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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.conditions;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.skills.Env;
- /**
- * The Class ConditionSiegeZone.
- *
- * @author Gigiikun
- */
- public final class ConditionSiegeZone extends Condition
- {
- // conditional values
- public final static int COND_NOT_ZONE = 0x0001;
- public final static int COND_CAST_ATTACK = 0x0002;
- public final static int COND_CAST_DEFEND = 0x0004;
- public final static int COND_CAST_NEUTRAL = 0x0008;
- public final static int COND_FORT_ATTACK = 0x0010;
- public final static int COND_FORT_DEFEND = 0x0020;
- public final static int COND_FORT_NEUTRAL = 0x0040;
- public final static int COND_TW_CHANNEL = 0x0080;
- public final static int COND_TW_PROGRESS = 0x0100;
-
- private final int _value;
- private final boolean _self;
-
- /**
- * Instantiates a new condition siege zone.
- *
- * @param value the value
- * @param self the self
- */
-
- public ConditionSiegeZone(int value, boolean self)
- {
- _value = value;
- _self = self;
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
- */
- @Override
- public boolean testImpl(Env env)
- {
- L2Character target = _self ? env.player : env.target;
- Castle castle = CastleManager.getInstance().getCastle(target);
- Fort fort = FortManager.getInstance().getFort(target);
-
- if ((_value & COND_TW_PROGRESS) != 0 && !TerritoryWarManager.getInstance().isTWInProgress())
- return false;
- else if ((_value & COND_TW_CHANNEL) != 0 && !TerritoryWarManager.getInstance().isTWChannelOpen())
- return false;
- else if ((castle == null) && (fort == null))
- {
- if ((_value & COND_NOT_ZONE) != 0)
- return true;
- return false;
- }
- if (castle != null)
- return checkIfOk(target, castle, _value);
- return checkIfOk(target, fort, _value);
- }
-
- /**
- * Check if ok.
- *
- * @param activeChar the active char
- * @param castle the castle
- * @param value the value
- * @return true, if successful
- */
- public static boolean checkIfOk(L2Character activeChar, Castle castle, int value)
- {
- if (activeChar == null || !(activeChar instanceof L2PcInstance))
- return false;
-
- L2PcInstance player = (L2PcInstance)activeChar;
-
- if ((castle == null || castle.getCastleId() <= 0))
- {
- if ((value & COND_NOT_ZONE) != 0)
- return true;
- }
- else if (!castle.getZone().isActive())
- {
- if ((value & COND_NOT_ZONE) != 0)
- return true;
- }
- else if ((value & COND_CAST_ATTACK) != 0 && player.isRegisteredOnThisSiegeField(castle.getCastleId())
- && player.getSiegeState() == 1)
- return true;
- else if ((value & COND_CAST_DEFEND) != 0 && player.isRegisteredOnThisSiegeField(castle.getCastleId())
- && player.getSiegeState() == 2)
- return true;
- else if ((value & COND_CAST_NEUTRAL) != 0 && player.getSiegeState() == 0)
- return true;
-
- return false;
- }
-
- /**
- * Check if ok.
- *
- * @param activeChar the active char
- * @param fort the fort
- * @param value the value
- * @return true, if successful
- */
- public static boolean checkIfOk(L2Character activeChar, Fort fort, int value)
- {
- if (activeChar == null || !(activeChar instanceof L2PcInstance))
- return false;
-
- L2PcInstance player = (L2PcInstance)activeChar;
-
- if ((fort == null || fort.getFortId() <= 0))
- {
- if ((value & COND_NOT_ZONE) != 0)
- return true;
- }
- else if (!fort.getZone().isActive())
- {
- if ((value & COND_NOT_ZONE) != 0)
- return true;
- }
- else if ((value & COND_FORT_ATTACK) != 0 && player.isRegisteredOnThisSiegeField(fort.getFortId())
- && player.getSiegeState() == 1)
- return true;
- else if ((value & COND_FORT_DEFEND) != 0 && player.isRegisteredOnThisSiegeField(fort.getFortId())
- && player.getSiegeState() == 2)
- return true;
- else if ((value & COND_FORT_NEUTRAL) != 0 && player.getSiegeState() == 0)
- return true;
-
- return false;
- }
-
- }
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