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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.handler;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- public interface ISkillHandler
- {
- public static Logger _log = Logger.getLogger(ISkillHandler.class.getName());
-
- /**
- * this is the worker method that is called when using an item.
- * @param activeChar
- * @param skill
- * @param targets
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets);
-
- /**
- * this method is called at initialization to register all the item ids automatically
- * @return all known itemIds
- */
- public L2SkillType[] getSkillIds();
- }
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