QuestManager.java 4.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.io.IOException;
  18. import java.util.Map;
  19. import java.util.logging.Logger;
  20. import javolution.util.FastMap;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.model.quest.Quest;
  23. import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
  24. import com.l2jserver.gameserver.scripting.ScriptManager;
  25. public class QuestManager extends ScriptManager<Quest>
  26. {
  27. protected static final Logger _log = Logger.getLogger(QuestManager.class.getName());
  28. public static final QuestManager getInstance()
  29. {
  30. return SingletonHolder._instance;
  31. }
  32. private Map<String, Quest> _quests = new FastMap<String, Quest>();
  33. private QuestManager()
  34. {
  35. _log.info("Initializing QuestManager");
  36. }
  37. public final boolean reload(String questFolder)
  38. {
  39. Quest q = getQuest(questFolder);
  40. if (q == null)
  41. {
  42. return false;
  43. }
  44. return q.reload();
  45. }
  46. /**
  47. * Reloads a the quest given by questId.<BR>
  48. * <B>NOTICE: Will only work if the quest name is equal the quest folder name</B>
  49. * @param questId The id of the quest to be reloaded
  50. * @return true if reload was successful, false otherwise
  51. */
  52. public final boolean reload(int questId)
  53. {
  54. Quest q = this.getQuest(questId);
  55. if (q == null)
  56. {
  57. return false;
  58. }
  59. return q.reload();
  60. }
  61. public final void reloadAllQuests()
  62. {
  63. _log.info("Reloading Server Scripts");
  64. try
  65. {
  66. // unload all scripts
  67. for (Quest quest : _quests.values())
  68. {
  69. if (quest != null)
  70. quest.unload(false);
  71. }
  72. _quests.clear();
  73. // now load all scripts
  74. File scripts = new File(Config.DATAPACK_ROOT + "/data/scripts.cfg");
  75. L2ScriptEngineManager.getInstance().executeScriptList(scripts);
  76. QuestManager.getInstance().report();
  77. }
  78. catch (IOException ioe)
  79. {
  80. _log.severe("Failed loading scripts.cfg, no script going to be loaded");
  81. }
  82. }
  83. public final void report()
  84. {
  85. _log.info("Loaded: " + _quests.size() + " quests");
  86. }
  87. public final void save()
  88. {
  89. for (Quest q : _quests.values())
  90. {
  91. q.saveGlobalData();
  92. }
  93. }
  94. public final Quest getQuest(String name)
  95. {
  96. return _quests.get(name);
  97. }
  98. public final Quest getQuest(int questId)
  99. {
  100. for (Quest q : _quests.values())
  101. {
  102. if (q.getQuestIntId() == questId)
  103. return q;
  104. }
  105. return null;
  106. }
  107. public final void addQuest(Quest newQuest)
  108. {
  109. if (newQuest == null)
  110. {
  111. throw new IllegalArgumentException("Quest argument cannot be null");
  112. }
  113. Quest old = _quests.get(newQuest.getName());
  114. // FIXME: unloading the old quest at this point is a tad too late.
  115. // the new quest has already initialized itself and read the data, starting
  116. // an unpredictable number of tasks with that data. The old quest will now
  117. // save data which will never be read.
  118. // However, requesting the newQuest to re-read the data is not necessarily a
  119. // good option, since the newQuest may have already started timers, spawned NPCs
  120. // or taken any other action which it might re-take by re-reading the data.
  121. // the current solution properly closes the running tasks of the old quest but
  122. // ignores the data; perhaps the least of all evils...
  123. if (old != null)
  124. {
  125. old.unload();
  126. _log.info("Replaced: (" + old.getName() + ") with a new version (" + newQuest.getName() + ")");
  127. }
  128. _quests.put(newQuest.getName(), newQuest);
  129. }
  130. public final boolean removeQuest(Quest q)
  131. {
  132. return _quests.remove(q.getName()) != null;
  133. }
  134. /**
  135. * @see com.l2jserver.gameserver.scripting.ScriptManager#getAllManagedScripts()
  136. */
  137. @Override
  138. public Iterable<Quest> getAllManagedScripts()
  139. {
  140. return _quests.values();
  141. }
  142. /**
  143. * @see com.l2jserver.gameserver.scripting.ScriptManager#unload(com.l2jserver.gameserver.scripting.ManagedScript)
  144. */
  145. @Override
  146. public boolean unload(Quest ms)
  147. {
  148. ms.saveGlobalData();
  149. return this.removeQuest(ms);
  150. }
  151. /**
  152. * @see com.l2jserver.gameserver.scripting.ScriptManager#getScriptManagerName()
  153. */
  154. @Override
  155. public String getScriptManagerName()
  156. {
  157. return "QuestManager";
  158. }
  159. @SuppressWarnings("synthetic-access")
  160. private static class SingletonHolder
  161. {
  162. protected static final QuestManager _instance = new QuestManager();
  163. }
  164. }