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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.skills;
- import java.util.ArrayList;
- import java.util.Arrays;
- import java.util.Collections;
- import java.util.EnumMap;
- import java.util.HashSet;
- import java.util.List;
- import java.util.Map;
- import java.util.Set;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
- import com.l2jserver.gameserver.datatables.SkillData;
- import com.l2jserver.gameserver.enums.MountType;
- import com.l2jserver.gameserver.enums.ShotType;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.handler.TargetHandler;
- import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
- import com.l2jserver.gameserver.model.ArenaParticipantsHolder;
- import com.l2jserver.gameserver.model.L2ExtractableProductItem;
- import com.l2jserver.gameserver.model.L2ExtractableSkill;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.PcCondOverride;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.entity.TvTEvent;
- import com.l2jserver.gameserver.model.holders.ItemHolder;
- import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- import com.l2jserver.gameserver.model.stats.BaseStats;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.model.stats.TraitType;
- import com.l2jserver.gameserver.model.stats.functions.AbstractFunction;
- import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
- import com.l2jserver.gameserver.model.zone.ZoneId;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Rnd;
- public final class Skill implements IIdentifiable
- {
- private static final Logger _log = Logger.getLogger(Skill.class.getName());
-
- private static final L2Object[] EMPTY_TARGET_LIST = new L2Object[0];
-
- /** Skill ID. */
- private final int _id;
- /** Skill level. */
- private final int _level;
- /** Custom skill ID displayed by the client. */
- private final int _displayId;
- /** Custom skill level displayed by the client. */
- private final int _displayLevel;
- /** Skill client's name. */
- private final String _name;
- /** Operative type: passive, active, toggle. */
- private final SkillOperateType _operateType;
- private final int _magic;
- private final TraitType _traitType;
- private final boolean _staticReuse;
- /** MP consumption. */
- private final int _mpConsume;
- /** Initial MP consumption. */
- private final int _mpInitialConsume;
- /** MP consumption per channeling. */
- private final int _mpPerChanneling;
- /** HP consumption. */
- private final int _hpConsume;
- /** Amount of items consumed by this skill from caster. */
- private final int _itemConsumeCount;
- /** Id of item consumed by this skill from caster. */
- private final int _itemConsumeId;
- /** Cast range: how far can be the target. */
- private final int _castRange;
- /** Effect range: how far the skill affect the target. */
- private final int _effectRange;
- /** Abnormal instant, used for herbs mostly. */
- private final boolean _isAbnormalInstant;
- /** Abnormal level, global effect level. */
- private final int _abnormalLvl;
- /** Abnormal type: global effect "group". */
- private final AbnormalType _abnormalType;
- /** Abnormal time: global effect duration time. */
- private final int _abnormalTime;
- /** Abnormal visual effect: the visual effect displayed ingame. */
- private AbnormalVisualEffect[] _abnormalVisualEffects = null;
- /** Abnormal visual effect special: the visual effect displayed ingame. */
- private AbnormalVisualEffect[] _abnormalVisualEffectsSpecial = null;
- /** Abnormal visual effect event: the visual effect displayed ingame. */
- private AbnormalVisualEffect[] _abnormalVisualEffectsEvent = null;
- /** If {@code true} this skill's effect should stay after death. */
- private final boolean _stayAfterDeath;
- /** If {@code true} this skill's effect should stay after class-subclass change. */
- private final boolean _stayOnSubclassChange;
- /** If {@code true} this skill's effect recovery HP/MP or CP from herb. */
- private final boolean _isRecoveryHerb;
-
- private int _refId;
- // all times in milliseconds
- private final int _hitTime;
- // private final int _skillInterruptTime;
- private final int _coolTime;
- private final int _reuseHashCode;
- private final int _reuseDelay;
-
- /** Target type of the skill : SELF, PARTY, CLAN, PET... */
- private final L2TargetType _targetType;
- private final int _feed;
- // base success chance
- private final double _power;
- private final double _pvpPower;
- private final double _pvePower;
- private final int _magicLevel;
- private final int _lvlBonusRate;
- private final int _activateRate;
- private final int _minChance;
- private final int _maxChance;
- private final int _blowChance;
-
- // Effecting area of the skill, in radius.
- // The radius center varies according to the _targetType:
- // "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA
- private final int _affectRange;
- private final int[] _affectLimit = new int[2];
-
- private final boolean _nextActionIsAttack;
-
- private final boolean _removedOnAnyActionExceptMove;
- private final boolean _removedOnDamage;
-
- private final boolean _blockedInOlympiad;
-
- private final byte _element;
- private final int _elementPower;
-
- private final BaseStats _basicProperty;
-
- private final boolean _overhit;
-
- private final int _minPledgeClass;
- private final int _chargeConsume;
- private final int _soulMaxConsume;
-
- private final boolean _isHeroSkill; // If true the skill is a Hero Skill
- private final boolean _isGMSkill; // True if skill is GM skill
- private final boolean _isSevenSigns;
-
- private final int _baseCritRate; // percent of success for skill critical hit (especially for PhysicalAttack & Blow - they're not affected by rCrit values or buffs).
- private final boolean _directHpDmg; // If true then damage is being make directly
- private final boolean _isTriggeredSkill; // If true the skill will take activation buff slot instead of a normal buff slot
- private final int _effectPoint;
- // Condition lists
- private List<Condition> _preCondition;
- private List<Condition> _itemPreCondition;
- private Set<MountType> _rideState;
- // Function lists
- private List<FuncTemplate> _funcTemplates;
-
- private final Map<EffectScope, List<AbstractEffect>> _effectLists = new EnumMap<>(EffectScope.class);
-
- // Flying support
- private final FlyType _flyType;
- private final int _flyRadius;
- private final float _flyCourse;
-
- private final boolean _isDebuff;
-
- private final String _attribute;
-
- private final boolean _ignoreShield;
-
- private final boolean _isSuicideAttack;
- private final boolean _canBeDispeled;
-
- private final boolean _isClanSkill;
- private final boolean _excludedFromCheck;
- private final boolean _simultaneousCast;
-
- private L2ExtractableSkill _extractableItems = null;
-
- private final String _icon;
-
- private volatile Byte[] _effectTypes;
-
- // Channeling data
- private final int _channelingSkillId;
- private final int _channelingTickInitialDelay;
- private final int _channelingTickInterval;
-
- public Skill(StatsSet set)
- {
- _id = set.getInt("skill_id");
- _level = set.getInt("level");
- _displayId = set.getInt("displayId", _id);
- _displayLevel = set.getInt("displayLevel", _level);
- _name = set.getString("name", "");
- _operateType = set.getEnum("operateType", SkillOperateType.class);
- _magic = set.getInt("isMagic", 0);
- _traitType = set.getEnum("trait", TraitType.class, TraitType.NONE);
- _staticReuse = set.getBoolean("staticReuse", false);
- _mpConsume = set.getInt("mpConsume", 0);
- _mpInitialConsume = set.getInt("mpInitialConsume", 0);
- _mpPerChanneling = set.getInt("mpPerChanneling", _mpConsume);
- _hpConsume = set.getInt("hpConsume", 0);
- _itemConsumeCount = set.getInt("itemConsumeCount", 0);
- _itemConsumeId = set.getInt("itemConsumeId", 0);
-
- _castRange = set.getInt("castRange", -1);
- _effectRange = set.getInt("effectRange", -1);
- _abnormalLvl = set.getInt("abnormalLvl", 0);
- _abnormalType = set.getEnum("abnormalType", AbnormalType.class, AbnormalType.NONE);
-
- int abnormalTime = set.getInt("abnormalTime", 0);
- if (Config.ENABLE_MODIFY_SKILL_DURATION && Config.SKILL_DURATION_LIST.containsKey(getId()))
- {
- if ((getLevel() < 100) || (getLevel() > 140))
- {
- abnormalTime = Config.SKILL_DURATION_LIST.get(getId());
- }
- else if ((getLevel() >= 100) && (getLevel() < 140))
- {
- abnormalTime += Config.SKILL_DURATION_LIST.get(getId());
- }
- }
-
- _abnormalTime = abnormalTime;
- _isAbnormalInstant = set.getBoolean("abnormalInstant", false);
- parseAbnormalVisualEffect(set.getString("abnormalVisualEffect", null));
-
- _attribute = set.getString("attribute", "");
-
- _stayAfterDeath = set.getBoolean("stayAfterDeath", false);
- _stayOnSubclassChange = set.getBoolean("stayOnSubclassChange", true);
-
- _hitTime = set.getInt("hitTime", 0);
- _coolTime = set.getInt("coolTime", 0);
- _isDebuff = set.getBoolean("isDebuff", false);
- _isRecoveryHerb = set.getBoolean("isRecoveryHerb", false);
- _feed = set.getInt("feed", 0);
- _reuseHashCode = SkillData.getSkillHashCode(_id, _level);
-
- if (Config.ENABLE_MODIFY_SKILL_REUSE && Config.SKILL_REUSE_LIST.containsKey(_id))
- {
- if (Config.DEBUG)
- {
- _log.info("*** Skill " + _name + " (" + _level + ") changed reuse from " + set.getInt("reuseDelay", 0) + " to " + Config.SKILL_REUSE_LIST.get(_id) + " seconds.");
- }
- _reuseDelay = Config.SKILL_REUSE_LIST.get(_id);
- }
- else
- {
- _reuseDelay = set.getInt("reuseDelay", 0);
- }
-
- _affectRange = set.getInt("affectRange", 0);
-
- final String rideState = set.getString("rideState", null);
- if (rideState != null)
- {
- String[] state = rideState.split(";");
- if (state.length > 0)
- {
- _rideState = new HashSet<>(state.length);
- for (String s : state)
- {
- try
- {
- _rideState.add(MountType.valueOf(s));
- }
- catch (Exception e)
- {
- _log.warning("Bad data in rideState for skill " + this + " !\n" + e);
- }
- }
- }
- }
- final String affectLimit = set.getString("affectLimit", null);
- if (affectLimit != null)
- {
- try
- {
- String[] valuesSplit = affectLimit.split("-");
- _affectLimit[0] = Integer.parseInt(valuesSplit[0]);
- _affectLimit[1] = Integer.parseInt(valuesSplit[1]);
- }
- catch (Exception e)
- {
- throw new IllegalArgumentException("SkillId: " + _id + " invalid affectLimit value: " + affectLimit + ", \"percent-percent\" required");
- }
- }
-
- _targetType = set.getEnum("targetType", L2TargetType.class, L2TargetType.SELF);
- _power = set.getFloat("power", 0.f);
- _pvpPower = set.getFloat("pvpPower", (float) getPower());
- _pvePower = set.getFloat("pvePower", (float) getPower());
- _magicLevel = set.getInt("magicLvl", 0);
- _lvlBonusRate = set.getInt("lvlBonusRate", 0);
- _activateRate = set.getInt("activateRate", -1);
- _minChance = set.getInt("minChance", Config.MIN_ABNORMAL_STATE_SUCCESS_RATE);
- _maxChance = set.getInt("maxChance", Config.MAX_ABNORMAL_STATE_SUCCESS_RATE);
- _ignoreShield = set.getBoolean("ignoreShld", false);
-
- _nextActionIsAttack = set.getBoolean("nextActionAttack", false);
-
- _removedOnAnyActionExceptMove = set.getBoolean("removedOnAnyActionExceptMove", false);
- _removedOnDamage = set.getBoolean("removedOnDamage", false);
-
- _blockedInOlympiad = set.getBoolean("blockedInOlympiad", false);
-
- _element = set.getByte("element", (byte) -1);
- _elementPower = set.getInt("elementPower", 0);
-
- _basicProperty = set.getEnum("basicProperty", BaseStats.class, BaseStats.NONE);
-
- _overhit = set.getBoolean("overHit", false);
- _isSuicideAttack = set.getBoolean("isSuicideAttack", false);
-
- _minPledgeClass = set.getInt("minPledgeClass", 0);
- _chargeConsume = set.getInt("chargeConsume", 0);
-
- _soulMaxConsume = set.getInt("soulMaxConsumeCount", 0);
- _blowChance = set.getInt("blowChance", 0);
-
- _isHeroSkill = SkillTreesData.getInstance().isHeroSkill(_id, _level);
- _isGMSkill = SkillTreesData.getInstance().isGMSkill(_id, _level);
- _isSevenSigns = (_id > 4360) && (_id < 4367);
- _isClanSkill = SkillTreesData.getInstance().isClanSkill(_id, _level);
-
- _baseCritRate = set.getInt("baseCritRate", 0);
- _directHpDmg = set.getBoolean("dmgDirectlyToHp", false);
- _isTriggeredSkill = set.getBoolean("isTriggeredSkill", false);
- _effectPoint = set.getInt("effectPoint", 0);
-
- _flyType = set.getEnum("flyType", FlyType.class, null);
- _flyRadius = set.getInt("flyRadius", 0);
- _flyCourse = set.getFloat("flyCourse", 0);
-
- _canBeDispeled = set.getBoolean("canBeDispeled", true);
-
- _excludedFromCheck = set.getBoolean("excludedFromCheck", false);
- _simultaneousCast = set.getBoolean("simultaneousCast", false);
-
- String capsuled_items = set.getString("capsuled_items_skill", null);
- if (capsuled_items != null)
- {
- if (capsuled_items.isEmpty())
- {
- _log.warning("Empty Extractable Item Skill data in Skill Id: " + _id);
- }
-
- _extractableItems = parseExtractableSkill(_id, _level, capsuled_items);
- }
-
- _icon = set.getString("icon", "icon.skill0000");
-
- _channelingSkillId = set.getInt("channelingSkillId", 0);
- _channelingTickInterval = set.getInt("channelingTickInterval", 2) * 1000;
- _channelingTickInitialDelay = set.getInt("channelingTickInitialDelay", _channelingTickInterval / 1000) * 1000;
- }
-
- public TraitType getTraitType()
- {
- return _traitType;
- }
-
- public byte getElement()
- {
- return _element;
- }
-
- public int getElementPower()
- {
- return _elementPower;
- }
-
- /**
- * Return the target type of the skill : SELF, PARTY, CLAN, PET...
- * @return
- */
- public L2TargetType getTargetType()
- {
- return _targetType;
- }
-
- public boolean isAOE()
- {
- switch (_targetType)
- {
- case AREA:
- case AURA:
- case BEHIND_AREA:
- case BEHIND_AURA:
- case FRONT_AREA:
- case FRONT_AURA:
- {
- return true;
- }
- }
- return false;
- }
-
- public boolean isDamage()
- {
- return hasEffectType(L2EffectType.MAGICAL_ATTACK, L2EffectType.HP_DRAIN, L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK);
- }
-
- public boolean isOverhit()
- {
- return _overhit;
- }
-
- public boolean isSuicideAttack()
- {
- return _isSuicideAttack;
- }
-
- /**
- * Return the power of the skill.
- * @param activeChar
- * @param target
- * @param isPvP
- * @param isPvE
- * @return
- */
- public double getPower(L2Character activeChar, L2Character target, boolean isPvP, boolean isPvE)
- {
- if (activeChar == null)
- {
- return getPower(isPvP, isPvE);
- }
-
- if (hasEffectType(L2EffectType.DEATH_LINK))
- {
- return getPower(isPvP, isPvE) * (-((activeChar.getCurrentHp() * 2) / activeChar.getMaxHp()) + 2);
- }
-
- if (hasEffectType(L2EffectType.PHYSICAL_ATTACK_HP_LINK))
- {
- return getPower(isPvP, isPvE) * (-((target.getCurrentHp() * 2) / target.getMaxHp()) + 2);
- }
- return getPower(isPvP, isPvE);
- }
-
- public double getPower()
- {
- return _power;
- }
-
- public double getPower(boolean isPvP, boolean isPvE)
- {
- return isPvE ? _pvePower : isPvP ? _pvpPower : _power;
- }
-
- /**
- * Verify if this skill is abnormal instant.<br>
- * Herb buff skills yield {@code true} for this check.
- * @return {@code true} if the skill is abnormal instant, {@code false} otherwise
- */
- public boolean isAbnormalInstant()
- {
- return _isAbnormalInstant;
- }
-
- /**
- * Gets the skill abnormal type.
- * @return the abnormal type
- */
- public AbnormalType getAbnormalType()
- {
- return _abnormalType;
- }
-
- /**
- * Gets the skill abnormal level.
- * @return the skill abnormal level
- */
- public int getAbnormalLvl()
- {
- return _abnormalLvl;
- }
-
- /**
- * Gets the skill abnormal time.<br>
- * Is the base to calculate the duration of the continuous effects of this skill.
- * @return the abnormal time
- */
- public int getAbnormalTime()
- {
- return _abnormalTime;
- }
-
- /**
- * Gets the skill abnormal visual effect.
- * @return the abnormal visual effect
- */
- public AbnormalVisualEffect[] getAbnormalVisualEffects()
- {
- return _abnormalVisualEffects;
- }
-
- /**
- * Verify if the skill has abnormal visual effects.
- * @return {@code true} if the skill has abnormal visual effects, {@code false} otherwise
- */
- public boolean hasAbnormalVisualEffects()
- {
- return (_abnormalVisualEffects != null) && (_abnormalVisualEffects.length > 0);
- }
-
- /**
- * Gets the skill special abnormal visual effect.
- * @return the abnormal visual effect
- */
- public AbnormalVisualEffect[] getAbnormalVisualEffectsSpecial()
- {
- return _abnormalVisualEffectsSpecial;
- }
-
- /**
- * Verify if the skill has special abnormal visual effects.
- * @return {@code true} if the skill has special abnormal visual effects, {@code false} otherwise
- */
- public boolean hasAbnormalVisualEffectsSpecial()
- {
- return (_abnormalVisualEffectsSpecial != null) && (_abnormalVisualEffectsSpecial.length > 0);
- }
-
- /**
- * Gets the skill event abnormal visual effect.
- * @return the abnormal visual effect
- */
- public AbnormalVisualEffect[] getAbnormalVisualEffectsEvent()
- {
- return _abnormalVisualEffectsEvent;
- }
-
- /**
- * Verify if the skill has event abnormal visual effects.
- * @return {@code true} if the skill has event abnormal visual effects, {@code false} otherwise
- */
- public boolean hasAbnormalVisualEffectsEvent()
- {
- return (_abnormalVisualEffectsEvent != null) && (_abnormalVisualEffectsEvent.length > 0);
- }
-
- /**
- * Gets the skill magic level.
- * @return the skill magic level
- */
- public int getMagicLevel()
- {
- return _magicLevel;
- }
-
- public int getLvlBonusRate()
- {
- return _lvlBonusRate;
- }
-
- public int getActivateRate()
- {
- return _activateRate;
- }
-
- /**
- * Return custom minimum skill/effect chance.
- * @return
- */
- public int getMinChance()
- {
- return _minChance;
- }
-
- /**
- * Return custom maximum skill/effect chance.
- * @return
- */
- public int getMaxChance()
- {
- return _maxChance;
- }
-
- /**
- * Return true if skill effects should be removed on any action except movement
- * @return
- */
- public boolean isRemovedOnAnyActionExceptMove()
- {
- return _removedOnAnyActionExceptMove;
- }
-
- /**
- * @return {@code true} if skill effects should be removed on damage
- */
- public boolean isRemovedOnDamage()
- {
- return _removedOnDamage;
- }
-
- /**
- * @return {@code true} if skill can not be used in olympiad.
- */
- public boolean isBlockedInOlympiad()
- {
- return _blockedInOlympiad;
- }
-
- /**
- * Return the additional effect Id.
- * @return
- */
- public int getChannelingSkillId()
- {
- return _channelingSkillId;
- }
-
- /**
- * Return true if character should attack target after skill
- * @return
- */
- public boolean nextActionIsAttack()
- {
- return _nextActionIsAttack;
- }
-
- /**
- * @return Returns the castRange.
- */
- public int getCastRange()
- {
- return _castRange;
- }
-
- /**
- * @return Returns the effectRange.
- */
- public int getEffectRange()
- {
- return _effectRange;
- }
-
- /**
- * @return Returns the hpConsume.
- */
- public int getHpConsume()
- {
- return _hpConsume;
- }
-
- /**
- * Gets the skill ID.
- * @return the skill ID
- */
- @Override
- public int getId()
- {
- return _id;
- }
-
- /**
- * Verify if this skill is a debuff.
- * @return {@code true} if this skill is a debuff, {@code false} otherwise
- */
- public boolean isDebuff()
- {
- return _isDebuff;
- }
-
- /**
- * Verify if this skill is coming from Recovery Herb.
- * @return {@code true} if this skill is a recover herb, {@code false} otherwise
- */
- public boolean isRecoveryHerb()
- {
- return _isRecoveryHerb;
- }
-
- public int getDisplayId()
- {
- return _displayId;
- }
-
- public int getDisplayLevel()
- {
- return _displayLevel;
- }
-
- /**
- * Return skill basicProperty base stat (STR, INT ...).
- * @return
- */
- public BaseStats getBasicProperty()
- {
- return _basicProperty;
- }
-
- /**
- * @return Returns the how much items will be consumed.
- */
- public int getItemConsumeCount()
- {
- return _itemConsumeCount;
- }
-
- /**
- * @return Returns the ID of item for consume.
- */
- public int getItemConsumeId()
- {
- return _itemConsumeId;
- }
-
- /**
- * @return Returns the level.
- */
- public int getLevel()
- {
- return _level;
- }
-
- /**
- * @return Returns true to set physical skills.
- */
- public boolean isPhysical()
- {
- return _magic == 0;
- }
-
- /**
- * @return Returns true to set magic skills.
- */
- public boolean isMagic()
- {
- return _magic == 1;
- }
-
- /**
- * @return Returns true to set static skills.
- */
- public boolean isStatic()
- {
- return _magic == 2;
- }
-
- /**
- * @return Returns true to set dance skills.
- */
- public boolean isDance()
- {
- return _magic == 3;
- }
-
- /**
- * @return Returns true to set static reuse.
- */
- public boolean isStaticReuse()
- {
- return _staticReuse;
- }
-
- /**
- * @return Returns the mpConsume.
- */
- public int getMpConsume()
- {
- return _mpConsume;
- }
-
- /**
- * @return Returns the mpInitialConsume.
- */
- public int getMpInitialConsume()
- {
- return _mpInitialConsume;
- }
-
- /**
- * @return Mana consumption per channeling tick.
- */
- public int getMpPerChanneling()
- {
- return _mpPerChanneling;
- }
-
- /**
- * @return the skill name
- */
- public String getName()
- {
- return _name;
- }
-
- /**
- * @return the reuse delay
- */
- public int getReuseDelay()
- {
- return _reuseDelay;
- }
-
- public int getReuseHashCode()
- {
- return _reuseHashCode;
- }
-
- public int getHitTime()
- {
- return _hitTime;
- }
-
- /**
- * @return the cool time
- */
- public int getCoolTime()
- {
- return _coolTime;
- }
-
- public int getAffectRange()
- {
- return _affectRange;
- }
-
- public int getAffectLimit()
- {
- return (_affectLimit[0] + Rnd.get(_affectLimit[1]));
- }
-
- public boolean isActive()
- {
- return (_operateType != null) && _operateType.isActive();
- }
-
- public boolean isPassive()
- {
- return (_operateType != null) && _operateType.isPassive();
- }
-
- public boolean isToggle()
- {
- return (_operateType != null) && _operateType.isToggle();
- }
-
- public boolean isContinuous()
- {
- return ((_operateType != null) && _operateType.isContinuous()) || isSelfContinuous();
- }
-
- public boolean isSelfContinuous()
- {
- return (_operateType != null) && _operateType.isSelfContinuous();
- }
-
- public boolean isChanneling()
- {
- return (_operateType != null) && _operateType.isChanneling();
- }
-
- public boolean isTriggeredSkill()
- {
- return _isTriggeredSkill;
- }
-
- /**
- * Verify if the skill is a transformation skill.
- * @return {@code true} if the skill is a transformation, {@code false} otherwise
- */
- public boolean isTransformation()
- {
- return _abnormalType == AbnormalType.TRANSFORM;
- }
-
- public int getEffectPoint()
- {
- return _effectPoint;
- }
-
- public boolean useSoulShot()
- {
- return hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK);
- }
-
- public boolean useSpiritShot()
- {
- return _magic == 1;
- }
-
- public boolean useFishShot()
- {
- return hasEffectType(L2EffectType.FISHING);
- }
-
- public int getMinPledgeClass()
- {
- return _minPledgeClass;
- }
-
- public boolean isHeroSkill()
- {
- return _isHeroSkill;
- }
-
- public boolean isGMSkill()
- {
- return _isGMSkill;
- }
-
- public boolean is7Signs()
- {
- return _isSevenSigns;
- }
-
- /**
- * Verify if this is a healing potion skill.
- * @return {@code true} if this is a healing potion skill, {@code false} otherwise
- */
- public boolean isHealingPotionSkill()
- {
- return getAbnormalType() == AbnormalType.HP_RECOVER;
- }
-
- public int getChargeConsume()
- {
- return _chargeConsume;
- }
-
- public int getMaxSoulConsumeCount()
- {
- return _soulMaxConsume;
- }
-
- public int getBaseCritRate()
- {
- return _baseCritRate;
- }
-
- public boolean getDmgDirectlyToHP()
- {
- return _directHpDmg;
- }
-
- public FlyType getFlyType()
- {
- return _flyType;
- }
-
- public int getFlyRadius()
- {
- return _flyRadius;
- }
-
- public float getFlyCourse()
- {
- return _flyCourse;
- }
-
- public boolean isStayAfterDeath()
- {
- return _stayAfterDeath;
- }
-
- public boolean isStayOnSubclassChange()
- {
- return _stayOnSubclassChange;
- }
-
- public boolean isBad()
- {
- return _effectPoint < 0;
- }
-
- public boolean checkCondition(L2Character activeChar, L2Object object, boolean itemOrWeapon)
- {
- if (activeChar.canOverrideCond(PcCondOverride.SKILL_CONDITIONS) && !Config.GM_SKILL_RESTRICTION)
- {
- return true;
- }
-
- if (activeChar.isPlayer() && !canBeUseWhileRiding((L2PcInstance) activeChar))
- {
- final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addSkillName(_id);
- activeChar.sendPacket(sm);
- return false;
- }
-
- final List<Condition> preCondition = itemOrWeapon ? _itemPreCondition : _preCondition;
- if ((preCondition == null) || preCondition.isEmpty())
- {
- return true;
- }
-
- final L2Character target = (object instanceof L2Character) ? (L2Character) object : null;
- for (Condition cond : preCondition)
- {
- if (!cond.test(activeChar, target, this))
- {
- final String msg = cond.getMessage();
- final int msgId = cond.getMessageId();
- if (msgId != 0)
- {
- final SystemMessage sm = SystemMessage.getSystemMessage(msgId);
- if (cond.isAddName())
- {
- sm.addSkillName(_id);
- }
- activeChar.sendPacket(sm);
- }
- else if (msg != null)
- {
- activeChar.sendMessage(msg);
- }
- return false;
- }
- }
- return true;
- }
-
- /**
- * Checks if a player can use this skill while riding.
- * @param player the player
- * @return {@code true} if the player can use this skill, {@code false} otherwise
- */
- public boolean canBeUseWhileRiding(final L2PcInstance player)
- {
- return (_rideState == null) || _rideState.contains(player.getMountType());
- }
-
- public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst)
- {
- // Init to null the target of the skill
- L2Character target = null;
-
- // Get the L2Objcet targeted by the user of the skill at this moment
- L2Object objTarget = activeChar.getTarget();
- // If the L2Object targeted is a L2Character, it becomes the L2Character target
- if (objTarget instanceof L2Character)
- {
- target = (L2Character) objTarget;
- }
-
- return getTargetList(activeChar, onlyFirst, target);
- }
-
- /**
- * Return all targets of the skill in a table in function a the skill type.<br>
- * <B><U>Values of skill type</U>:</B>
- * <ul>
- * <li>ONE : The skill can only be used on the L2PcInstance targeted, or on the caster if it's a L2PcInstance and no L2PcInstance targeted</li>
- * <li>SELF</li>
- * <li>HOLY, UNDEAD</li>
- * <li>PET</li>
- * <li>AURA, AURA_CLOSE</li>
- * <li>AREA</li>
- * <li>MULTIFACE</li>
- * <li>PARTY, CLAN</li>
- * <li>CORPSE_PLAYER, CORPSE_MOB, CORPSE_CLAN</li>
- * <li>UNLOCKABLE</li>
- * <li>ITEM</li>
- * <ul>
- * @param activeChar The L2Character who use the skill
- * @param onlyFirst
- * @param target
- * @return
- */
- public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- final ITargetTypeHandler handler = TargetHandler.getInstance().getHandler(getTargetType());
- if (handler != null)
- {
- try
- {
- return handler.getTargetList(this, activeChar, onlyFirst, target);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception in L2Skill.getTargetList(): " + e.getMessage(), e);
- }
- }
- activeChar.sendMessage("Target type of skill is not currently handled.");
- return EMPTY_TARGET_LIST;
- }
-
- public L2Object[] getTargetList(L2Character activeChar)
- {
- return getTargetList(activeChar, false);
- }
-
- public L2Object getFirstOfTargetList(L2Character activeChar)
- {
- L2Object[] targets = getTargetList(activeChar, true);
- if (targets.length == 0)
- {
- return null;
- }
- return targets[0];
- }
-
- /**
- * Check if should be target added to the target list false if target is dead, target same as caster,<br>
- * target inside peace zone, target in the same party with caster, caster can see target Additional checks if not in PvP zones (arena, siege):<br>
- * target in not the same clan and alliance with caster, and usual skill PvP check. If TvT event is active - performing additional checks. Caution: distance is not checked.
- * @param caster
- * @param target
- * @param skill
- * @param sourceInArena
- * @return
- */
- public static final boolean checkForAreaOffensiveSkills(L2Character caster, L2Character target, Skill skill, boolean sourceInArena)
- {
- if ((target == null) || target.isDead() || (target == caster))
- {
- return false;
- }
-
- final L2PcInstance player = caster.getActingPlayer();
- final L2PcInstance targetPlayer = target.getActingPlayer();
- if (player != null)
- {
- if (targetPlayer != null)
- {
- if ((targetPlayer == caster) || (targetPlayer == player))
- {
- return false;
- }
-
- if (targetPlayer.inObserverMode())
- {
- return false;
- }
-
- if (skill.isBad() && (player.getSiegeState() > 0) && player.isInsideZone(ZoneId.SIEGE) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
- {
- return false;
- }
-
- if (skill.isBad() && target.isInsideZone(ZoneId.PEACE))
- {
- return false;
- }
-
- if (player.isInParty() && targetPlayer.isInParty())
- {
- // Same party
- if (player.getParty().getLeaderObjectId() == targetPlayer.getParty().getLeaderObjectId())
- {
- return false;
- }
-
- // Same command channel
- if (player.getParty().isInCommandChannel() && (player.getParty().getCommandChannel() == targetPlayer.getParty().getCommandChannel()))
- {
- return false;
- }
- }
-
- if (!TvTEvent.checkForTvTSkill(player, targetPlayer, skill))
- {
- return false;
- }
-
- if (!sourceInArena && !(targetPlayer.isInsideZone(ZoneId.PVP) && !targetPlayer.isInsideZone(ZoneId.SIEGE)))
- {
- if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId()))
- {
- return false;
- }
-
- if ((player.getClanId() != 0) && (player.getClanId() == targetPlayer.getClanId()))
- {
- return false;
- }
-
- if (!player.checkPvpSkill(targetPlayer, skill))
- {
- return false;
- }
- }
- }
- }
- else
- {
- // target is mob
- if ((targetPlayer == null) && (target instanceof L2Attackable) && (caster instanceof L2Attackable))
- {
- return false;
- }
- }
-
- if (!GeoData.getInstance().canSeeTarget(caster, target))
- {
- return false;
- }
- return true;
- }
-
- public static final boolean addSummon(L2Character caster, L2PcInstance owner, int radius, boolean isDead)
- {
- if (!owner.hasSummon())
- {
- return false;
- }
- return addCharacter(caster, owner.getSummon(), radius, isDead);
- }
-
- public static final boolean addCharacter(L2Character caster, L2Character target, int radius, boolean isDead)
- {
- if (isDead != target.isDead())
- {
- return false;
- }
-
- if ((radius > 0) && !Util.checkIfInRange(radius, caster, target, true))
- {
- return false;
- }
- return true;
- }
-
- public List<AbstractFunction> getStatFuncs(AbstractEffect effect, L2Character player)
- {
- if (_funcTemplates == null)
- {
- return Collections.<AbstractFunction> emptyList();
- }
-
- if (!(player instanceof L2Playable) && !(player instanceof L2Attackable))
- {
- return Collections.<AbstractFunction> emptyList();
- }
-
- final List<AbstractFunction> funcs = new ArrayList<>(_funcTemplates.size());
- for (FuncTemplate t : _funcTemplates)
- {
- AbstractFunction f = t.getFunc(player, null, this, this); // skill is owner
- if (f != null)
- {
- funcs.add(f);
- }
- }
- return funcs;
- }
-
- /**
- * Gets the skill effects.
- * @param effectScope the effect scope
- * @return the list of effects for the give scope
- */
- public List<AbstractEffect> getEffects(EffectScope effectScope)
- {
- return _effectLists.get(effectScope);
- }
-
- /**
- * Verify if this skill has effects for the given scope.
- * @param effectScope the effect scope
- * @return {@code true} if this skill has effects for the given scope, {@code false} otherwise
- */
- public boolean hasEffects(EffectScope effectScope)
- {
- List<AbstractEffect> effects = _effectLists.get(effectScope);
- return (effects != null) && !effects.isEmpty();
- }
-
- /**
- * Applies the effects from this skill to the target for the given effect scope.
- * @param effectScope the effect scope
- * @param info the buff info
- * @param applyInstantEffects if {@code true} instant effects will be applied to the effected
- * @param addContinuousEffects if {@code true} continuous effects will be applied to the effected
- */
- public void applyEffectScope(EffectScope effectScope, BuffInfo info, boolean applyInstantEffects, boolean addContinuousEffects)
- {
- if ((effectScope != null) && hasEffects(effectScope))
- {
- for (AbstractEffect effect : getEffects(effectScope))
- {
- if (effect != null)
- {
- if (effect.isInstant())
- {
- if (applyInstantEffects && effect.calcSuccess(info))
- {
- effect.onStart(info);
- }
- }
- else if (addContinuousEffects)
- {
- if (effect.canStart(info))
- {
- info.addEffect(effect);
- }
- }
- }
- }
- }
- }
-
- /**
- * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int)}.<br>
- * Simplify the calls.
- * @param effector the caster of the skill
- * @param effected the target of the effect
- */
- public void applyEffects(L2Character effector, L2Character effected)
- {
- applyEffects(effector, effected, false, false, true, 0);
- }
-
- /**
- * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int)}.<br>
- * Simplify the calls, allowing abnormal time time customization.
- * @param effector the caster of the skill
- * @param effected the target of the effect
- * @param instant if {@code true} instant effects will be applied to the effected
- * @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
- */
- public void applyEffects(L2Character effector, L2Character effected, boolean instant, int abnormalTime)
- {
- applyEffects(effector, effected, false, false, instant, abnormalTime);
- }
-
- /**
- * Applies the effects from this skill to the target.
- * @param effector the caster of the skill
- * @param effected the target of the effect
- * @param self if {@code true} self-effects will be casted on the caster
- * @param passive if {@code true} passive effects will be applied to the effector
- * @param instant if {@code true} instant effects will be applied to the effected
- * @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored
- */
- public void applyEffects(L2Character effector, L2Character effected, boolean self, boolean passive, boolean instant, int abnormalTime)
- {
- // null targets cannot receive any effects.
- if (effected == null)
- {
- return;
- }
-
- // Check bad skills against target.
- if ((effector != effected) && isBad() && (effected.isInvul() || (effector.isGM() && !effector.getAccessLevel().canGiveDamage())))
- {
- return;
- }
-
- if (effected.isInvulAgainst(getId(), getLevel()))
- {
- effected.sendDebugMessage("Skill " + toString() + " has been ignored (invul against)");
- return;
- }
-
- boolean addContinuousEffects = !passive && (_operateType.isToggle() || (_operateType.isContinuous() && Formulas.calcEffectSuccess(effector, effected, this)));
- if (!self && !passive)
- {
- final BuffInfo info = new BuffInfo(effector, effected, this);
- if (addContinuousEffects && (abnormalTime > 0))
- {
- info.setAbnormalTime(abnormalTime);
- }
-
- applyEffectScope(EffectScope.GENERAL, info, instant, addContinuousEffects);
-
- EffectScope pvpOrPveEffectScope = effector.isPlayable() && effected.isAttackable() ? EffectScope.PVE : effector.isPlayable() && effected.isPlayable() ? EffectScope.PVP : null;
- applyEffectScope(pvpOrPveEffectScope, info, instant, addContinuousEffects);
-
- applyEffectScope(EffectScope.CHANNELING, info, instant, addContinuousEffects);
-
- if (addContinuousEffects)
- {
- effected.getEffectList().add(info);
- }
-
- // Support for buff sharing feature including healing herbs.
- if (effected.isPlayer() && effected.hasServitor())
- {
- if ((addContinuousEffects && isContinuous() && !isDebuff()) || isRecoveryHerb())
- {
- applyEffects(effector, effected.getSummon(), isRecoveryHerb(), 0);
- }
- }
- }
-
- if (self)
- {
- addContinuousEffects = !passive && (_operateType.isToggle() || ((_operateType.isContinuous() || _operateType.isSelfContinuous()) && Formulas.calcEffectSuccess(effector, effector, this)));
-
- final BuffInfo info = new BuffInfo(effector, effector, this);
- if (addContinuousEffects && (abnormalTime > 0))
- {
- info.setAbnormalTime(abnormalTime);
- }
-
- applyEffectScope(EffectScope.SELF, info, instant, addContinuousEffects);
-
- // TODO : Need to be done better after skill rework
- if (addContinuousEffects && hasEffectType(L2EffectType.BUFF))
- {
- info.getEffector().getEffectList().add(info);
- }
-
- // Support for buff sharing feature.
- // Avoiding Servitor Share since it's implementation already "shares" the effect.
- if (addContinuousEffects && info.getEffected().isPlayer() && info.getEffected().hasServitor() && isContinuous() && !isDebuff() && (getId() != CommonSkill.SERVITOR_SHARE.getId()))
- {
- applyEffects(effector, info.getEffected().getSummon(), false, 0);
- }
- }
-
- if (passive)
- {
- final BuffInfo info = new BuffInfo(effector, effector, this);
- applyEffectScope(EffectScope.PASSIVE, info, false, true);
- effector.getEffectList().add(info);
- }
- }
-
- /**
- * Activates a skill for the given creature and targets.
- * @param caster the caster
- * @param targets the targets
- */
- public void activateSkill(L2Character caster, L2Object... targets)
- {
- activateSkill(caster, null, targets);
- }
-
- /**
- * Activates a skill for the given cubic and targets.
- * @param cubic the cubic
- * @param targets the targets
- */
- public void activateSkill(L2CubicInstance cubic, L2Object... targets)
- {
- activateSkill(cubic.getOwner(), cubic, targets);
- }
-
- /**
- * Activates the skill to the targets.
- * @param caster the caster
- * @param cubic the cubic, can be {@code null}
- * @param targets the targets
- */
- private void activateSkill(L2Character caster, L2CubicInstance cubic, L2Object... targets)
- {
- switch (getId())
- {
- // TODO: replace with AI
- case 5852:
- case 5853:
- {
- final L2BlockInstance block = targets[0] instanceof L2BlockInstance ? (L2BlockInstance) targets[0] : null;
- final L2PcInstance player = caster.isPlayer() ? (L2PcInstance) caster : null;
- if ((block == null) || (player == null))
- {
- return;
- }
-
- final int arena = player.getBlockCheckerArena();
- if (arena != -1)
- {
- final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
- if (holder == null)
- {
- return;
- }
-
- final int team = holder.getPlayerTeam(player);
- final int color = block.getColorEffect();
- if ((team == 0) && (color == 0x00))
- {
- block.changeColor(player, holder, team);
- }
- else if ((team == 1) && (color == 0x53))
- {
- block.changeColor(player, holder, team);
- }
- }
- break;
- }
- default:
- {
- for (L2Object obj : targets)
- {
- final L2Character target = (L2Character) obj;
- if (Formulas.calcBuffDebuffReflection(target, this))
- {
- // if skill is reflected instant effects should be casted on target
- // and continuous effects on caster
- applyEffects(target, caster, false, 0);
-
- final BuffInfo info = new BuffInfo(caster, target, this);
- applyEffectScope(EffectScope.GENERAL, info, true, false);
-
- EffectScope pvpOrPveEffectScope = caster.isPlayable() && target.isAttackable() ? EffectScope.PVE : caster.isPlayable() && target.isPlayable() ? EffectScope.PVP : null;
- applyEffectScope(pvpOrPveEffectScope, info, true, false);
-
- applyEffectScope(EffectScope.CHANNELING, info, true, false);
- }
- else
- {
- applyEffects(caster, target);
- }
- }
- break;
- }
- }
-
- // Self Effect
- if (hasEffects(EffectScope.SELF))
- {
- if (caster.isAffectedBySkill(getId()))
- {
- caster.stopSkillEffects(true, getId());
- }
- applyEffects(caster, caster, true, false, true, 0);
- }
-
- if (cubic == null)
- {
- if (useSpiritShot())
- {
- caster.setChargedShot(caster.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- }
- else if (useSoulShot())
- {
- caster.setChargedShot(ShotType.SOULSHOTS, false);
- }
- }
- }
-
- public void attach(FuncTemplate f)
- {
- if (_funcTemplates == null)
- {
- _funcTemplates = new ArrayList<>(1);
- }
- _funcTemplates.add(f);
- }
-
- /**
- * Adds an effect to the effect list for the give effect scope.
- * @param effectScope the effect scope
- * @param effect the effect to add
- */
- public void addEffect(EffectScope effectScope, AbstractEffect effect)
- {
- List<AbstractEffect> effects = _effectLists.get(effectScope);
- if (effects == null)
- {
- effects = new ArrayList<>(1);
- _effectLists.put(effectScope, effects);
- }
- effects.add(effect);
- }
-
- public void attach(Condition c, boolean itemOrWeapon)
- {
- if (itemOrWeapon)
- {
- if (_itemPreCondition == null)
- {
- _itemPreCondition = new ArrayList<>();
- }
- _itemPreCondition.add(c);
- }
- else
- {
- if (_preCondition == null)
- {
- _preCondition = new ArrayList<>();
- }
- _preCondition.add(c);
- }
- }
-
- @Override
- public String toString()
- {
- return "Skill " + _name + "(" + _id + "," + _level + ")";
- }
-
- /**
- * @return pet food
- */
- public int getFeed()
- {
- return _feed;
- }
-
- /**
- * used for tracking item id in case that item consume cannot be used
- * @return reference item id
- */
- public int getReferenceItemId()
- {
- return _refId;
- }
-
- public void setReferenceItemId(int val)
- {
- _refId = val;
- }
-
- public String getAttributeName()
- {
- return _attribute;
- }
-
- /**
- * @return the _blowChance
- */
- public int getBlowChance()
- {
- return _blowChance;
- }
-
- public boolean ignoreShield()
- {
- return _ignoreShield;
- }
-
- public boolean canBeDispeled()
- {
- return _canBeDispeled;
- }
-
- /**
- * Verify if the skill can be stolen.
- * @return {@code true} if skill can be stolen, {@code false} otherwise
- */
- public boolean canBeStolen()
- {
- return !isPassive() && !isToggle() && !isDebuff() && !isHeroSkill() && !isGMSkill() && !(isStatic() && (getId() != CommonSkill.CARAVANS_SECRET_MEDICINE.getId())) && canBeDispeled() && (getId() != CommonSkill.SERVITOR_SHARE.getId());
- }
-
- public boolean isClanSkill()
- {
- return _isClanSkill;
- }
-
- public boolean isExcludedFromCheck()
- {
- return _excludedFromCheck;
- }
-
- public boolean isSimultaneousCast()
- {
- return _simultaneousCast;
- }
-
- /**
- * Parse an extractable skill.
- * @param skillId the skill Id
- * @param skillLvl the skill level
- * @param values the values to parse
- * @return the parsed extractable skill
- * @author Zoey76
- */
- private L2ExtractableSkill parseExtractableSkill(int skillId, int skillLvl, String values)
- {
- final String[] prodLists = values.split(";");
- final List<L2ExtractableProductItem> products = new ArrayList<>();
- String[] prodData;
- for (String prodList : prodLists)
- {
- prodData = prodList.split(",");
- if (prodData.length < 3)
- {
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!");
- }
- List<ItemHolder> items = null;
- double chance = 0;
- final int length = prodData.length - 1;
- try
- {
- items = new ArrayList<>(length / 2);
- for (int j = 0; j < length; j += 2)
- {
- final int prodId = Integer.parseInt(prodData[j]);
- final int quantity = Integer.parseInt(prodData[j + 1]);
- if ((prodId <= 0) || (quantity <= 0))
- {
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " wrong production Id: " + prodId + " or wrond quantity: " + quantity + "!");
- }
- items.add(new ItemHolder(prodId, quantity));
- }
- chance = Double.parseDouble(prodData[length]);
- }
- catch (Exception e)
- {
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> incomplete/invalid production data or wrong seperator!");
- }
- products.add(new L2ExtractableProductItem(items, chance));
- }
-
- if (products.isEmpty())
- {
- _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> There are no production items!");
- }
- return new L2ExtractableSkill(SkillData.getSkillHashCode(skillId, skillLvl), products);
- }
-
- /**
- * Parses all the abnormal visual effects.
- * @param abnormalVisualEffects the abnormal visual effects list
- */
- private void parseAbnormalVisualEffect(String abnormalVisualEffects)
- {
- if (abnormalVisualEffects != null)
- {
- final String[] data = abnormalVisualEffects.split(";");
- List<AbnormalVisualEffect> avesEvent = null;
- List<AbnormalVisualEffect> avesSpecial = null;
- List<AbnormalVisualEffect> aves = null;
- for (String ave2 : data)
- {
- final AbnormalVisualEffect ave = AbnormalVisualEffect.valueOf(ave2);
- if (ave != null)
- {
- if (ave.isEvent())
- {
- if (avesEvent == null)
- {
- avesEvent = new ArrayList<>(1);
- }
- avesEvent.add(ave);
- continue;
- }
-
- if (ave.isSpecial())
- {
- if (avesSpecial == null)
- {
- avesSpecial = new ArrayList<>(1);
- }
- avesSpecial.add(ave);
- continue;
- }
-
- if (aves == null)
- {
- aves = new ArrayList<>(1);
- }
- aves.add(ave);
- }
- }
-
- if (avesEvent != null)
- {
- _abnormalVisualEffectsEvent = avesEvent.toArray(new AbnormalVisualEffect[avesEvent.size()]);
- }
-
- if (avesSpecial != null)
- {
- _abnormalVisualEffectsSpecial = avesSpecial.toArray(new AbnormalVisualEffect[avesSpecial.size()]);
- }
-
- if (aves != null)
- {
- _abnormalVisualEffects = aves.toArray(new AbnormalVisualEffect[aves.size()]);
- }
- }
- }
-
- public L2ExtractableSkill getExtractableSkill()
- {
- return _extractableItems;
- }
-
- /**
- * @param effectType Effect type to check if its present on this skill effects.
- * @param effectTypes Effect types to check if are present on this skill effects.
- * @return {@code true} if at least one of specified {@link L2EffectType} types is present on this skill effects, {@code false} otherwise.
- */
- public boolean hasEffectType(L2EffectType effectType, L2EffectType... effectTypes)
- {
- if (_effectTypes == null)
- {
- synchronized (this)
- {
- if (_effectTypes == null)
- {
- Set<Byte> effectTypesSet = new HashSet<>();
- for (List<AbstractEffect> effectList : _effectLists.values())
- {
- if (effectList != null)
- {
- for (AbstractEffect effect : effectList)
- {
- if (effect == null)
- {
- continue;
- }
- effectTypesSet.add((byte) effect.getEffectType().ordinal());
- }
- }
- }
-
- Byte[] effectTypesArray = effectTypesSet.toArray(new Byte[effectTypesSet.size()]);
- Arrays.sort(effectTypesArray);
- _effectTypes = effectTypesArray;
- }
- }
- }
-
- if (Arrays.binarySearch(_effectTypes, (byte) effectType.ordinal()) >= 0)
- {
- return true;
- }
-
- for (L2EffectType type : effectTypes)
- {
- if (Arrays.binarySearch(_effectTypes, (byte) type.ordinal()) >= 0)
- {
- return true;
- }
- }
- return false;
- }
-
- /**
- * @return icon of the current skill.
- */
- public String getIcon()
- {
- return _icon;
- }
-
- public int getChannelingTickInterval()
- {
- return _channelingTickInterval;
- }
-
- public int getChannelingTickInitialDelay()
- {
- return _channelingTickInitialDelay;
- }
-
- public Set<MountType> getRideState()
- {
- return _rideState;
- }
- }
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