/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.conditions; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.instancemanager.TerritoryWarManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.skills.Env; /** * The Class ConditionSiegeZone. * * @author Gigiikun */ public final class ConditionSiegeZone extends Condition { // conditional values public final static int COND_NOT_ZONE = 0x0001; public final static int COND_CAST_ATTACK = 0x0002; public final static int COND_CAST_DEFEND = 0x0004; public final static int COND_CAST_NEUTRAL = 0x0008; public final static int COND_FORT_ATTACK = 0x0010; public final static int COND_FORT_DEFEND = 0x0020; public final static int COND_FORT_NEUTRAL = 0x0040; public final static int COND_TW_CHANNEL = 0x0080; public final static int COND_TW_PROGRESS = 0x0100; private final int _value; private final boolean _self; /** * Instantiates a new condition siege zone. * * @param value the value * @param self the self */ public ConditionSiegeZone(int value, boolean self) { _value = value; _self = self; } /* (non-Javadoc) * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { L2Character target = _self ? env.player : env.target; Castle castle = CastleManager.getInstance().getCastle(target); Fort fort = FortManager.getInstance().getFort(target); if ((_value & COND_TW_PROGRESS) != 0 && !TerritoryWarManager.getInstance().isTWInProgress()) return false; else if ((_value & COND_TW_CHANNEL) != 0 && !TerritoryWarManager.getInstance().isTWChannelOpen()) return false; else if ((castle == null) && (fort == null)) { if ((_value & COND_NOT_ZONE) != 0) return true; return false; } if (castle != null) return checkIfOk(target, castle, _value); return checkIfOk(target, fort, _value); } /** * Check if ok. * * @param activeChar the active char * @param castle the castle * @param value the value * @return true, if successful */ public static boolean checkIfOk(L2Character activeChar, Castle castle, int value) { if (activeChar == null || !(activeChar instanceof L2PcInstance)) return false; L2PcInstance player = (L2PcInstance)activeChar; if ((castle == null || castle.getCastleId() <= 0)) { if ((value & COND_NOT_ZONE) != 0) return true; } else if (!castle.getZone().isActive()) { if ((value & COND_NOT_ZONE) != 0) return true; } else if ((value & COND_CAST_ATTACK) != 0 && player.isRegisteredOnThisSiegeField(castle.getCastleId()) && player.getSiegeState() == 1) return true; else if ((value & COND_CAST_DEFEND) != 0 && player.isRegisteredOnThisSiegeField(castle.getCastleId()) && player.getSiegeState() == 2) return true; else if ((value & COND_CAST_NEUTRAL) != 0 && player.getSiegeState() == 0) return true; return false; } /** * Check if ok. * * @param activeChar the active char * @param fort the fort * @param value the value * @return true, if successful */ public static boolean checkIfOk(L2Character activeChar, Fort fort, int value) { if (activeChar == null || !(activeChar instanceof L2PcInstance)) return false; L2PcInstance player = (L2PcInstance)activeChar; if ((fort == null || fort.getFortId() <= 0)) { if ((value & COND_NOT_ZONE) != 0) return true; } else if (!fort.getZone().isActive()) { if ((value & COND_NOT_ZONE) != 0) return true; } else if ((value & COND_FORT_ATTACK) != 0 && player.isRegisteredOnThisSiegeField(fort.getFortId()) && player.getSiegeState() == 1) return true; else if ((value & COND_FORT_DEFEND) != 0 && player.isRegisteredOnThisSiegeField(fort.getFortId()) && player.getSiegeState() == 2) return true; else if ((value & COND_FORT_NEUTRAL) != 0 && player.getSiegeState() == 0) return true; return false; } }