/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.skills; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.EnumMap; import java.util.HashSet; import java.util.List; import java.util.Map; import java.util.Set; import java.util.logging.Level; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.data.xml.impl.SkillTreesData; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.enums.MountType; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.handler.TargetHandler; import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager; import com.l2jserver.gameserver.model.ArenaParticipantsHolder; import com.l2jserver.gameserver.model.L2ExtractableProductItem; import com.l2jserver.gameserver.model.L2ExtractableSkill; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.PcCondOverride; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance; import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.entity.TvTEvent; import com.l2jserver.gameserver.model.holders.ItemHolder; import com.l2jserver.gameserver.model.interfaces.IIdentifiable; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.model.stats.BaseStats; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.model.stats.TraitType; import com.l2jserver.gameserver.model.stats.functions.AbstractFunction; import com.l2jserver.gameserver.model.stats.functions.FuncTemplate; import com.l2jserver.gameserver.model.zone.ZoneId; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; public final class Skill implements IIdentifiable { private static final Logger _log = Logger.getLogger(Skill.class.getName()); private static final L2Object[] EMPTY_TARGET_LIST = new L2Object[0]; /** Skill ID. */ private final int _id; /** Skill level. */ private final int _level; /** Custom skill ID displayed by the client. */ private final int _displayId; /** Custom skill level displayed by the client. */ private final int _displayLevel; /** Skill client's name. */ private final String _name; /** Operative type: passive, active, toggle. */ private final SkillOperateType _operateType; private final int _magic; private final TraitType _traitType; private final boolean _staticReuse; /** MP consumption. */ private final int _mpConsume; /** Initial MP consumption. */ private final int _mpInitialConsume; /** MP consumption per channeling. */ private final int _mpPerChanneling; /** HP consumption. */ private final int _hpConsume; /** Amount of items consumed by this skill from caster. */ private final int _itemConsumeCount; /** Id of item consumed by this skill from caster. */ private final int _itemConsumeId; /** Cast range: how far can be the target. */ private final int _castRange; /** Effect range: how far the skill affect the target. */ private final int _effectRange; /** Abnormal instant, used for herbs mostly. */ private final boolean _isAbnormalInstant; /** Abnormal level, global effect level. */ private final int _abnormalLvl; /** Abnormal type: global effect "group". */ private final AbnormalType _abnormalType; /** Abnormal time: global effect duration time. */ private final int _abnormalTime; /** Abnormal visual effect: the visual effect displayed ingame. */ private AbnormalVisualEffect[] _abnormalVisualEffects = null; /** Abnormal visual effect special: the visual effect displayed ingame. */ private AbnormalVisualEffect[] _abnormalVisualEffectsSpecial = null; /** Abnormal visual effect event: the visual effect displayed ingame. */ private AbnormalVisualEffect[] _abnormalVisualEffectsEvent = null; /** If {@code true} this skill's effect should stay after death. */ private final boolean _stayAfterDeath; /** If {@code true} this skill's effect should stay after class-subclass change. */ private final boolean _stayOnSubclassChange; /** If {@code true} this skill's effect recovery HP/MP or CP from herb. */ private final boolean _isRecoveryHerb; private int _refId; // all times in milliseconds private final int _hitTime; // private final int _skillInterruptTime; private final int _coolTime; private final int _reuseHashCode; private final int _reuseDelay; /** Target type of the skill : SELF, PARTY, CLAN, PET... */ private final L2TargetType _targetType; private final int _feed; // base success chance private final double _power; private final double _pvpPower; private final double _pvePower; private final int _magicLevel; private final int _lvlBonusRate; private final int _activateRate; private final int _minChance; private final int _maxChance; private final int _blowChance; // Effecting area of the skill, in radius. // The radius center varies according to the _targetType: // "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA private final int _affectRange; private final int[] _affectLimit = new int[2]; private final boolean _nextActionIsAttack; private final boolean _removedOnAnyActionExceptMove; private final boolean _removedOnDamage; private final boolean _blockedInOlympiad; private final byte _element; private final int _elementPower; private final BaseStats _basicProperty; private final boolean _overhit; private final int _minPledgeClass; private final int _chargeConsume; private final int _soulMaxConsume; private final boolean _isHeroSkill; // If true the skill is a Hero Skill private final boolean _isGMSkill; // True if skill is GM skill private final boolean _isSevenSigns; private final int _baseCritRate; // percent of success for skill critical hit (especially for PhysicalAttack & Blow - they're not affected by rCrit values or buffs). private final boolean _directHpDmg; // If true then damage is being make directly private final boolean _isTriggeredSkill; // If true the skill will take activation buff slot instead of a normal buff slot private final int _effectPoint; // Condition lists private List<Condition> _preCondition; private List<Condition> _itemPreCondition; private Set<MountType> _rideState; // Function lists private List<FuncTemplate> _funcTemplates; private final Map<EffectScope, List<AbstractEffect>> _effectLists = new EnumMap<>(EffectScope.class); // Flying support private final FlyType _flyType; private final int _flyRadius; private final float _flyCourse; private final boolean _isDebuff; private final String _attribute; private final boolean _ignoreShield; private final boolean _isSuicideAttack; private final boolean _canBeDispeled; private final boolean _isClanSkill; private final boolean _excludedFromCheck; private final boolean _simultaneousCast; private L2ExtractableSkill _extractableItems = null; private final String _icon; private volatile Byte[] _effectTypes; // Channeling data private final int _channelingSkillId; private final int _channelingTickInitialDelay; private final int _channelingTickInterval; public Skill(StatsSet set) { _id = set.getInt("skill_id"); _level = set.getInt("level"); _displayId = set.getInt("displayId", _id); _displayLevel = set.getInt("displayLevel", _level); _name = set.getString("name", ""); _operateType = set.getEnum("operateType", SkillOperateType.class); _magic = set.getInt("isMagic", 0); _traitType = set.getEnum("trait", TraitType.class, TraitType.NONE); _staticReuse = set.getBoolean("staticReuse", false); _mpConsume = set.getInt("mpConsume", 0); _mpInitialConsume = set.getInt("mpInitialConsume", 0); _mpPerChanneling = set.getInt("mpPerChanneling", _mpConsume); _hpConsume = set.getInt("hpConsume", 0); _itemConsumeCount = set.getInt("itemConsumeCount", 0); _itemConsumeId = set.getInt("itemConsumeId", 0); _castRange = set.getInt("castRange", -1); _effectRange = set.getInt("effectRange", -1); _abnormalLvl = set.getInt("abnormalLvl", 0); _abnormalType = set.getEnum("abnormalType", AbnormalType.class, AbnormalType.NONE); int abnormalTime = set.getInt("abnormalTime", 0); if (Config.ENABLE_MODIFY_SKILL_DURATION && Config.SKILL_DURATION_LIST.containsKey(getId())) { if ((getLevel() < 100) || (getLevel() > 140)) { abnormalTime = Config.SKILL_DURATION_LIST.get(getId()); } else if ((getLevel() >= 100) && (getLevel() < 140)) { abnormalTime += Config.SKILL_DURATION_LIST.get(getId()); } } _abnormalTime = abnormalTime; _isAbnormalInstant = set.getBoolean("abnormalInstant", false); parseAbnormalVisualEffect(set.getString("abnormalVisualEffect", null)); _attribute = set.getString("attribute", ""); _stayAfterDeath = set.getBoolean("stayAfterDeath", false); _stayOnSubclassChange = set.getBoolean("stayOnSubclassChange", true); _hitTime = set.getInt("hitTime", 0); _coolTime = set.getInt("coolTime", 0); _isDebuff = set.getBoolean("isDebuff", false); _isRecoveryHerb = set.getBoolean("isRecoveryHerb", false); _feed = set.getInt("feed", 0); _reuseHashCode = SkillData.getSkillHashCode(_id, _level); if (Config.ENABLE_MODIFY_SKILL_REUSE && Config.SKILL_REUSE_LIST.containsKey(_id)) { if (Config.DEBUG) { _log.info("*** Skill " + _name + " (" + _level + ") changed reuse from " + set.getInt("reuseDelay", 0) + " to " + Config.SKILL_REUSE_LIST.get(_id) + " seconds."); } _reuseDelay = Config.SKILL_REUSE_LIST.get(_id); } else { _reuseDelay = set.getInt("reuseDelay", 0); } _affectRange = set.getInt("affectRange", 0); final String rideState = set.getString("rideState", null); if (rideState != null) { String[] state = rideState.split(";"); if (state.length > 0) { _rideState = new HashSet<>(state.length); for (String s : state) { try { _rideState.add(MountType.valueOf(s)); } catch (Exception e) { _log.warning("Bad data in rideState for skill " + this + " !\n" + e); } } } } final String affectLimit = set.getString("affectLimit", null); if (affectLimit != null) { try { String[] valuesSplit = affectLimit.split("-"); _affectLimit[0] = Integer.parseInt(valuesSplit[0]); _affectLimit[1] = Integer.parseInt(valuesSplit[1]); } catch (Exception e) { throw new IllegalArgumentException("SkillId: " + _id + " invalid affectLimit value: " + affectLimit + ", \"percent-percent\" required"); } } _targetType = set.getEnum("targetType", L2TargetType.class, L2TargetType.SELF); _power = set.getFloat("power", 0.f); _pvpPower = set.getFloat("pvpPower", (float) getPower()); _pvePower = set.getFloat("pvePower", (float) getPower()); _magicLevel = set.getInt("magicLvl", 0); _lvlBonusRate = set.getInt("lvlBonusRate", 0); _activateRate = set.getInt("activateRate", -1); _minChance = set.getInt("minChance", Config.MIN_ABNORMAL_STATE_SUCCESS_RATE); _maxChance = set.getInt("maxChance", Config.MAX_ABNORMAL_STATE_SUCCESS_RATE); _ignoreShield = set.getBoolean("ignoreShld", false); _nextActionIsAttack = set.getBoolean("nextActionAttack", false); _removedOnAnyActionExceptMove = set.getBoolean("removedOnAnyActionExceptMove", false); _removedOnDamage = set.getBoolean("removedOnDamage", false); _blockedInOlympiad = set.getBoolean("blockedInOlympiad", false); _element = set.getByte("element", (byte) -1); _elementPower = set.getInt("elementPower", 0); _basicProperty = set.getEnum("basicProperty", BaseStats.class, BaseStats.NONE); _overhit = set.getBoolean("overHit", false); _isSuicideAttack = set.getBoolean("isSuicideAttack", false); _minPledgeClass = set.getInt("minPledgeClass", 0); _chargeConsume = set.getInt("chargeConsume", 0); _soulMaxConsume = set.getInt("soulMaxConsumeCount", 0); _blowChance = set.getInt("blowChance", 0); _isHeroSkill = SkillTreesData.getInstance().isHeroSkill(_id, _level); _isGMSkill = SkillTreesData.getInstance().isGMSkill(_id, _level); _isSevenSigns = (_id > 4360) && (_id < 4367); _isClanSkill = SkillTreesData.getInstance().isClanSkill(_id, _level); _baseCritRate = set.getInt("baseCritRate", 0); _directHpDmg = set.getBoolean("dmgDirectlyToHp", false); _isTriggeredSkill = set.getBoolean("isTriggeredSkill", false); _effectPoint = set.getInt("effectPoint", 0); _flyType = set.getEnum("flyType", FlyType.class, null); _flyRadius = set.getInt("flyRadius", 0); _flyCourse = set.getFloat("flyCourse", 0); _canBeDispeled = set.getBoolean("canBeDispeled", true); _excludedFromCheck = set.getBoolean("excludedFromCheck", false); _simultaneousCast = set.getBoolean("simultaneousCast", false); String capsuled_items = set.getString("capsuled_items_skill", null); if (capsuled_items != null) { if (capsuled_items.isEmpty()) { _log.warning("Empty Extractable Item Skill data in Skill Id: " + _id); } _extractableItems = parseExtractableSkill(_id, _level, capsuled_items); } _icon = set.getString("icon", "icon.skill0000"); _channelingSkillId = set.getInt("channelingSkillId", 0); _channelingTickInterval = set.getInt("channelingTickInterval", 2) * 1000; _channelingTickInitialDelay = set.getInt("channelingTickInitialDelay", _channelingTickInterval / 1000) * 1000; } public TraitType getTraitType() { return _traitType; } public byte getElement() { return _element; } public int getElementPower() { return _elementPower; } /** * Return the target type of the skill : SELF, PARTY, CLAN, PET... * @return */ public L2TargetType getTargetType() { return _targetType; } public boolean isAOE() { switch (_targetType) { case AREA: case AURA: case BEHIND_AREA: case BEHIND_AURA: case FRONT_AREA: case FRONT_AURA: { return true; } } return false; } public boolean isDamage() { return hasEffectType(L2EffectType.MAGICAL_ATTACK, L2EffectType.HP_DRAIN, L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK); } public boolean isOverhit() { return _overhit; } public boolean isSuicideAttack() { return _isSuicideAttack; } /** * Return the power of the skill. * @param activeChar * @param target * @param isPvP * @param isPvE * @return */ public double getPower(L2Character activeChar, L2Character target, boolean isPvP, boolean isPvE) { if (activeChar == null) { return getPower(isPvP, isPvE); } if (hasEffectType(L2EffectType.DEATH_LINK)) { return getPower(isPvP, isPvE) * (-((activeChar.getCurrentHp() * 2) / activeChar.getMaxHp()) + 2); } if (hasEffectType(L2EffectType.PHYSICAL_ATTACK_HP_LINK)) { return getPower(isPvP, isPvE) * (-((target.getCurrentHp() * 2) / target.getMaxHp()) + 2); } return getPower(isPvP, isPvE); } public double getPower() { return _power; } public double getPower(boolean isPvP, boolean isPvE) { return isPvE ? _pvePower : isPvP ? _pvpPower : _power; } /** * Verify if this skill is abnormal instant.<br> * Herb buff skills yield {@code true} for this check. * @return {@code true} if the skill is abnormal instant, {@code false} otherwise */ public boolean isAbnormalInstant() { return _isAbnormalInstant; } /** * Gets the skill abnormal type. * @return the abnormal type */ public AbnormalType getAbnormalType() { return _abnormalType; } /** * Gets the skill abnormal level. * @return the skill abnormal level */ public int getAbnormalLvl() { return _abnormalLvl; } /** * Gets the skill abnormal time.<br> * Is the base to calculate the duration of the continuous effects of this skill. * @return the abnormal time */ public int getAbnormalTime() { return _abnormalTime; } /** * Gets the skill abnormal visual effect. * @return the abnormal visual effect */ public AbnormalVisualEffect[] getAbnormalVisualEffects() { return _abnormalVisualEffects; } /** * Verify if the skill has abnormal visual effects. * @return {@code true} if the skill has abnormal visual effects, {@code false} otherwise */ public boolean hasAbnormalVisualEffects() { return (_abnormalVisualEffects != null) && (_abnormalVisualEffects.length > 0); } /** * Gets the skill special abnormal visual effect. * @return the abnormal visual effect */ public AbnormalVisualEffect[] getAbnormalVisualEffectsSpecial() { return _abnormalVisualEffectsSpecial; } /** * Verify if the skill has special abnormal visual effects. * @return {@code true} if the skill has special abnormal visual effects, {@code false} otherwise */ public boolean hasAbnormalVisualEffectsSpecial() { return (_abnormalVisualEffectsSpecial != null) && (_abnormalVisualEffectsSpecial.length > 0); } /** * Gets the skill event abnormal visual effect. * @return the abnormal visual effect */ public AbnormalVisualEffect[] getAbnormalVisualEffectsEvent() { return _abnormalVisualEffectsEvent; } /** * Verify if the skill has event abnormal visual effects. * @return {@code true} if the skill has event abnormal visual effects, {@code false} otherwise */ public boolean hasAbnormalVisualEffectsEvent() { return (_abnormalVisualEffectsEvent != null) && (_abnormalVisualEffectsEvent.length > 0); } /** * Gets the skill magic level. * @return the skill magic level */ public int getMagicLevel() { return _magicLevel; } public int getLvlBonusRate() { return _lvlBonusRate; } public int getActivateRate() { return _activateRate; } /** * Return custom minimum skill/effect chance. * @return */ public int getMinChance() { return _minChance; } /** * Return custom maximum skill/effect chance. * @return */ public int getMaxChance() { return _maxChance; } /** * Return true if skill effects should be removed on any action except movement * @return */ public boolean isRemovedOnAnyActionExceptMove() { return _removedOnAnyActionExceptMove; } /** * @return {@code true} if skill effects should be removed on damage */ public boolean isRemovedOnDamage() { return _removedOnDamage; } /** * @return {@code true} if skill can not be used in olympiad. */ public boolean isBlockedInOlympiad() { return _blockedInOlympiad; } /** * Return the additional effect Id. * @return */ public int getChannelingSkillId() { return _channelingSkillId; } /** * Return true if character should attack target after skill * @return */ public boolean nextActionIsAttack() { return _nextActionIsAttack; } /** * @return Returns the castRange. */ public int getCastRange() { return _castRange; } /** * @return Returns the effectRange. */ public int getEffectRange() { return _effectRange; } /** * @return Returns the hpConsume. */ public int getHpConsume() { return _hpConsume; } /** * Gets the skill ID. * @return the skill ID */ @Override public int getId() { return _id; } /** * Verify if this skill is a debuff. * @return {@code true} if this skill is a debuff, {@code false} otherwise */ public boolean isDebuff() { return _isDebuff; } /** * Verify if this skill is coming from Recovery Herb. * @return {@code true} if this skill is a recover herb, {@code false} otherwise */ public boolean isRecoveryHerb() { return _isRecoveryHerb; } public int getDisplayId() { return _displayId; } public int getDisplayLevel() { return _displayLevel; } /** * Return skill basicProperty base stat (STR, INT ...). * @return */ public BaseStats getBasicProperty() { return _basicProperty; } /** * @return Returns the how much items will be consumed. */ public int getItemConsumeCount() { return _itemConsumeCount; } /** * @return Returns the ID of item for consume. */ public int getItemConsumeId() { return _itemConsumeId; } /** * @return Returns the level. */ public int getLevel() { return _level; } /** * @return Returns true to set physical skills. */ public boolean isPhysical() { return _magic == 0; } /** * @return Returns true to set magic skills. */ public boolean isMagic() { return _magic == 1; } /** * @return Returns true to set static skills. */ public boolean isStatic() { return _magic == 2; } /** * @return Returns true to set dance skills. */ public boolean isDance() { return _magic == 3; } /** * @return Returns true to set static reuse. */ public boolean isStaticReuse() { return _staticReuse; } /** * @return Returns the mpConsume. */ public int getMpConsume() { return _mpConsume; } /** * @return Returns the mpInitialConsume. */ public int getMpInitialConsume() { return _mpInitialConsume; } /** * @return Mana consumption per channeling tick. */ public int getMpPerChanneling() { return _mpPerChanneling; } /** * @return the skill name */ public String getName() { return _name; } /** * @return the reuse delay */ public int getReuseDelay() { return _reuseDelay; } public int getReuseHashCode() { return _reuseHashCode; } public int getHitTime() { return _hitTime; } /** * @return the cool time */ public int getCoolTime() { return _coolTime; } public int getAffectRange() { return _affectRange; } public int getAffectLimit() { return (_affectLimit[0] + Rnd.get(_affectLimit[1])); } public boolean isActive() { return (_operateType != null) && _operateType.isActive(); } public boolean isPassive() { return (_operateType != null) && _operateType.isPassive(); } public boolean isToggle() { return (_operateType != null) && _operateType.isToggle(); } public boolean isContinuous() { return ((_operateType != null) && _operateType.isContinuous()) || isSelfContinuous(); } public boolean isSelfContinuous() { return (_operateType != null) && _operateType.isSelfContinuous(); } public boolean isChanneling() { return (_operateType != null) && _operateType.isChanneling(); } public boolean isTriggeredSkill() { return _isTriggeredSkill; } /** * Verify if the skill is a transformation skill. * @return {@code true} if the skill is a transformation, {@code false} otherwise */ public boolean isTransformation() { return _abnormalType == AbnormalType.TRANSFORM; } public int getEffectPoint() { return _effectPoint; } public boolean useSoulShot() { return hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK); } public boolean useSpiritShot() { return _magic == 1; } public boolean useFishShot() { return hasEffectType(L2EffectType.FISHING); } public int getMinPledgeClass() { return _minPledgeClass; } public boolean isHeroSkill() { return _isHeroSkill; } public boolean isGMSkill() { return _isGMSkill; } public boolean is7Signs() { return _isSevenSigns; } /** * Verify if this is a healing potion skill. * @return {@code true} if this is a healing potion skill, {@code false} otherwise */ public boolean isHealingPotionSkill() { return getAbnormalType() == AbnormalType.HP_RECOVER; } public int getChargeConsume() { return _chargeConsume; } public int getMaxSoulConsumeCount() { return _soulMaxConsume; } public int getBaseCritRate() { return _baseCritRate; } public boolean getDmgDirectlyToHP() { return _directHpDmg; } public FlyType getFlyType() { return _flyType; } public int getFlyRadius() { return _flyRadius; } public float getFlyCourse() { return _flyCourse; } public boolean isStayAfterDeath() { return _stayAfterDeath; } public boolean isStayOnSubclassChange() { return _stayOnSubclassChange; } public boolean isBad() { return _effectPoint < 0; } public boolean checkCondition(L2Character activeChar, L2Object object, boolean itemOrWeapon) { if (activeChar.canOverrideCond(PcCondOverride.SKILL_CONDITIONS) && !Config.GM_SKILL_RESTRICTION) { return true; } if (activeChar.isPlayer() && !canBeUseWhileRiding((L2PcInstance) activeChar)) { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED); sm.addSkillName(_id); activeChar.sendPacket(sm); return false; } final List<Condition> preCondition = itemOrWeapon ? _itemPreCondition : _preCondition; if ((preCondition == null) || preCondition.isEmpty()) { return true; } final L2Character target = (object instanceof L2Character) ? (L2Character) object : null; for (Condition cond : preCondition) { if (!cond.test(activeChar, target, this)) { final String msg = cond.getMessage(); final int msgId = cond.getMessageId(); if (msgId != 0) { final SystemMessage sm = SystemMessage.getSystemMessage(msgId); if (cond.isAddName()) { sm.addSkillName(_id); } activeChar.sendPacket(sm); } else if (msg != null) { activeChar.sendMessage(msg); } return false; } } return true; } /** * Checks if a player can use this skill while riding. * @param player the player * @return {@code true} if the player can use this skill, {@code false} otherwise */ public boolean canBeUseWhileRiding(final L2PcInstance player) { return (_rideState == null) || _rideState.contains(player.getMountType()); } public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst) { // Init to null the target of the skill L2Character target = null; // Get the L2Objcet targeted by the user of the skill at this moment L2Object objTarget = activeChar.getTarget(); // If the L2Object targeted is a L2Character, it becomes the L2Character target if (objTarget instanceof L2Character) { target = (L2Character) objTarget; } return getTargetList(activeChar, onlyFirst, target); } /** * Return all targets of the skill in a table in function a the skill type.<br> * <B><U>Values of skill type</U>:</B> * <ul> * <li>ONE : The skill can only be used on the L2PcInstance targeted, or on the caster if it's a L2PcInstance and no L2PcInstance targeted</li> * <li>SELF</li> * <li>HOLY, UNDEAD</li> * <li>PET</li> * <li>AURA, AURA_CLOSE</li> * <li>AREA</li> * <li>MULTIFACE</li> * <li>PARTY, CLAN</li> * <li>CORPSE_PLAYER, CORPSE_MOB, CORPSE_CLAN</li> * <li>UNLOCKABLE</li> * <li>ITEM</li> * <ul> * @param activeChar The L2Character who use the skill * @param onlyFirst * @param target * @return */ public L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target) { final ITargetTypeHandler handler = TargetHandler.getInstance().getHandler(getTargetType()); if (handler != null) { try { return handler.getTargetList(this, activeChar, onlyFirst, target); } catch (Exception e) { _log.log(Level.WARNING, "Exception in L2Skill.getTargetList(): " + e.getMessage(), e); } } activeChar.sendMessage("Target type of skill is not currently handled."); return EMPTY_TARGET_LIST; } public L2Object[] getTargetList(L2Character activeChar) { return getTargetList(activeChar, false); } public L2Object getFirstOfTargetList(L2Character activeChar) { L2Object[] targets = getTargetList(activeChar, true); if (targets.length == 0) { return null; } return targets[0]; } /** * Check if should be target added to the target list false if target is dead, target same as caster,<br> * target inside peace zone, target in the same party with caster, caster can see target Additional checks if not in PvP zones (arena, siege):<br> * target in not the same clan and alliance with caster, and usual skill PvP check. If TvT event is active - performing additional checks. Caution: distance is not checked. * @param caster * @param target * @param skill * @param sourceInArena * @return */ public static final boolean checkForAreaOffensiveSkills(L2Character caster, L2Character target, Skill skill, boolean sourceInArena) { if ((target == null) || target.isDead() || (target == caster)) { return false; } final L2PcInstance player = caster.getActingPlayer(); final L2PcInstance targetPlayer = target.getActingPlayer(); if (player != null) { if (targetPlayer != null) { if ((targetPlayer == caster) || (targetPlayer == player)) { return false; } if (targetPlayer.inObserverMode()) { return false; } if (skill.isBad() && (player.getSiegeState() > 0) && player.isInsideZone(ZoneId.SIEGE) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide())) { return false; } if (skill.isBad() && target.isInsideZone(ZoneId.PEACE)) { return false; } if (player.isInParty() && targetPlayer.isInParty()) { // Same party if (player.getParty().getLeaderObjectId() == targetPlayer.getParty().getLeaderObjectId()) { return false; } // Same command channel if (player.getParty().isInCommandChannel() && (player.getParty().getCommandChannel() == targetPlayer.getParty().getCommandChannel())) { return false; } } if (!TvTEvent.checkForTvTSkill(player, targetPlayer, skill)) { return false; } if (!sourceInArena && !(targetPlayer.isInsideZone(ZoneId.PVP) && !targetPlayer.isInsideZone(ZoneId.SIEGE))) { if ((player.getAllyId() != 0) && (player.getAllyId() == targetPlayer.getAllyId())) { return false; } if ((player.getClanId() != 0) && (player.getClanId() == targetPlayer.getClanId())) { return false; } if (!player.checkPvpSkill(targetPlayer, skill)) { return false; } } } } else { // target is mob if ((targetPlayer == null) && (target instanceof L2Attackable) && (caster instanceof L2Attackable)) { return false; } } if (!GeoData.getInstance().canSeeTarget(caster, target)) { return false; } return true; } public static final boolean addSummon(L2Character caster, L2PcInstance owner, int radius, boolean isDead) { if (!owner.hasSummon()) { return false; } return addCharacter(caster, owner.getSummon(), radius, isDead); } public static final boolean addCharacter(L2Character caster, L2Character target, int radius, boolean isDead) { if (isDead != target.isDead()) { return false; } if ((radius > 0) && !Util.checkIfInRange(radius, caster, target, true)) { return false; } return true; } public List<AbstractFunction> getStatFuncs(AbstractEffect effect, L2Character player) { if (_funcTemplates == null) { return Collections.<AbstractFunction> emptyList(); } if (!(player instanceof L2Playable) && !(player instanceof L2Attackable)) { return Collections.<AbstractFunction> emptyList(); } final List<AbstractFunction> funcs = new ArrayList<>(_funcTemplates.size()); for (FuncTemplate t : _funcTemplates) { AbstractFunction f = t.getFunc(player, null, this, this); // skill is owner if (f != null) { funcs.add(f); } } return funcs; } /** * Gets the skill effects. * @param effectScope the effect scope * @return the list of effects for the give scope */ public List<AbstractEffect> getEffects(EffectScope effectScope) { return _effectLists.get(effectScope); } /** * Verify if this skill has effects for the given scope. * @param effectScope the effect scope * @return {@code true} if this skill has effects for the given scope, {@code false} otherwise */ public boolean hasEffects(EffectScope effectScope) { List<AbstractEffect> effects = _effectLists.get(effectScope); return (effects != null) && !effects.isEmpty(); } /** * Applies the effects from this skill to the target for the given effect scope. * @param effectScope the effect scope * @param info the buff info * @param applyInstantEffects if {@code true} instant effects will be applied to the effected * @param addContinuousEffects if {@code true} continuous effects will be applied to the effected */ public void applyEffectScope(EffectScope effectScope, BuffInfo info, boolean applyInstantEffects, boolean addContinuousEffects) { if ((effectScope != null) && hasEffects(effectScope)) { for (AbstractEffect effect : getEffects(effectScope)) { if (effect != null) { if (effect.isInstant()) { if (applyInstantEffects && effect.calcSuccess(info)) { effect.onStart(info); } } else if (addContinuousEffects) { if (effect.canStart(info)) { info.addEffect(effect); } } } } } } /** * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int)}.<br> * Simplify the calls. * @param effector the caster of the skill * @param effected the target of the effect */ public void applyEffects(L2Character effector, L2Character effected) { applyEffects(effector, effected, false, false, true, 0); } /** * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int)}.<br> * Simplify the calls, allowing abnormal time time customization. * @param effector the caster of the skill * @param effected the target of the effect * @param instant if {@code true} instant effects will be applied to the effected * @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored */ public void applyEffects(L2Character effector, L2Character effected, boolean instant, int abnormalTime) { applyEffects(effector, effected, false, false, instant, abnormalTime); } /** * Applies the effects from this skill to the target. * @param effector the caster of the skill * @param effected the target of the effect * @param self if {@code true} self-effects will be casted on the caster * @param passive if {@code true} passive effects will be applied to the effector * @param instant if {@code true} instant effects will be applied to the effected * @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored */ public void applyEffects(L2Character effector, L2Character effected, boolean self, boolean passive, boolean instant, int abnormalTime) { // null targets cannot receive any effects. if (effected == null) { return; } // Check bad skills against target. if ((effector != effected) && isBad() && (effected.isInvul() || (effector.isGM() && !effector.getAccessLevel().canGiveDamage()))) { return; } if (effected.isInvulAgainst(getId(), getLevel())) { effected.sendDebugMessage("Skill " + toString() + " has been ignored (invul against)"); return; } boolean addContinuousEffects = !passive && (_operateType.isToggle() || (_operateType.isContinuous() && Formulas.calcEffectSuccess(effector, effected, this))); if (!self && !passive) { final BuffInfo info = new BuffInfo(effector, effected, this); if (addContinuousEffects && (abnormalTime > 0)) { info.setAbnormalTime(abnormalTime); } applyEffectScope(EffectScope.GENERAL, info, instant, addContinuousEffects); EffectScope pvpOrPveEffectScope = effector.isPlayable() && effected.isAttackable() ? EffectScope.PVE : effector.isPlayable() && effected.isPlayable() ? EffectScope.PVP : null; applyEffectScope(pvpOrPveEffectScope, info, instant, addContinuousEffects); applyEffectScope(EffectScope.CHANNELING, info, instant, addContinuousEffects); if (addContinuousEffects) { effected.getEffectList().add(info); } // Support for buff sharing feature including healing herbs. if (effected.isPlayer() && effected.hasServitor()) { if ((addContinuousEffects && isContinuous() && !isDebuff()) || isRecoveryHerb()) { applyEffects(effector, effected.getSummon(), isRecoveryHerb(), 0); } } } if (self) { addContinuousEffects = !passive && (_operateType.isToggle() || ((_operateType.isContinuous() || _operateType.isSelfContinuous()) && Formulas.calcEffectSuccess(effector, effector, this))); final BuffInfo info = new BuffInfo(effector, effector, this); if (addContinuousEffects && (abnormalTime > 0)) { info.setAbnormalTime(abnormalTime); } applyEffectScope(EffectScope.SELF, info, instant, addContinuousEffects); // TODO : Need to be done better after skill rework if (addContinuousEffects && hasEffectType(L2EffectType.BUFF)) { info.getEffector().getEffectList().add(info); } // Support for buff sharing feature. // Avoiding Servitor Share since it's implementation already "shares" the effect. if (addContinuousEffects && info.getEffected().isPlayer() && info.getEffected().hasServitor() && isContinuous() && !isDebuff() && (getId() != CommonSkill.SERVITOR_SHARE.getId())) { applyEffects(effector, info.getEffected().getSummon(), false, 0); } } if (passive) { final BuffInfo info = new BuffInfo(effector, effector, this); applyEffectScope(EffectScope.PASSIVE, info, false, true); effector.getEffectList().add(info); } } /** * Activates a skill for the given creature and targets. * @param caster the caster * @param targets the targets */ public void activateSkill(L2Character caster, L2Object... targets) { activateSkill(caster, null, targets); } /** * Activates a skill for the given cubic and targets. * @param cubic the cubic * @param targets the targets */ public void activateSkill(L2CubicInstance cubic, L2Object... targets) { activateSkill(cubic.getOwner(), cubic, targets); } /** * Activates the skill to the targets. * @param caster the caster * @param cubic the cubic, can be {@code null} * @param targets the targets */ private void activateSkill(L2Character caster, L2CubicInstance cubic, L2Object... targets) { switch (getId()) { // TODO: replace with AI case 5852: case 5853: { final L2BlockInstance block = targets[0] instanceof L2BlockInstance ? (L2BlockInstance) targets[0] : null; final L2PcInstance player = caster.isPlayer() ? (L2PcInstance) caster : null; if ((block == null) || (player == null)) { return; } final int arena = player.getBlockCheckerArena(); if (arena != -1) { final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena); if (holder == null) { return; } final int team = holder.getPlayerTeam(player); final int color = block.getColorEffect(); if ((team == 0) && (color == 0x00)) { block.changeColor(player, holder, team); } else if ((team == 1) && (color == 0x53)) { block.changeColor(player, holder, team); } } break; } default: { for (L2Object obj : targets) { final L2Character target = (L2Character) obj; if (Formulas.calcBuffDebuffReflection(target, this)) { // if skill is reflected instant effects should be casted on target // and continuous effects on caster applyEffects(target, caster, false, 0); final BuffInfo info = new BuffInfo(caster, target, this); applyEffectScope(EffectScope.GENERAL, info, true, false); EffectScope pvpOrPveEffectScope = caster.isPlayable() && target.isAttackable() ? EffectScope.PVE : caster.isPlayable() && target.isPlayable() ? EffectScope.PVP : null; applyEffectScope(pvpOrPveEffectScope, info, true, false); applyEffectScope(EffectScope.CHANNELING, info, true, false); } else { applyEffects(caster, target); } } break; } } // Self Effect if (hasEffects(EffectScope.SELF)) { if (caster.isAffectedBySkill(getId())) { caster.stopSkillEffects(true, getId()); } applyEffects(caster, caster, true, false, true, 0); } if (cubic == null) { if (useSpiritShot()) { caster.setChargedShot(caster.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false); } else if (useSoulShot()) { caster.setChargedShot(ShotType.SOULSHOTS, false); } } } public void attach(FuncTemplate f) { if (_funcTemplates == null) { _funcTemplates = new ArrayList<>(1); } _funcTemplates.add(f); } /** * Adds an effect to the effect list for the give effect scope. * @param effectScope the effect scope * @param effect the effect to add */ public void addEffect(EffectScope effectScope, AbstractEffect effect) { List<AbstractEffect> effects = _effectLists.get(effectScope); if (effects == null) { effects = new ArrayList<>(1); _effectLists.put(effectScope, effects); } effects.add(effect); } public void attach(Condition c, boolean itemOrWeapon) { if (itemOrWeapon) { if (_itemPreCondition == null) { _itemPreCondition = new ArrayList<>(); } _itemPreCondition.add(c); } else { if (_preCondition == null) { _preCondition = new ArrayList<>(); } _preCondition.add(c); } } @Override public String toString() { return "Skill " + _name + "(" + _id + "," + _level + ")"; } /** * @return pet food */ public int getFeed() { return _feed; } /** * used for tracking item id in case that item consume cannot be used * @return reference item id */ public int getReferenceItemId() { return _refId; } public void setReferenceItemId(int val) { _refId = val; } public String getAttributeName() { return _attribute; } /** * @return the _blowChance */ public int getBlowChance() { return _blowChance; } public boolean ignoreShield() { return _ignoreShield; } public boolean canBeDispeled() { return _canBeDispeled; } /** * Verify if the skill can be stolen. * @return {@code true} if skill can be stolen, {@code false} otherwise */ public boolean canBeStolen() { return !isPassive() && !isToggle() && !isDebuff() && !isHeroSkill() && !isGMSkill() && !(isStatic() && (getId() != CommonSkill.CARAVANS_SECRET_MEDICINE.getId())) && canBeDispeled() && (getId() != CommonSkill.SERVITOR_SHARE.getId()); } public boolean isClanSkill() { return _isClanSkill; } public boolean isExcludedFromCheck() { return _excludedFromCheck; } public boolean isSimultaneousCast() { return _simultaneousCast; } /** * Parse an extractable skill. * @param skillId the skill Id * @param skillLvl the skill level * @param values the values to parse * @return the parsed extractable skill * @author Zoey76 */ private L2ExtractableSkill parseExtractableSkill(int skillId, int skillLvl, String values) { final String[] prodLists = values.split(";"); final List<L2ExtractableProductItem> products = new ArrayList<>(); String[] prodData; for (String prodList : prodLists) { prodData = prodList.split(","); if (prodData.length < 3) { _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> wrong seperator!"); } List<ItemHolder> items = null; double chance = 0; final int length = prodData.length - 1; try { items = new ArrayList<>(length / 2); for (int j = 0; j < length; j += 2) { final int prodId = Integer.parseInt(prodData[j]); final int quantity = Integer.parseInt(prodData[j + 1]); if ((prodId <= 0) || (quantity <= 0)) { _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " wrong production Id: " + prodId + " or wrond quantity: " + quantity + "!"); } items.add(new ItemHolder(prodId, quantity)); } chance = Double.parseDouble(prodData[length]); } catch (Exception e) { _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> incomplete/invalid production data or wrong seperator!"); } products.add(new L2ExtractableProductItem(items, chance)); } if (products.isEmpty()) { _log.warning("Extractable skills data: Error in Skill Id: " + skillId + " Level: " + skillLvl + " -> There are no production items!"); } return new L2ExtractableSkill(SkillData.getSkillHashCode(skillId, skillLvl), products); } /** * Parses all the abnormal visual effects. * @param abnormalVisualEffects the abnormal visual effects list */ private void parseAbnormalVisualEffect(String abnormalVisualEffects) { if (abnormalVisualEffects != null) { final String[] data = abnormalVisualEffects.split(";"); List<AbnormalVisualEffect> avesEvent = null; List<AbnormalVisualEffect> avesSpecial = null; List<AbnormalVisualEffect> aves = null; for (String ave2 : data) { final AbnormalVisualEffect ave = AbnormalVisualEffect.valueOf(ave2); if (ave != null) { if (ave.isEvent()) { if (avesEvent == null) { avesEvent = new ArrayList<>(1); } avesEvent.add(ave); continue; } if (ave.isSpecial()) { if (avesSpecial == null) { avesSpecial = new ArrayList<>(1); } avesSpecial.add(ave); continue; } if (aves == null) { aves = new ArrayList<>(1); } aves.add(ave); } } if (avesEvent != null) { _abnormalVisualEffectsEvent = avesEvent.toArray(new AbnormalVisualEffect[avesEvent.size()]); } if (avesSpecial != null) { _abnormalVisualEffectsSpecial = avesSpecial.toArray(new AbnormalVisualEffect[avesSpecial.size()]); } if (aves != null) { _abnormalVisualEffects = aves.toArray(new AbnormalVisualEffect[aves.size()]); } } } public L2ExtractableSkill getExtractableSkill() { return _extractableItems; } /** * @param effectType Effect type to check if its present on this skill effects. * @param effectTypes Effect types to check if are present on this skill effects. * @return {@code true} if at least one of specified {@link L2EffectType} types is present on this skill effects, {@code false} otherwise. */ public boolean hasEffectType(L2EffectType effectType, L2EffectType... effectTypes) { if (_effectTypes == null) { synchronized (this) { if (_effectTypes == null) { Set<Byte> effectTypesSet = new HashSet<>(); for (List<AbstractEffect> effectList : _effectLists.values()) { if (effectList != null) { for (AbstractEffect effect : effectList) { if (effect == null) { continue; } effectTypesSet.add((byte) effect.getEffectType().ordinal()); } } } Byte[] effectTypesArray = effectTypesSet.toArray(new Byte[effectTypesSet.size()]); Arrays.sort(effectTypesArray); _effectTypes = effectTypesArray; } } } if (Arrays.binarySearch(_effectTypes, (byte) effectType.ordinal()) >= 0) { return true; } for (L2EffectType type : effectTypes) { if (Arrays.binarySearch(_effectTypes, (byte) type.ordinal()) >= 0) { return true; } } return false; } /** * @return icon of the current skill. */ public String getIcon() { return _icon; } public int getChannelingTickInterval() { return _channelingTickInterval; } public int getChannelingTickInitialDelay() { return _channelingTickInitialDelay; } public Set<MountType> getRideState() { return _rideState; } }