.getX() && node.getMoveY() == npc.getY())
{
walk._nodeArrived = true;
if (walk.getRoute().getRepeatType() != REPEAT_RANDOM)
{
if (walk._forward)
walk._currentNode++;
else
walk._currentNode--;
}
int delay;
if (walk._currentNode >= walk.getRoute().getNodesCount())
delay = walk.getRoute().getLastNode().getDelay();
else if (walk._currentNode < 0)
delay = walk.getRoute().getNodeList().get(0).getDelay();
else
delay = walk.getCurrentNode().getDelay();
walk._blocked = true; //prevents to be ran from walk check task, if there is delay in this node.
//walk._lastActionTime = System.currentTimeMillis();
ThreadPoolManager.getInstance().scheduleGeneral(new ArrivedTask(npc, walk), 100 + delay * 1000L);
}
}
}
}
public void onDeath(L2Npc npc)
{
cancelMoving(npc);
}
private class ArrivedTask implements Runnable
{
WalkInfo _walk;
L2Npc _npc;
public ArrivedTask(L2Npc npc, WalkInfo walk)
{
_npc = npc;
_walk = walk;
}
@Override
public void run()
{
_walk._blocked = false;
startMoving(_npc,_walk. getRoute().getId());
}
}
public static final WalkingManager getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final WalkingManager _instance = new WalkingManager();
}
}