/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.handler; import java.util.logging.Logger; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; public interface ISkillHandler { public static Logger _log = Logger.getLogger(ISkillHandler.class.getName()); /** * this is the worker method that is called when using an item. * @param activeChar * @param skill * @param targets */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets); /** * this method is called at initialization to register all the item ids automatically * @return all known itemIds */ public L2SkillType[] getSkillIds(); }