/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.taskmanager;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* @author la2 Lets drink to code!
*/
public class DecayTaskManager
{
protected static final Logger _log = Logger.getLogger(DecayTaskManager.class.getName());
protected final Map _decayTasks = new FastMap().shared();
private DecayTaskManager()
{
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new DecayScheduler(), 10000, Config.DECAY_TIME_TASK);
}
public static DecayTaskManager getInstance()
{
return SingletonHolder._instance;
}
public void addDecayTask(L2Character actor)
{
addDecayTask(actor, 0);
}
public void addDecayTask(L2Character actor, int interval)
{
_decayTasks.put(actor, System.currentTimeMillis() + interval);
}
public void cancelDecayTask(L2Character actor)
{
_decayTasks.remove(actor);
}
private class DecayScheduler implements Runnable
{
protected DecayScheduler()
{
// Do nothing
}
@Override
public void run()
{
final long current = System.currentTimeMillis();
try
{
final Iterator> it = _decayTasks.entrySet().iterator();
Entry e;
L2Character actor;
Long next;
int delay;
while (it.hasNext())
{
e = it.next();
actor = e.getKey();
next = e.getValue();
if ((actor == null) || (next == null))
{
continue;
}
if (actor.isRaid() && !actor.isRaidMinion())
{
delay = Config.RAID_BOSS_DECAY_TIME;
}
else if ((actor instanceof L2Attackable) && (((L2Attackable) actor).isSpoil() || ((L2Attackable) actor).isSeeded()))
{
delay = Config.SPOILED_DECAY_TIME;
}
else
{
delay = Config.NPC_DECAY_TIME;
}
if ((current - next) > delay)
{
actor.onDecay();
it.remove();
}
}
}
catch (Exception e)
{
// TODO: Find out the reason for exception. Unless caught here, mob decay would stop.
_log.log(Level.WARNING, "Error in DecayScheduler: " + e.getMessage(), e);
}
}
}
@Override
public String toString()
{
StringBuilder ret = new StringBuilder();
ret.append("============= DecayTask Manager Report ============\r\n");
ret.append("Tasks count: ");
ret.append(_decayTasks.size());
ret.append("\r\n");
ret.append("Tasks dump:\r\n");
Long current = System.currentTimeMillis();
for (L2Character actor : _decayTasks.keySet())
{
ret.append("Class/Name: ");
ret.append(actor.getClass().getSimpleName());
ret.append("/");
ret.append(actor.getName());
ret.append(" decay timer: ");
ret.append(current - _decayTasks.get(actor));
ret.append("\r\n");
}
return ret.toString();
}
/**
* Read only
* @return
*/
public Map getTasks()
{
return _decayTasks;
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final DecayTaskManager _instance = new DecayTaskManager();
}
}