/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.io.File;
import java.io.IOException;
import java.util.Map;
import java.util.logging.Logger;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
import com.l2jserver.gameserver.scripting.ScriptManager;
public class QuestManager extends ScriptManager
{
protected static final Logger _log = Logger.getLogger(QuestManager.class.getName());
public static final QuestManager getInstance()
{
return SingletonHolder._instance;
}
private Map _quests = new FastMap();
private QuestManager()
{
_log.info("Initializing QuestManager");
}
public final boolean reload(String questFolder)
{
Quest q = getQuest(questFolder);
if (q == null)
{
return false;
}
return q.reload();
}
/**
* Reloads a the quest given by questId.
* NOTICE: Will only work if the quest name is equal the quest folder name
* @param questId The id of the quest to be reloaded
* @return true if reload was successful, false otherwise
*/
public final boolean reload(int questId)
{
Quest q = this.getQuest(questId);
if (q == null)
{
return false;
}
return q.reload();
}
public final void reloadAllQuests()
{
_log.info("Reloading Server Scripts");
try
{
// unload all scripts
for (Quest quest : _quests.values())
{
if (quest != null)
quest.unload(false);
}
_quests.clear();
// now load all scripts
File scripts = new File(Config.DATAPACK_ROOT + "/data/scripts.cfg");
L2ScriptEngineManager.getInstance().executeScriptList(scripts);
QuestManager.getInstance().report();
}
catch (IOException ioe)
{
_log.severe("Failed loading scripts.cfg, no script going to be loaded");
}
}
public final void report()
{
_log.info("Loaded: " + _quests.size() + " quests");
}
public final void save()
{
for (Quest q : _quests.values())
{
q.saveGlobalData();
}
}
public final Quest getQuest(String name)
{
return _quests.get(name);
}
public final Quest getQuest(int questId)
{
for (Quest q : _quests.values())
{
if (q.getQuestIntId() == questId)
return q;
}
return null;
}
public final void addQuest(Quest newQuest)
{
if (newQuest == null)
{
throw new IllegalArgumentException("Quest argument cannot be null");
}
Quest old = _quests.get(newQuest.getName());
// FIXME: unloading the old quest at this point is a tad too late.
// the new quest has already initialized itself and read the data, starting
// an unpredictable number of tasks with that data. The old quest will now
// save data which will never be read.
// However, requesting the newQuest to re-read the data is not necessarily a
// good option, since the newQuest may have already started timers, spawned NPCs
// or taken any other action which it might re-take by re-reading the data.
// the current solution properly closes the running tasks of the old quest but
// ignores the data; perhaps the least of all evils...
if (old != null)
{
old.unload();
_log.info("Replaced: (" + old.getName() + ") with a new version (" + newQuest.getName() + ")");
}
_quests.put(newQuest.getName(), newQuest);
}
public final boolean removeQuest(Quest q)
{
return _quests.remove(q.getName()) != null;
}
/**
* @see com.l2jserver.gameserver.scripting.ScriptManager#getAllManagedScripts()
*/
@Override
public Iterable getAllManagedScripts()
{
return _quests.values();
}
/**
* @see com.l2jserver.gameserver.scripting.ScriptManager#unload(com.l2jserver.gameserver.scripting.ManagedScript)
*/
@Override
public boolean unload(Quest ms)
{
ms.saveGlobalData();
return this.removeQuest(ms);
}
/**
* @see com.l2jserver.gameserver.scripting.ScriptManager#getScriptManagerName()
*/
@Override
public String getScriptManagerName()
{
return "QuestManager";
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final QuestManager _instance = new QuestManager();
}
}