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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.taskmanager;
- import java.util.Iterator;
- import java.util.Map;
- import java.util.Map.Entry;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastMap;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- /**
- * @author la2 Lets drink to code!
- */
- public class DecayTaskManager
- {
- protected static final Logger _log = Logger.getLogger(DecayTaskManager.class.getName());
-
- protected final Map<L2Character, Long> _decayTasks = new FastMap<L2Character, Long>().shared();
-
- private DecayTaskManager()
- {
- ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new DecayScheduler(), 10000, Config.DECAY_TIME_TASK);
- }
-
- public static DecayTaskManager getInstance()
- {
- return SingletonHolder._instance;
- }
-
- public void addDecayTask(L2Character actor)
- {
- addDecayTask(actor, 0);
- }
-
- public void addDecayTask(L2Character actor, int interval)
- {
- _decayTasks.put(actor, System.currentTimeMillis() + interval);
- }
-
- public void cancelDecayTask(L2Character actor)
- {
- _decayTasks.remove(actor);
- }
-
- private class DecayScheduler implements Runnable
- {
- protected DecayScheduler()
- {
- // Do nothing
- }
-
- @Override
- public void run()
- {
- final long current = System.currentTimeMillis();
- try
- {
- final Iterator<Entry<L2Character, Long>> it = _decayTasks.entrySet().iterator();
- Entry<L2Character, Long> e;
- L2Character actor;
- Long next;
- int delay;
- while (it.hasNext())
- {
- e = it.next();
- actor = e.getKey();
- next = e.getValue();
- if ((actor == null) || (next == null))
- {
- continue;
- }
- if (actor.isRaid() && !actor.isRaidMinion())
- {
- delay = Config.RAID_BOSS_DECAY_TIME;
- }
- else if ((actor instanceof L2Attackable) && (((L2Attackable) actor).isSpoil() || ((L2Attackable) actor).isSeeded()))
- {
- delay = Config.SPOILED_DECAY_TIME;
- }
- else
- {
- delay = Config.NPC_DECAY_TIME;
- }
- if ((current - next) > delay)
- {
- actor.onDecay();
- it.remove();
- }
- }
- }
- catch (Exception e)
- {
- // TODO: Find out the reason for exception. Unless caught here, mob decay would stop.
- _log.log(Level.WARNING, "Error in DecayScheduler: " + e.getMessage(), e);
- }
- }
- }
-
- @Override
- public String toString()
- {
- StringBuilder ret = new StringBuilder();
- ret.append("============= DecayTask Manager Report ============\r\n");
- ret.append("Tasks count: ");
- ret.append(_decayTasks.size());
- ret.append("\r\n");
- ret.append("Tasks dump:\r\n");
-
- Long current = System.currentTimeMillis();
- for (L2Character actor : _decayTasks.keySet())
- {
- ret.append("Class/Name: ");
- ret.append(actor.getClass().getSimpleName());
- ret.append("/");
- ret.append(actor.getName());
- ret.append(" decay timer: ");
- ret.append(current - _decayTasks.get(actor));
- ret.append("\r\n");
- }
-
- return ret.toString();
- }
-
- /**
- * <u><b><font color="FF0000">Read only</font></b></u>
- * @return
- */
- public Map<L2Character, Long> getTasks()
- {
- return _decayTasks;
- }
-
- @SuppressWarnings("synthetic-access")
- private static class SingletonHolder
- {
- protected static final DecayTaskManager _instance = new DecayTaskManager();
- }
- }
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