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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.ai;
- import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
- import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
- import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
- import java.util.Collection;
- import java.util.concurrent.Future;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GameTimeController;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.Territory;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager;
- import com.l2jserver.gameserver.model.L2CharPosition;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2FriendlyMobInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2MinionInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Rnd;
- /**
- * This class manages AI of L2Attackable.<BR><BR>
- *
- */
- public class L2AttackableAI extends L2CharacterAI implements Runnable
- {
- //protected static final Logger _log = Logger.getLogger(L2AttackableAI.class.getName());
- private static final int RANDOM_WALK_RATE = 30; // confirmed
- // private static final int MAX_DRIFT_RANGE = 300;
- private static final int MAX_ATTACK_TIMEOUT = 300; // int ticks, i.e. 30 seconds
- /** The L2Attackable AI task executed every 1s (call onEvtThink method)*/
- private Future<?> _aiTask;
- /** The delay after which the attacked is stopped */
- private int _attackTimeout;
- /** The L2Attackable aggro counter */
- private int _globalAggro;
- /** The flag used to indicate that a thinking action is in progress */
- private boolean _thinking; // to prevent recursive thinking
-
- private String clan;
- private String enemyClan;
- private int timepass = 0;
- private int chaostime = 0;
- private L2NpcTemplate _skillrender;
- int lastBuffTick;
- /**
- * Constructor of L2AttackableAI.<BR><BR>
- *
- * @param accessor The AI accessor of the L2Character
- *
- */
- public L2AttackableAI(L2Character.AIAccessor accessor)
- {
- super(accessor);
- _skillrender = NpcTable.getInstance().getTemplate(((L2Npc)_actor).getTemplate().npcId);
- //_selfAnalysis.init();
- _attackTimeout = Integer.MAX_VALUE;
- _globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
- if (((L2Attackable)_actor).getEnemyClan() != "none")
- setEnemyClan(((L2Attackable)_actor).getEnemyClan());
- }
- public void run()
- {
- // Launch actions corresponding to the Event Think
- onEvtThink();
- }
- /**
- * Return True if the target is autoattackable (depends on the actor type).<BR><BR>
- *
- * <B><U> Actor is a L2GuardInstance</U> :</B><BR><BR>
- * <li>The target isn't a Folk or a Door</li>
- * <li>The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)</li>
- * <li>The target is in the actor Aggro range and is at the same height</li>
- * <li>The L2PcInstance target has karma (=PK)</li>
- * <li>The L2MonsterInstance target is aggressive</li><BR><BR>
- *
- * <B><U> Actor is a L2SiegeGuardInstance</U> :</B><BR><BR>
- * <li>The target isn't a Folk or a Door</li>
- * <li>The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)</li>
- * <li>The target is in the actor Aggro range and is at the same height</li>
- * <li>A siege is in progress</li>
- * <li>The L2PcInstance target isn't a Defender</li><BR><BR>
- *
- * <B><U> Actor is a L2FriendlyMobInstance</U> :</B><BR><BR>
- * <li>The target isn't a Folk, a Door or another L2Npc</li>
- * <li>The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)</li>
- * <li>The target is in the actor Aggro range and is at the same height</li>
- * <li>The L2PcInstance target has karma (=PK)</li><BR><BR>
- *
- * <B><U> Actor is a L2MonsterInstance</U> :</B><BR><BR>
- * <li>The target isn't a Folk, a Door or another L2Npc</li>
- * <li>The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)</li>
- * <li>The target is in the actor Aggro range and is at the same height</li>
- * <li>The actor is Aggressive</li><BR><BR>
- *
- * @param target The targeted L2Object
- *
- */
- private boolean autoAttackCondition(L2Character target)
- {
- if (target == null)
- return false;
-
- L2Attackable me = (L2Attackable) _actor;
- if(target instanceof L2Attackable)
- {
- setClan(((L2Attackable)target).getClan());
- }
-
- // Check if the target isn't invulnerable
- if (target.isInvul())
- {
- // However EffectInvincible requires to check GMs specially
- if (target instanceof L2PcInstance && ((L2PcInstance)target).isGM())
- return false;
- if (target instanceof L2Summon && ((L2Summon)target).getOwner().isGM())
- return false;
- }
- // Check if the target isn't a Folk or a Door
- if (target instanceof L2DoorInstance) return false;
- // Check if the target isn't dead, is in the Aggro range and is at the same height
- if (target.isAlikeDead() || (target instanceof L2PcInstance && !me.isInsideRadius(target, me.getAggroRange(), false, false))
- ||Math.abs(_actor.getZ() - target.getZ()) > 300 || (target instanceof L2Summon && !me.isInsideRadius(target, me.getAggroRange(), false, false))) return false;
- // Check if the target is a L2PlayableInstance
- if (target instanceof L2Playable)
- {
- // Check if the AI isn't a Raid Boss, can See Silent Moving players and the target isn't in silent move mode
- if (!(me.isRaid()) && !(me.canSeeThroughSilentMove()) && ((L2Playable)target).isSilentMoving())
- return false;
- }
-
- // Check if the target is a L2PcInstance
- if (target instanceof L2PcInstance)
- {
- // Don't take the aggro if the GM has the access level below or equal to GM_DONT_TAKE_AGGRO
- if (((L2PcInstance)target).isGM() && !((L2PcInstance)target).getAccessLevel().canTakeAggro())
- return false;
- // TODO: Ideally, autoattack condition should be called from the AI script. In that case,
- // it should only implement the basic behaviors while the script will add more specific
- // behaviors (like varka/ketra alliance, etc). Once implemented, remove specialized stuff
- // from this location. (Fulminus)
-
- // Check if player is an ally (comparing mem addr)
- if ("varka".equals(me.getFactionId()) && ((L2PcInstance) target).isAlliedWithVarka())
- return false;
- if ("ketra".equals(me.getFactionId()) && ((L2PcInstance) target).isAlliedWithKetra())
- return false;
- // check if the target is within the grace period for JUST getting up from fake death
- if (((L2PcInstance) target).isRecentFakeDeath())
- return false;
-
- if (target.isInParty() && target.getParty().isInDimensionalRift())
- {
- byte riftType = target.getParty().getDimensionalRift().getType();
- byte riftRoom = target.getParty().getDimensionalRift().getCurrentRoom();
-
- if (me instanceof L2RiftInvaderInstance && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(me.getX(), me.getY(), me.getZ()))
- return false;
- }
-
- //if (_selfAnalysis.cannotMoveOnLand && !target.isInsideZone(L2Character.ZONE_WATER))
- // return false;
- }
- // Check if the target is a L2Summon
- if (target instanceof L2Summon)
- {
- L2PcInstance owner = ((L2Summon)target).getOwner();
- if (owner != null)
- {
- // Don't take the aggro if the GM has the access level below or equal to GM_DONT_TAKE_AGGRO
- if (owner.isGM() && (owner.isInvul() || !owner.getAccessLevel().canTakeAggro()))
- return false;
- // Check if player is an ally (comparing mem addr)
- if ("varka".equals(me.getFactionId()) && owner.isAlliedWithVarka())
- return false;
- if ("ketra".equals(me.getFactionId()) && owner.isAlliedWithKetra())
- return false;
- }
- }
- // Check if the actor is a L2GuardInstance
- if (_actor instanceof L2GuardInstance)
- {
- // Check if the L2PcInstance target has karma (=PK)
- if (target instanceof L2PcInstance && ((L2PcInstance) target).getKarma() > 0)
- // Los Check
- return GeoData.getInstance().canSeeTarget(me, target);
- //if (target instanceof L2Summon)
- // return ((L2Summon)target).getKarma() > 0;
- // Check if the L2MonsterInstance target is aggressive
- if (target instanceof L2MonsterInstance && Config.GUARD_ATTACK_AGGRO_MOB)
- return (((L2MonsterInstance) target).isAggressive() && GeoData.getInstance().canSeeTarget(me, target));
- return false;
- }
- else if (_actor instanceof L2FriendlyMobInstance)
- { // the actor is a L2FriendlyMobInstance
- // Check if the target isn't another L2Npc
- if (target instanceof L2Npc)
- return false;
- // Check if the L2PcInstance target has karma (=PK)
- if (target instanceof L2PcInstance && ((L2PcInstance) target).getKarma() > 0)
- return GeoData.getInstance().canSeeTarget(me, target); // Los Check
- else
- return false;
- }
- else
- {
- if(target instanceof L2Attackable)
- {
- if ("none".equals(((L2Attackable)_actor).getEnemyClan()) || "none".equals(((L2Attackable)target).getClan()))
- return false;
-
- if (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)target).getClan()))
- {
- if (_actor.isInsideRadius(target, ((L2Attackable)_actor).getEnemyRange(), false, false))
- {
- return GeoData.getInstance().canSeeTarget(_actor, target);
- }
- else return false;
- }
- if (((L2Attackable)_actor).getIsChaos() > 0 && me.isInsideRadius(target, ((L2Attackable)_actor).getIsChaos(), false, false) )
- {
- if (((L2Attackable)_actor).getFactionId() != null && ((L2Attackable)_actor).getFactionId().equals(((L2Attackable) target).getFactionId()))
- {
- return false;
- }
- // Los Check
- return GeoData.getInstance().canSeeTarget(me, target);
- }
- }
-
- if (target instanceof L2Attackable || target instanceof L2Npc)
- return false;
- // depending on config, do not allow mobs to attack _new_ players in peacezones,
- // unless they are already following those players from outside the peacezone.
- if (!Config.ALT_MOB_AGRO_IN_PEACEZONE && target.isInsideZone(L2Character.ZONE_PEACE))
- return false;
-
- if (me.isChampion() && Config.L2JMOD_CHAMPION_PASSIVE)
- return false;
- // Check if the actor is Aggressive
- return (me.isAggressive() && GeoData.getInstance().canSeeTarget(me, target));
- }
- }
- public void startAITask()
- {
- // If not idle - create an AI task (schedule onEvtThink repeatedly)
- if (_aiTask == null)
- {
- _aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this, 1000, 1000);
- }
- }
- public void stopAITask()
- {
- if (_aiTask != null)
- {
- _aiTask.cancel(false);
- _aiTask = null;
- }
- }
- @Override
- protected void onEvtDead()
- {
- stopAITask();
- super.onEvtDead();
- }
- /**
- * Set the Intention of this L2CharacterAI and create an AI Task executed every 1s (call onEvtThink method) for this L2Attackable.<BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : If actor _knowPlayer isn't EMPTY, AI_INTENTION_IDLE will be change in AI_INTENTION_ACTIVE</B></FONT><BR><BR>
- *
- * @param intention The new Intention to set to the AI
- * @param arg0 The first parameter of the Intention
- * @param arg1 The second parameter of the Intention
- *
- */
- @Override
- synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
- {
- if (intention == AI_INTENTION_IDLE || intention == AI_INTENTION_ACTIVE)
- {
- // Check if actor is not dead
- if (!_actor.isAlikeDead())
- {
- L2Attackable npc = (L2Attackable) _actor;
-
- // If its _knownPlayer isn't empty set the Intention to AI_INTENTION_ACTIVE
- if (!npc.getKnownList().getKnownPlayers().isEmpty())
- intention = AI_INTENTION_ACTIVE;
- else
- {
- if (npc.getSpawn() != null)
- {
- final int range = Config.MAX_DRIFT_RANGE;
- if (!npc.isInsideRadius(npc.getSpawn().getLocx(), npc.getSpawn().getLocy(), npc.getSpawn().getLocz(), range + range, true, false))
- intention = AI_INTENTION_ACTIVE;
- }
- }
- }
-
- if (intention == AI_INTENTION_IDLE)
- {
- // Set the Intention of this L2AttackableAI to AI_INTENTION_IDLE
- super.changeIntention(AI_INTENTION_IDLE, null, null);
-
- // Stop AI task and detach AI from NPC
- if (_aiTask != null)
- {
- _aiTask.cancel(true);
- _aiTask = null;
- }
-
- // Cancel the AI
- _accessor.detachAI();
-
- return;
- }
- }
-
- // Set the Intention of this L2AttackableAI to intention
- super.changeIntention(intention, arg0, arg1);
-
- // If not idle - create an AI task (schedule onEvtThink repeatedly)
- startAITask();
- }
-
- /**
- * Manage the Attack Intention : Stop current Attack (if necessary), Calculate attack timeout, Start a new Attack and Launch Think Event.<BR><BR>
- *
- * @param target The L2Character to attack
- *
- */
- @Override
- protected void onIntentionAttack(L2Character target)
- {
- // Calculate the attack timeout
- _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getGameTicks();
- // self and buffs
-
- if (lastBuffTick+30 < GameTimeController.getGameTicks())
- {
- if(_skillrender.hasBuffSkill())
- for (L2Skill sk : _skillrender._buffskills)
- if (Cast(sk))
- break;
-
- lastBuffTick = GameTimeController.getGameTicks();
- }
-
- // Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event
- super.onIntentionAttack(target);
- }
- /**
- * Manage AI standard thinks of a L2Attackable (called by onEvtThink).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Update every 1s the _globalAggro counter to come close to 0</li>
- * <li>If the actor is Aggressive and can attack, add all autoAttackable L2Character in its Aggro Range to its _aggroList, chose a target and order to attack it</li>
- * <li>If the actor is a L2GuardInstance that can't attack, order to it to return to its home location</li>
- * <li>If the actor is a L2MonsterInstance that can't attack, order to it to random walk (1/100)</li><BR><BR>
- *
- */
- private void thinkActive()
- {
- L2Attackable npc = (L2Attackable) _actor;
-
- // Update every 1s the _globalAggro counter to come close to 0
- if (_globalAggro != 0)
- {
- if (_globalAggro < 0)
- _globalAggro++;
- else
- _globalAggro--;
- }
-
- // Add all autoAttackable L2Character in L2Attackable Aggro Range to its _aggroList with 0 damage and 1 hate
- // A L2Attackable isn't aggressive during 10s after its spawn because _globalAggro is set to -10
- if (_globalAggro >= 0)
- {
- // Get all visible objects inside its Aggro Range
- Collection<L2Object> objs = _actor.getKnownList().getKnownObjects().values();
- //synchronized (npc.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (!(obj instanceof L2Character))
- continue;
- L2Character target = (L2Character) obj;
-
- /*
- * Check to see if this is a festival mob spawn.
- * If it is, then check to see if the aggro trigger
- * is a festival participant...if so, move to attack it.
- */
- if ((_actor instanceof L2FestivalMonsterInstance) && obj instanceof L2PcInstance)
- {
- L2PcInstance targetPlayer = (L2PcInstance) obj;
-
- if (!(targetPlayer.isFestivalParticipant()))
- continue;
- }
-
- // TODO: The AI Script ought to handle aggro behaviors in onSee. Once implemented, aggro behaviors ought
- // to be removed from here. (Fulminus)
- // For each L2Character check if the target is autoattackable
- if (autoAttackCondition(target)) // check aggression
- {
- // Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
- int hating = npc.getHating(target);
-
- // Add the attacker to the L2Attackable _aggroList with 0 damage and 1 hate
- if (hating == 0)
- npc.addDamageHate(target, 0, 0);
- }
- }
- }
-
- // Chose a target from its aggroList
- L2Character hated;
- if (_actor.isConfused())
- hated = getAttackTarget(); // effect handles selection
- else
- hated = npc.getMostHated();
-
- // Order to the L2Attackable to attack the target
- if (hated != null)
- {
- // Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
- int aggro = npc.getHating(hated);
-
- if (aggro + _globalAggro > 0)
- {
- // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
- if (!_actor.isRunning())
- _actor.setRunning();
- // Set the AI Intention to AI_INTENTION_ATTACK
- setIntention(CtrlIntention.AI_INTENTION_ATTACK, hated);
- }
-
- return;
- }
-
- }
-
- // Check if the actor is a L2GuardInstance
- if (_actor instanceof L2GuardInstance)
- {
- // Order to the L2GuardInstance to return to its home location because there's no target to attack
- ((L2GuardInstance) _actor).returnHome();
- }
-
- // If this is a festival monster, then it remains in the same location.
- if (_actor instanceof L2FestivalMonsterInstance)
- return;
-
- // Check if the mob should not return to spawn point
- if (!npc.canReturnToSpawnPoint())
- return;
-
- // Minions following leader
- if (_actor instanceof L2MinionInstance && ((L2MinionInstance) _actor).getLeader() != null)
- {
- int offset;
-
- if (_actor.isRaidMinion())
- offset = 500; // for Raids - need correction
- else
- offset = 200; // for normal minions - need correction :)
-
- if (((L2MinionInstance) _actor).getLeader().isRunning())
- _actor.setRunning();
- else
- _actor.setWalking();
-
- if (_actor.getPlanDistanceSq(((L2MinionInstance) _actor).getLeader()) > offset * offset)
- {
- int x1, y1, z1;
- x1 = ((L2MinionInstance) _actor).getLeader().getX() + Rnd.nextInt((offset - 30) * 2) - (offset - 30);
- y1 = ((L2MinionInstance) _actor).getLeader().getY() + Rnd.nextInt((offset - 30) * 2) - (offset - 30);
- z1 = ((L2MinionInstance) _actor).getLeader().getZ();
- // Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)
- moveTo(x1, y1, z1);
- return;
- }
- else if (Rnd.nextInt(RANDOM_WALK_RATE) == 0)
- {
- if(_skillrender.hasBuffSkill())
- for (L2Skill sk : _skillrender._buffskills)
- if (Cast(sk))
- return;
- }
- }
- // Order to the L2MonsterInstance to random walk (1/100)
- else if (npc.getSpawn() != null && Rnd.nextInt(RANDOM_WALK_RATE) == 0
- && !_actor.isNoRndWalk())
- {
- int x1, y1, z1;
- final int range = Config.MAX_DRIFT_RANGE;
-
- if(_skillrender.hasBuffSkill())
- for (L2Skill sk : _skillrender._buffskills)
- if (Cast(sk))
- return;
-
- // If NPC with random coord in territory
- if (npc.getSpawn().getLocx() == 0 && npc.getSpawn().getLocy() == 0)
- {
- // Calculate a destination point in the spawn area
- int p[] = Territory.getInstance().getRandomPoint(npc.getSpawn().getLocation());
- x1 = p[0];
- y1 = p[1];
- z1 = p[2];
-
- // Calculate the distance between the current position of the L2Character and the target (x,y)
- double distance2 = _actor.getPlanDistanceSq(x1, y1);
-
- if (distance2 > (range + range) * (range + range))
- {
- npc.setisReturningToSpawnPoint(true);
- float delay = (float) Math.sqrt(distance2) / range;
- x1 = _actor.getX() + (int) ((x1 - _actor.getX()) / delay);
- y1 = _actor.getY() + (int) ((y1 - _actor.getY()) / delay);
- }
-
- // If NPC with random fixed coord, don't move (unless needs to return to spawnpoint)
- if (Territory.getInstance().getProcMax(npc.getSpawn().getLocation()) > 0 && !npc.isReturningToSpawnPoint())
- return;
- }
- else
- {
- // If NPC with fixed coord
- x1 = npc.getSpawn().getLocx();
- y1 = npc.getSpawn().getLocy();
- z1 = npc.getSpawn().getLocz();
- if (!_actor.isInsideRadius(x1, y1, z1, range + range, true, false))
- npc.setisReturningToSpawnPoint(true);
- else
- {
- x1 += Rnd.nextInt(range * 2) - range;
- y1 += Rnd.nextInt(range * 2) - range;
- z1 = npc.getZ();
- }
- }
-
- //_log.config("Curent pos ("+getX()+", "+getY()+"), moving to ("+x1+", "+y1+").");
- // Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)
- moveTo(x1, y1, z1);
- }
- }
- /**
- * Manage AI attack thinks of a L2Attackable (called by onEvtThink).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Update the attack timeout if actor is running</li>
- * <li>If target is dead or timeout is expired, stop this attack and set the Intention to AI_INTENTION_ACTIVE</li>
- * <li>Call all L2Object of its Faction inside the Faction Range</li>
- * <li>Chose a target and order to attack it with magic skill or physical attack</li><BR><BR>
- *
- * TODO: Manage casting rules to healer mobs (like Ant Nurses)
- *
- */
- private void thinkAttack()
- {
- if (_attackTimeout < GameTimeController.getGameTicks())
- {
- // Check if the actor is running
- if (_actor.isRunning())
- {
- // Set the actor movement type to walk and send Server->Client packet ChangeMoveType to all others L2PcInstance
- _actor.setWalking();
- // Calculate a new attack timeout
- _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getGameTicks();
- }
- }
-
- if (_actor.isCastingNow())
- return;
- L2Character originalAttackTarget = getAttackTarget();
- // Check if target is dead or if timeout is expired to stop this attack
- if (originalAttackTarget == null || originalAttackTarget.isAlikeDead()
- || _attackTimeout < GameTimeController.getGameTicks())
- {
- // Stop hating this target after the attack timeout or if target is dead
- if (originalAttackTarget != null)
- ((L2Attackable) _actor).stopHating(originalAttackTarget);
- // Set the AI Intention to AI_INTENTION_ACTIVE
- setIntention(AI_INTENTION_ACTIVE);
- _actor.setWalking();
- return;
- }
- // Handle all L2Object of its Faction inside the Faction Range
- if (((L2Npc) _actor).getFactionId() != null)
- {
- String faction_id = ((L2Npc) _actor).getFactionId();
-
- // Go through all L2Object that belong to its faction
- Collection<L2Object> objs = _actor.getKnownList().getKnownObjects().values();
- //synchronized (_actor.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (obj instanceof L2Npc)
- {
- L2Npc npc = (L2Npc) obj;
-
- //Handle SevenSigns mob Factions
- String npcfaction = npc.getFactionId();
- boolean sevenSignFaction = false;
-
- // TODO: Unhardcode this by AI scripts (DrHouse)
- //Catacomb mobs should assist lilim and nephilim other than dungeon
- if ("c_dungeon_clan".equals(faction_id) &&
- ("c_dungeon_lilim".equals(npcfaction) || "c_dungeon_nephi".equals(npcfaction)))
- sevenSignFaction = true;
- //Lilim mobs should assist other Lilim and catacomb mobs
- else if ("c_dungeon_lilim".equals(faction_id) &&
- "c_dungeon_clan".equals(npcfaction))
- sevenSignFaction = true;
- //Nephilim mobs should assist other Nephilim and catacomb mobs
- else if ("c_dungeon_nephi".equals(faction_id) &&
- "c_dungeon_clan".equals(npcfaction))
- sevenSignFaction = true;
-
- if (!faction_id.equals(npc.getFactionId()) && !sevenSignFaction)
- continue;
-
- // Check if the L2Object is inside the Faction Range of
- // the actor
- if (_actor.isInsideRadius(npc, npc.getFactionRange() + npc.getTemplate().collisionRadius, true, false) && npc.getAI() != null)
- {
- if (Math.abs(originalAttackTarget.getZ() - npc.getZ()) < 600 && _actor.getAttackByList().contains(originalAttackTarget)
- && (npc.getAI()._intention == CtrlIntention.AI_INTENTION_IDLE || npc.getAI()._intention == CtrlIntention.AI_INTENTION_ACTIVE) && GeoData.getInstance().canSeeTarget(_actor, npc))
- {
- if ((originalAttackTarget instanceof L2PcInstance) || (originalAttackTarget instanceof L2Summon))
- {
- if (npc.getTemplate().getEventQuests(Quest.QuestEventType.ON_FACTION_CALL) != null)
- {
- L2PcInstance player = (originalAttackTarget instanceof L2PcInstance) ? (L2PcInstance) originalAttackTarget : ((L2Summon) originalAttackTarget).getOwner();
- for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.ON_FACTION_CALL))
- quest.notifyFactionCall(npc, (L2Npc) _actor, player, (originalAttackTarget instanceof L2Summon));
- }
- }
- else if (npc instanceof L2Attackable && getAttackTarget() != null && npc.getAI()._intention != CtrlIntention.AI_INTENTION_ATTACK)
- {
- ((L2Attackable)npc).addDamageHate(getAttackTarget(), 0, ((L2Attackable)_actor).getHating(getAttackTarget()));
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,getAttackTarget());
- }
-
- }
- }
- }
- }
- }
- }
-
- //Return when Attack been disable
- if(_actor.isAttackingDisabled())
- return;
- /*
- if(_actor.getTarget() == null || this.getAttackTarget() == null || this.getAttackTarget().isDead() || ctarget == _actor)
- AggroReconsider();
- */
- //----------------------------------------------------------------
-
- //------------------------------------------------------------------------------
- //Initialize data
- double dist = 0;
- int dist2 = 0;
- int range = 0;
- L2Character MostHate = ((L2Attackable) _actor).getMostHated();
- //L2Character ctarget = (L2Character)_actor.getTarget();
- try
- {
- setAttackTarget(MostHate);
- _actor.setTarget(MostHate);
- dist = Math.sqrt(_actor.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY()));
- dist2= (int)dist;
- range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius;
- if(getAttackTarget().isMoving())
- {
- range = range + 50;
- if(_actor.isMoving())
- range = range + 50;
- }
- }
- catch (NullPointerException e)
- {
- setIntention(AI_INTENTION_ACTIVE);
- return;
- }
- //------------------------------------------------------
- // In case many mobs are trying to hit from same place, move a bit,
- // circling around the target
- if (!_actor.isRooted() && Rnd.nextInt(100) <= 33) // check it once per 3 seconds
- {
- int combinedCollision = _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius;
- int collision = _actor.getTemplate().collisionRadius;
- for (L2Object nearby : _actor.getKnownList().getKnownCharactersInRadius(collision))
- {
- if (nearby instanceof L2Attackable && nearby != getAttackTarget())
- {
- int diffx = Rnd.get(combinedCollision, combinedCollision+40);
- if (Rnd.get(10)<5) diffx = -diffx;
- int diffy = Rnd.get(combinedCollision, combinedCollision+40);
- if (Rnd.get(10)<5) diffy = -diffy;
- moveTo(getAttackTarget().getX() + diffx, getAttackTarget().getY() + diffy, getAttackTarget().getZ());
- return;
- }
- }
- }
- //Dodge if its needed
- if(!_actor.isRooted() && ((L2Attackable)_actor).getCanDodge()>0)
- if (Rnd.get(100) <= ((L2Attackable)_actor).getCanDodge())
- {
- // Micht: kepping this one otherwise we should do 2 sqrt
- double distance2 = _actor.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY());
- if (Math.sqrt(distance2) <= (60+_actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius))
- {
- //Diasable the RND for increasing the performance
- //int chance = 60;
- //if (chance >= Rnd.get(100))
- //{
- int posX = _actor.getX();
- int posY = _actor.getY();
- int posZ = _actor.getZ();
- /*
- if (Rnd.get(1)>0)
- posX=((L2Attackable)_actor).getSpawn().getLocx()+Rnd.get(100);
- else
- posX=((L2Attackable)_actor).getSpawn().getLocx()-Rnd.get(100);
- if (Rnd.get(1)>0)
- posY=((L2Attackable)_actor).getSpawn().getLocy() + Rnd.get(100);
- else
- posY=((L2Attackable)_actor).getSpawn().getLocy()-Rnd.get(100);
- setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX, posY, posZ, 0));
- */
- if (Rnd.get(1)>0)
- posX=posX+Rnd.get(100);
- else
- posX=posX-Rnd.get(100);
- if (Rnd.get(1)>0)
- posY=posY + Rnd.get(100);
- else
- posY=posY - Rnd.get(100);
-
- setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX, posY, posZ, 0));
- return;
- //}
- }
- }
- //------------------------------------------------------------------------------
- // BOSS/Raid Minion Target Reconsider
- if (_actor.isRaid() || _actor.isRaidMinion())
- {
- chaostime++;
- if (_actor instanceof L2RaidBossInstance && !((L2MonsterInstance)_actor).hasMinions())
- {
- if (chaostime > Config.RAID_CHAOS_TIME)
- if (Rnd.get(100) <= 100-(_actor.getCurrentHp()*100/_actor.getMaxHp()))
- {
- AggroReconsider();
- chaostime = 0;
- }
- }
- else if (_actor instanceof L2RaidBossInstance && ((L2MonsterInstance)_actor).hasMinions())
- {
- if (chaostime > Config.RAID_CHAOS_TIME)
- if (Rnd.get(100) <= 100-(_actor.getCurrentHp()*200/_actor.getMaxHp()))
- {
- AggroReconsider();
- chaostime = 0;
- }
- }
- else if(_actor instanceof L2GrandBossInstance)
- {
- if(chaostime > Config.GRAND_CHAOS_TIME)
- if(Rnd.get(100) <= 100-(_actor.getCurrentHp()*300/_actor.getMaxHp()))
- {
- AggroReconsider();
- chaostime = 0;
- }
- }
- else
- {
- if(chaostime > Config.MINION_CHAOS_TIME)
- if(Rnd.get(100)<= 100-(_actor.getCurrentHp()*200/_actor.getMaxHp()))
- {
- AggroReconsider();
- chaostime = 0;
- }
- }
- }
- if(_skillrender.hasSkill())
- {
- //-------------------------------------------------------------------------------
- //Heal Condition
- if(_skillrender.hasHealSkill() && _skillrender._healskills !=null)
- {
- double percentage = _actor.getCurrentHp()/_actor.getMaxHp()*100;
- if(_actor instanceof L2MinionInstance)
- {
- L2Character leader = ((L2MinionInstance)_actor).getLeader();
- if(leader != null && !leader.isDead() && Rnd.get(100) > (leader.getCurrentHp() / leader.getMaxHp() * 100))
- for(L2Skill sk:_skillrender._healskills)
- {
- if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF)
- continue;
- if((sk.getMpConsume()>=_actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.isMagic()&&_actor.isMuted())
- ||(!sk.isMagic()&&_actor.isPhysicalMuted())))
- {
- continue;
- }
- if(!Util.checkIfInRange((sk.getCastRange()+_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius),_actor,leader,false)
- && !isParty(sk) && !_actor.isMovementDisabled())
- {
- moveToPawn(leader,sk.getCastRange() +_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius);
- }
- if(GeoData.getInstance().canSeeTarget(_actor,leader))
- {
- clientStopMoving(null);
- _actor.setTarget(leader);
- clientStopMoving(null);
- _actor.doCast(sk);
- return;
- }
- }
- }
- if(Rnd.get(100) < (100-percentage)/3)
- for(L2Skill sk:_skillrender._healskills)
- {
- if((sk.getMpConsume() >= _actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.isMagic() && _actor.isMuted()))
- ||(!sk.isMagic() && _actor.isPhysicalMuted()))
- {
- continue;
- }
- clientStopMoving(null);
- _actor.setTarget(_actor);
- _actor.doCast(sk);
- return;
- }
- for(L2Skill sk:_skillrender._healskills)
- {
- if((sk.getMpConsume() >= _actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.isMagic() && _actor.isMuted()))
- ||(!sk.isMagic() && _actor.isPhysicalMuted()))
- {
- continue;
- }
- if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_ONE)
- for(L2Character obj: _actor.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + _actor.getTemplate().collisionRadius))
- {
- if(!(obj instanceof L2Attackable) || obj.isDead())
- continue;
- L2Attackable targets = ((L2Attackable)obj);
- if(((L2Attackable)_actor).getFactionId() != targets.getFactionId() && ((L2Attackable)_actor).getFactionId()!=null)
- continue;
- percentage = targets.getCurrentHp()/targets.getMaxHp()*100;
- if(Rnd.get(100)< (100-percentage)/10)
- {
- if(GeoData.getInstance().canSeeTarget(_actor,targets))
- {
- clientStopMoving(null);
- _actor.setTarget(obj);
- _actor.doCast(sk);
- return;
- }
- }
- }
- if(isParty(sk))
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return;
- }
- }
- }
- //-------------------------------------------------------------------------------
- //Res Skill Condition
- if(_skillrender.hasResSkill())
- {
- if(_actor instanceof L2MinionInstance)
- {
- L2Character leader = ((L2MinionInstance)_actor).getLeader();
- if(leader != null && leader.isDead())
- for(L2Skill sk:_skillrender._resskills)
- {
- if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF)
- continue;
- if((sk.getMpConsume() >= _actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.isMagic() && _actor.isMuted())
- ||(!sk.isMagic() && _actor.isPhysicalMuted())))
- {
- continue;
- }
- if(!Util.checkIfInRange((sk.getCastRange()+_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius),_actor,leader,false)
- && !isParty(sk) && !_actor.isRooted())
- {
- moveToPawn(leader,sk.getCastRange()
- +_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius);
- }
- if(GeoData.getInstance().canSeeTarget(_actor,leader))
- {
- clientStopMoving(null);
- _actor.setTarget(((L2MinionInstance)_actor).getLeader());
- _actor.doCast(sk);
- return;
- }
- }
- }
- for(L2Skill sk:_skillrender._resskills)
- {
- if((sk.getMpConsume() >= _actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.isMagic() && _actor.isMuted()))
- ||(!sk.isMagic() && _actor.isPhysicalMuted()))
- {
- continue;
- }
- if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_ONE)
- for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getCastRange()+_actor.getTemplate().collisionRadius))
- {
- if(!(obj instanceof L2Attackable) || !obj.isDead())
- continue;
- L2Attackable targets = ((L2Attackable)obj);
- if(((L2Attackable)_actor).getFactionId() != targets.getFactionId() && ((L2Attackable)_actor).getFactionId()!=null)
- continue;
- if(Rnd.get(100) < 10)
- {
- if(GeoData.getInstance().canSeeTarget(_actor,targets))
- {
- clientStopMoving(null);
- _actor.setTarget(obj);
- _actor.doCast(sk);
- return;
- }
- }
- }
- if(isParty(sk))
- {
- clientStopMoving(null);
- L2Object target = getAttackTarget();
- _actor.setTarget(_actor);
- _actor.doCast(sk);
- _actor.setTarget(target);
- return;
- }
- }
- }
- }
- //-------------------------------------------------------------------------------
- //Immobilize Condition
- if((_actor.isRooted() && (dist > range || getAttackTarget().isMoving()))
- ||(dist > range && getAttackTarget().isMoving()))
- {
- MovementDisable();
- return;
- }
- setTimepass(0);
- //--------------------------------------------------------------------------------
- //Skill Use
- if(_skillrender.hasSkill())
- {
- if(Rnd.get(100)<=((L2Npc)_actor).getSkillChance())
- {
- L2Skill skills = _skillrender._generalskills.get(Rnd.nextInt(_skillrender._generalskills.size()));
- if (Cast(skills))
- return;
- for(L2Skill sk:_skillrender._generalskills)
- if (Cast(sk))
- return;
- }
-
- //--------------------------------------------------------------------------------
- //Long/Short Range skill Usage
- if (((L2Npc)_actor).hasLSkill() || ((L2Npc)_actor).hasSSkill())
- {
- if (((L2Npc)_actor).hasSSkill() && dist2 <= 150 && Rnd.get(100) <= ((L2Npc)_actor).getSSkillChance())
- {
- SSkillRender();
- if (_skillrender._Srangeskills != null)
- for(L2Skill sk:_skillrender._Srangeskills)
- if (Cast(sk))
- return;
- }
- if (((L2Npc)_actor).hasLSkill() && dist2 >= 300 && Rnd.get(100) <= ((L2Npc)_actor).getSSkillChance())
- {
- LSkillRender();
- if(_skillrender._Lrangeskills!=null)
- for(L2Skill sk:_skillrender._Lrangeskills)
- if (Cast(sk))
- return;
- }
-
- }
- }
-
- //--------------------------------------------------------------------------------
- // Starts Melee or Primary Skill
- if(dist2>range || !GeoData.getInstance().canSeeTarget(_actor, getAttackTarget()))
- {
- if (_actor.isRooted())
- {
- TargetReconsider();
- return;
- }
- else
- {
- if(getAttackTarget().isMoving())
- range -= 100;
- if(range < 5)
- range = 5;
- moveToPawn(getAttackTarget(), range);
- return;
- }
- }
- else
- {
- Melee(((L2Npc)_actor).getPrimaryAttack());
- }
-
- }
-
- private void Melee(int type)
- {
- if(type!=0)
- {
- switch(type)
- {
- case -1:
- {
- if(_skillrender._generalskills != null)
- for(L2Skill sk : _skillrender._generalskills)
- if (Cast(sk))
- return;
- break;
- }
- case 1:
- {
- if(_skillrender.hasAtkSkill())
- for(L2Skill sk : _skillrender._atkskills)
- if (Cast(sk))
- return;
- break;
- }
- default:
- {
- if(_skillrender._generalskills != null)
- for(L2Skill sk : _skillrender._generalskills)
- if(sk.getId() == ((L2Npc)_actor).getPrimaryAttack())
- if (Cast(sk))
- return;
- }
- break;
- }
- }
- _accessor.doAttack(getAttackTarget());
- }
- private boolean Cast(L2Skill sk)
- {
- if (sk == null)
- return false;
- if (sk.getMpConsume() >= _actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId())
- || (sk.isMagic() && _actor.isMuted()) || (!sk.isMagic() && _actor.isPhysicalMuted()))
- return false;
- if(getAttackTarget() == null)
- if(((L2Attackable)_actor).getMostHated() != null)
- setAttackTarget(((L2Attackable)_actor).getMostHated());
- if(getAttackTarget() == null)
- return false;
- double dist = Math.sqrt(_actor.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY()));
- double dist2= dist + getAttackTarget().getTemplate().collisionRadius;
- double range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius;
- double srange = sk.getCastRange() + _actor.getTemplate().collisionRadius;
- if(getAttackTarget().isMoving())
- dist2 = dist2 - 400;
- switch(sk.getSkillType())
- {
-
- case BUFF:
- case REFLECT:
- {
- if (_actor.getFirstEffect(sk) == null)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- _actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return true;
- }
- //----------------------------------------
- //If actor already have buff, start looking at others same faction mob to cast
- if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF)
- return false;
- if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_ONE)
- {
- L2Character target = EffectTargetReconsider(sk,true);
- if (target != null)
- {
- clientStopMoving(null);
- L2Object targets = getAttackTarget();
- _actor.setTarget(target);
- _actor.doCast(sk);
- _actor.setTarget(targets);
- return true;
- }
- }
- if(canParty(sk))
- {
- clientStopMoving(null);
- L2Object targets = getAttackTarget();
- _actor.setTarget(_actor);
- _actor.doCast(sk);
- _actor.setTarget(targets);
- return true;
- }
- break;
- }
- case HEAL:
- case HOT:
- case HEAL_PERCENT:
- case HEAL_STATIC:
- case BALANCE_LIFE:
- {
- double percentage = _actor.getCurrentHp()/_actor.getMaxHp()*100;
- if(_actor instanceof L2MinionInstance && sk.getTargetType() != L2Skill.SkillTargetType.TARGET_SELF)
- {
- L2Character leader = ((L2MinionInstance)_actor).getLeader();
- if(leader != null && !leader.isDead() && Rnd.get(100) > (leader.getCurrentHp()/leader.getMaxHp()*100))
- {
- if(!Util.checkIfInRange((sk.getCastRange() + _actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius),_actor,leader,false)
- && !isParty(sk) && !_actor.isRooted())
- {
- moveToPawn(leader,sk.getCastRange() +_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius);
- }
- if(GeoData.getInstance().canSeeTarget(_actor,leader))
- {
- clientStopMoving(null);
- _actor.setTarget(leader);
- _actor.doCast(sk);
- return true;
- }
- }
- }
- if(Rnd.get(100) < (100-percentage)/3)
- {
- clientStopMoving(null);
- _actor.setTarget(_actor);
- _actor.doCast(sk);
- return true;
- }
- if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_ONE)
- for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + _actor.getTemplate().collisionRadius))
- {
- if(!(obj instanceof L2Attackable) || obj.isDead())
- continue;
- L2Attackable targets = ((L2Attackable)obj);
- if(((L2Attackable)_actor).getFactionId() != targets.getFactionId()&&((L2Attackable)_actor).getFactionId() != null)
- continue;
- percentage = targets.getCurrentHp()/targets.getMaxHp()*100;
- if(Rnd.get(100)< (100-percentage)/10)
- {
- if(GeoData.getInstance().canSeeTarget(_actor,targets))
- {
- clientStopMoving(null);
- _actor.setTarget(obj);
- _actor.doCast(sk);
- return true;
- }
- }
- }
- if(isParty(sk))
- {
- for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getSkillRadius() + _actor.getTemplate().collisionRadius))
- {
- if(!(obj instanceof L2Attackable))
- {
- continue;
- }
- L2Npc targets = ((L2Npc)obj);
- L2Npc actors = ((L2Npc)_actor);
- if(actors.getFactionId() != null && targets.getFactionId().equals(actors.getFactionId()))
- {
- if(obj.getCurrentHp() < obj.getMaxHp() && Rnd.get(100) <= 20)
- {
- clientStopMoving(null);
- _actor.setTarget(_actor);
- _actor.doCast(sk);
- return true;
- }
- }
- }
- }
- break;
- }
- case RESURRECT:
- {
- if(!isParty(sk))
- {
- if(_actor instanceof L2MinionInstance && sk.getTargetType() != L2Skill.SkillTargetType.TARGET_SELF)
- {
- L2Character leader = ((L2MinionInstance)_actor).getLeader();
- if(leader != null && leader.isDead())
- if(!Util.checkIfInRange((sk.getCastRange() + _actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius),_actor,leader,false)
- && !isParty(sk) && !_actor.isRooted())
- {
- moveToPawn(leader,sk.getCastRange() +_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius);
- }
- if(GeoData.getInstance().canSeeTarget(_actor,leader))
- {
- clientStopMoving(null);
- _actor.setTarget(((L2MinionInstance)_actor).getLeader());
- _actor.doCast(sk);
- return true;
- }
- }
- for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getCastRange()+_actor.getTemplate().collisionRadius))
- {
- if(!(obj instanceof L2Attackable) || !obj.isDead())
- continue;
- L2Attackable targets = ((L2Attackable)obj);
- if(((L2Attackable)_actor).getFactionId()!= targets.getFactionId() && ((L2Attackable)_actor).getFactionId()!=null)
- continue;
- if(Rnd.get(100)< 10)
- {
- if(GeoData.getInstance().canSeeTarget(_actor,targets))
- {
- clientStopMoving(null);
- _actor.setTarget(obj);
- _actor.doCast(sk);
- return true;
- }
- }
- }
- }
- else if(isParty(sk))
- {
- for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getSkillRadius()+_actor.getTemplate().collisionRadius))
- {
- if(!(obj instanceof L2Attackable))
- {
- continue;
- }
- L2Npc targets = ((L2Npc)obj);
- L2Npc actors = ((L2Npc)_actor);
- if(actors.getFactionId() != null && actors.getFactionId().equals(targets.getFactionId()))
- {
- if(obj.getCurrentHp()<obj.getMaxHp() && Rnd.get(100)<=20)
- {
- clientStopMoving(null);
- _actor.setTarget(_actor);
- _actor.doCast(sk);
- return true;
- }
- }
- }
- }
- break;
- }
- case DEBUFF:
- case WEAKNESS:
- case POISON:
- case DOT:
- case MDOT:
- case BLEED:
- {
- if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())
- && !canAOE(sk) && !getAttackTarget().isDead() && dist2<=srange)
- {
- if (getAttackTarget().getFirstEffect(sk) == null)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- else if(canAOE(sk))
- {
- if(sk.getTargetType() == SkillTargetType.TARGET_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return true;
- }
- if((sk.getTargetType() == SkillTargetType.TARGET_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE)
- && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- else if(sk.getTargetType() == SkillTargetType.TARGET_ONE)
- {
- L2Character target = EffectTargetReconsider(sk,false);
- if (target != null)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- break;
- }
- case SLEEP:
- {
- if(sk.getTargetType() == SkillTargetType.TARGET_ONE)
- {
-
- if(getAttackTarget() != null && !getAttackTarget().isDead() && dist2<=srange)
- {
-
-
- if(dist2>range || getAttackTarget().isMoving())
- {
- if (getAttackTarget().getFirstEffect(sk) == null)
- {
- clientStopMoving(null);
- //_actor.setTarget(getAttackTarget());
- _actor.doCast(sk);
- return true;
- }
- }
- }
- L2Character target = EffectTargetReconsider(sk,false);
- if (target != null)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- else if(canAOE(sk))
- {
- if(sk.getTargetType() == SkillTargetType.TARGET_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return true;
- }
- if((sk.getTargetType() == SkillTargetType.TARGET_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE)
- && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- break;
- }
- case ROOT:
- case STUN:
- case PARALYZE:
- {
- if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !canAOE(sk) && dist2<=srange)
- {
- if (getAttackTarget().getFirstEffect(sk) == null)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- else if(canAOE(sk))
- {
- if(sk.getTargetType() == SkillTargetType.TARGET_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return true;
- }
- else if((sk.getTargetType() == SkillTargetType.TARGET_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE)
- && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- else if(sk.getTargetType() == SkillTargetType.TARGET_ONE)
- {
- L2Character target = EffectTargetReconsider(sk,false);
- if (target != null)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- break;
- }
- case MUTE:
- case FEAR:
- {
- if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !canAOE(sk) && dist2<=srange)
- {
- if (getAttackTarget().getFirstEffect(sk) == null)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- else if(canAOE(sk))
- {
- if(sk.getTargetType() == SkillTargetType.TARGET_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return true;
- }
- if((sk.getTargetType() == SkillTargetType.TARGET_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE)
- && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- else if(sk.getTargetType() == SkillTargetType.TARGET_ONE)
- {
- L2Character target = EffectTargetReconsider(sk,false);
- if (target != null)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- break;
- }
- case CANCEL:
- case NEGATE:
- {
- if(sk.getTargetType() == SkillTargetType.TARGET_ONE)
- {
- if(getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null
- && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())
- && !getAttackTarget().isDead()
- && dist2<=srange)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return true;
- }
- L2Character target = EffectTargetReconsider(sk,false);
- if (target != null)
- {
- clientStopMoving(null);
- L2Object targets = getAttackTarget();
- _actor.setTarget(target);
- _actor.doCast(sk);
- _actor.setTarget(targets);
- return true;
- }
- }
- else if(canAOE(sk))
- {
- if((sk.getTargetType() == SkillTargetType.TARGET_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA)
- && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()))
-
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return true;
- }
- else if((sk.getTargetType() == SkillTargetType.TARGET_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA
- || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE)
- && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- }
- break;
- }
- case PDAM:
- case MDAM:
- case BLOW:
- case DRAIN:
- case CHARGEDAM:
- case DEATHLINK:
- case CPDAM:
- case MANADAM:
- {
- if(!canAura(sk))
- {
- if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- else
- {
- L2Character target = SkillTargetReconsider(sk);
- if (target != null)
- {
- clientStopMoving(null);
- L2Object targets = getAttackTarget();
- _actor.setTarget(target);
- _actor.doCast(sk);
- _actor.setTarget(targets);
- return true;
- }
- }
- }
- else
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- break;
- }
- default :
- {
- if(!canAura(sk))
- {
-
- if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange)
- {
- clientStopMoving(null);
- _actor.doCast(sk);
- return true;
- }
- else
- {
- L2Character target = SkillTargetReconsider(sk);
- if (target != null)
- {
- clientStopMoving(null);
- L2Object targets = getAttackTarget();
- _actor.setTarget(target);
- _actor.doCast(sk);
- _actor.setTarget(targets);
- return true;
- }
- }
- }
- else
- {
- clientStopMoving(null);
- //L2Object targets = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(targets);
- return true;
- }
-
- }
- break;
- }
-
- return false;
- }
-
- /**
- * This AI task will start when ACTOR cannot move and attack range larger than distance
- */
- private void MovementDisable()
- {
-
- double dist = 0;
- double dist2 = 0;
- int range = 0;
- try
- {
- if(_actor.getTarget() == null)
- _actor.setTarget(getAttackTarget());
- dist = Math.sqrt(_actor.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY()));
- dist2= dist;
- range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius;
- if(getAttackTarget().isMoving())
- {
- dist = dist -30;
- if(_actor.isMoving())
- dist = dist -50;
- }
- }
- catch (NullPointerException e)
- {
- setIntention(AI_INTENTION_ACTIVE);
- return;
- }
-
- //Check if activeChar has any skill
- if(_skillrender.hasSkill())
- {
- //-------------------------------------------------------------
- //Try to stop the target or disable the target as priority
- if(_skillrender.hasImmobiliseSkill())
- {
- for(L2Skill sk : _skillrender._immobiliseskills)
- {
- if(sk.getMpConsume() >= _actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- || (sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk))
- || (sk.isMagic()&&_actor.isMuted())
- || (!sk.isMagic()&&_actor.isPhysicalMuted()))
- {
- continue;
- }
- if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()))
- continue;
- if (getAttackTarget().getFirstEffect(sk) == null)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return;
- }
- }
- }
- //-------------------------------------------------------------
- //Same as Above, but with Mute/FEAR etc....
- if(_skillrender.hasCOTSkill())
- {
- for(L2Skill sk:_skillrender._cotskills)
- {
- if(sk.getMpConsume()>=_actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk))
- ||(sk.isMagic()&&_actor.isMuted())
- ||(!sk.isMagic()&&_actor.isPhysicalMuted()))
- {
- continue;
- }
- if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()))
- continue;
- if (getAttackTarget().getFirstEffect(sk) == null)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return;
- }
- }
- }
- //-------------------------------------------------------------
- if(_skillrender.hasDebuffSkill()&&Rnd.get(10)<=2)
- {
- for(L2Skill sk:_skillrender._debuffskills)
- {
- if(sk.getMpConsume()>=_actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk))
- ||(sk.isMagic()&&_actor.isMuted())
- ||(!sk.isMagic()&&_actor.isPhysicalMuted()))
- {
- continue;
- }
- if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()))
- continue;
- if (getAttackTarget().getFirstEffect(sk) == null)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return;
- }
- }
- }
- //-------------------------------------------------------------
- //Some side effect skill like CANCEL or NEGATE
- if(_skillrender.hasNegativeSkill() && Rnd.get(10) == 1)
- {
- for(L2Skill sk : _skillrender._negativeskills)
- {
- if(sk.getMpConsume() >= _actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.getCastRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk))
- ||(sk.isMagic()&&_actor.isMuted())
- ||(!sk.isMagic()&&_actor.isPhysicalMuted()))
- {
- continue;
- }
- if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()))
- continue;
- if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null)
- {
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return;
- }
- }
- }
- //-------------------------------------------------------------
- //Start ATK SKILL when nothing can be done
- if(_skillrender.hasAtkSkill())
- {
- for(L2Skill sk:_skillrender._atkskills)
- {
- if(sk.getMpConsume()>=_actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk))
- ||(sk.isMagic()&&_actor.isMuted())
- ||(!sk.isMagic()&&_actor.isPhysicalMuted()))
- {
- continue;
- }
- if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()))
- continue;
- clientStopMoving(null);
- //L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return;
- }
- }
- //-------------------------------------------------------------
- //if there is no ATK skill to use, then try Universal skill
- /*
- if(_skillrender.hasUniversalSkill())
- {
- for(L2Skill sk:_skillrender._universalskills)
- {
- if(sk.getMpConsume()>=_actor.getCurrentMp()
- || _actor.isSkillDisabled(sk.getId())
- ||(sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk))
- ||(sk.isMagic()&&_actor.isMuted())
- ||(!sk.isMagic()&&_actor.isPhysicalMuted()))
- {
- continue;
- }
- if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()))
- continue;
- clientStopMoving(null);
- L2Object target = getAttackTarget();
- //_actor.setTarget(_actor);
- _actor.doCast(sk);
- //_actor.setTarget(target);
- return;
- }
- }
- */
- }
- //timepass = timepass + 1;
- if (_actor.isRooted())
- {
- //timepass = 0;
- TargetReconsider();
- return;
- }
- //else if(timepass>=5)
- //{
- // timepass = 0;
- // AggroReconsider();
- // return;
- //}
-
- if(dist>range || !GeoData.getInstance().canSeeTarget(_actor, getAttackTarget()))
- {
- if(getAttackTarget().isMoving())
- range -=100;if(range<5)range=5;
- moveToPawn(getAttackTarget(), range);
- return;
-
- }
- Melee(((L2Npc)_actor).getPrimaryAttack());
- return;
- }
- private L2Character EffectTargetReconsider(L2Skill sk, boolean positive)
- {
- if (sk == null)
- return null;
- if(sk.getSkillType() != L2SkillType.NEGATE || sk.getSkillType() != L2SkillType.CANCEL )
- {
- if(!positive)
- {
- double dist = 0;
- double dist2 = 0;
- int range = 0;
- L2Attackable actor = (L2Attackable)_actor;
-
- if(actor.getAttackByList() != null)
- for(L2Character obj: actor.getAttackByList())
- {
- if(obj == null || obj.isDead() || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj == getAttackTarget())
- continue;
- try
- {
- _actor.setTarget(getAttackTarget());
- dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY()));
- dist2= dist;
- range = sk.getCastRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius;
- if(obj.isMoving())
- dist2 = dist2 - 70;
- }
- catch (NullPointerException e)
- {
- continue;
- }
- if(dist2<=range)
- {
- if (getAttackTarget().getFirstEffect(sk) == null)
- return obj;
- }
- }
-
- //----------------------------------------------------------------------
- //If there is nearby Target with aggro, start going on random target that is attackable
- for (L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(range))
- {
- if(obj.isDead() || obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj))
- continue;
- try
- {
- _actor.setTarget(getAttackTarget());
- dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY()));
- dist2= dist;
- range = sk.getCastRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius;
- if(obj.isMoving())
- dist2 = dist2 - 70;
- }
- catch (NullPointerException e)
- {
- continue;
- }
- if(obj instanceof L2Attackable)
- {
- if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan()))
- {
- if(dist2<=range)
- {
- if (getAttackTarget().getFirstEffect(sk) == null)
- return obj;
- }
- }
- }
- if(obj instanceof L2PcInstance || obj instanceof L2Summon)
- {
- if(dist2<=range)
- {
- if (getAttackTarget().getFirstEffect(sk) == null)
- return obj;
- }
- }
- }
- }
- else if (positive)
- {
- double dist = 0;
- double dist2 = 0;
- int range = 0;
- for(L2Character obj: _actor.getKnownList().getKnownCharactersInRadius(range))
- {
- if(!(obj instanceof L2Attackable) || obj.isDead() || obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj))
- continue;
-
- L2Attackable targets = ((L2Attackable)obj);
- if(((L2Attackable)_actor).getFactionId()!= targets.getFactionId() && ((L2Attackable)_actor).getFactionId()!=null)
- continue;
-
- try
- {
- _actor.setTarget(getAttackTarget());
- dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY()));
- dist2= dist;
- range = sk.getCastRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius;
- if(obj.isMoving())
- dist2 = dist2 - 70;
- }
- catch (NullPointerException e)
- {
- continue;
- }
- if(dist2<=range)
- {
- if (obj.getFirstEffect(sk) == null)
- return obj;
- }
- }
- }
- return null;
- }
- else
- {
- double dist = 0;
- double dist2 = 0;
- int range = 0;
- range = sk.getCastRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius;
- for (L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(range))
- {
- if(obj == null || obj.isDead() || !GeoData.getInstance().canSeeTarget(_actor,obj))
- continue;
- try
- {
- _actor.setTarget(getAttackTarget());
- dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY()));
- dist2= dist;
- range = sk.getCastRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius;
- if(obj.isMoving())
- dist2 = dist2 - 70;
- }
- catch (NullPointerException e)
- {
- continue;
- }
- if(obj instanceof L2Attackable)
- {
- if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan()))
- {
- if(dist2<=range)
- {
- if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null)
- return obj;
- }
- }
- }
- if(obj instanceof L2PcInstance || obj instanceof L2Summon)
- {
- if(dist2<=range)
- {
- if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null)
- return obj;
- }
- }
- }
- return null;
- }
- }
- private L2Character SkillTargetReconsider(L2Skill sk)
- {
- double dist = 0;
- double dist2 = 0;
- int range = 0;
- L2Attackable actor = (L2Attackable)_actor;
- if(actor.getHateList()!=null)
- for(L2Character obj: actor.getHateList())
- {
- if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead())
- continue;
- try
- {
- _actor.setTarget(getAttackTarget());
- dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY()));
- dist2= dist;
- range = sk.getCastRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius;
- //if(obj.isMoving())
- // dist2 = dist2 - 40;
- }
- catch (NullPointerException e)
- {
- continue;
- }
- if(dist2<=range)
- {
- return obj;
- }
- }
-
- if(!(_actor instanceof L2GuardInstance))
- {
- Collection<L2Object> objs = _actor.getKnownList().getKnownObjects().values();
- for (L2Object target : objs)
- {
- try
- {
- _actor.setTarget(getAttackTarget());
- dist = Math.sqrt(_actor.getPlanDistanceSq(target.getX(), target.getY()));
- dist2= dist;
- range = sk.getCastRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius;
- //if(obj.isMoving())
- // dist2 = dist2 - 40;
- }
- catch (NullPointerException e)
- {
- continue;
- }
- L2Character obj = null;
- if (target instanceof L2Character)
- obj = (L2Character)target;
- if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || dist2 > range)
- continue;
- if(obj instanceof L2PcInstance)
- {
- return obj;
-
- }
- if(obj instanceof L2Attackable)
- {
- if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan()))
- {
- return obj;
- }
- if (((L2Attackable)_actor).getIsChaos() != 0)
- {
- if(((L2Attackable)obj).getFactionId() != null && ((L2Attackable)obj).getFactionId().equals(((L2Attackable)_actor).getFactionId()))
- continue;
- else
- return obj;
- }
- }
- if(obj instanceof L2Summon)
- {
- return obj;
- }
-
- }
- }
- return null;
- }
- private void TargetReconsider()
- {
- double dist = 0;
- double dist2 = 0;
- int range = 0;
- L2Attackable actor = (L2Attackable)_actor;
- L2Character MostHate = ((L2Attackable) _actor).getMostHated();
- if(actor.getHateList()!=null)
- for(L2Character obj : actor.getHateList())
- {
- if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead() || obj!= MostHate || obj == _actor)
- continue;
- try
- {
- dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY()));
- dist2= dist;
- range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius;
- if(obj.isMoving())
- dist2 = dist2 - 70;
- }
- catch (NullPointerException e)
- {
- continue;
- }
-
- if(dist2<=range)
- {
- if(MostHate!=null)
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- setAttackTarget(obj);
- return;
- }
- }
- if(!(_actor instanceof L2GuardInstance))
- {
- Collection<L2Object> objs = _actor.getKnownList().getKnownObjects().values();
- for (L2Object target : objs)
- {
- L2Character obj = null;
- if (target instanceof L2Character)
- obj = (L2Character)target;
-
- if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead() || obj!= MostHate || obj == _actor || obj == getAttackTarget())
- continue;
- if(obj instanceof L2PcInstance)
- {
- if(MostHate != null)
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- setAttackTarget(obj);
-
- }
- else if(obj instanceof L2Attackable)
- {
- if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan()))
- {
- actor.addDamageHate(obj,0,actor.getHating(MostHate));
- _actor.setTarget(obj);
- }
- if (((L2Attackable)_actor).getIsChaos() != 0)
- {
- if(((L2Attackable)obj).getFactionId() != null && ((L2Attackable)obj).getFactionId().equals(((L2Attackable)_actor).getFactionId()))
- continue;
- else
- {
- if(MostHate != null)
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- setAttackTarget(obj);
- }
- }
- }
- else if(obj instanceof L2Summon)
- {
- if(MostHate != null)
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- setAttackTarget(obj);
- }
- }
- }
- }
-
-
- @SuppressWarnings("null")
- private void AggroReconsider()
- {
- L2Attackable actor = (L2Attackable)_actor;
- L2Character MostHate = ((L2Attackable) _actor).getMostHated();
-
- if(actor.getHateList() != null)
- {
- int rand = Rnd.get(actor.getHateList().size());
- int count = 0;
- for(L2Character obj: actor.getHateList())
- {
- if(count < rand)
- {
- count++;
- continue;
- }
-
- if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead()|| obj == getAttackTarget() || obj == actor)
- continue;
-
- try
- {
- _actor.setTarget(getAttackTarget());
-
- }
- catch (NullPointerException e)
- {
- continue;
- }
- if(MostHate!=null)
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- setAttackTarget(obj);
- return;
-
- }
- }
- if(!(_actor instanceof L2GuardInstance))
- {
- Collection<L2Object> objs = _actor.getKnownList().getKnownObjects().values();
- for (L2Object target : objs)
- {
- L2Character obj = null;
- if(target instanceof L2Character)
- obj = (L2Character)target;
- else
- continue;
- if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead() || obj != MostHate || obj == _actor)
- continue;
- if(obj instanceof L2PcInstance)
- {
- if(MostHate!=null || !MostHate.isDead())
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- setAttackTarget(obj);
-
- }
- else if(obj instanceof L2Attackable)
- {
- if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan()))
- {
- if(MostHate != null)
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- }
- if (((L2Attackable)_actor).getIsChaos() != 0)
- {
- if(((L2Attackable)obj).getFactionId() != null && ((L2Attackable)obj).getFactionId().equals(((L2Attackable)_actor).getFactionId()))
- continue;
- else
- {
- if(MostHate != null)
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- setAttackTarget(obj);
- }
- }
- }
- else if(obj instanceof L2Summon)
- {
- if(MostHate != null)
- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
- else
- actor.addDamageHate(obj,2000,2000);
- _actor.setTarget(obj);
- setAttackTarget(obj);
- }
- }
- }
- }
-
- private void LSkillRender()
- {
- if(_skillrender._Lrangeskills == null)
- _skillrender._Lrangeskills = ((L2Npc)_actor).getLrangeSkill();
- }
- private void SSkillRender()
- {
- if(_skillrender._Srangeskills == null)
- _skillrender._Srangeskills = ((L2Npc)_actor).getSrangeSkill();
- }
- /**
- * Manage AI thinking actions of a L2Attackable.<BR><BR>
- */
- @Override
- protected void onEvtThink()
- {
- // Check if the actor can't use skills and if a thinking action isn't already in progress
- if (_thinking || _actor.isAllSkillsDisabled()) return;
- // Start thinking action
- _thinking = true;
- try
- {
- // Manage AI thinks of a L2Attackable
- if (getIntention() == AI_INTENTION_ACTIVE) thinkActive();
- else if (getIntention() == AI_INTENTION_ATTACK) thinkAttack();
- }
- finally
- {
- // Stop thinking action
- _thinking = false;
- }
- }
- /**
- * Launch actions corresponding to the Event Attacked.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Init the attack : Calculate the attack timeout, Set the _globalAggro to 0, Add the attacker to the actor _aggroList</li>
- * <li>Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance</li>
- * <li>Set the Intention to AI_INTENTION_ATTACK</li><BR><BR>
- *
- * @param attacker The L2Character that attacks the actor
- *
- */
- @Override
- protected void onEvtAttacked(L2Character attacker)
- {
- //if (_actor instanceof L2ChestInstance && !((L2ChestInstance)_actor).isInteracted())
- //{
- //((L2ChestInstance)_actor).deleteMe();
- //((L2ChestInstance)_actor).getSpawn().startRespawn();
- //return;
- //}
- // Calculate the attack timeout
- _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getGameTicks();
- // Set the _globalAggro to 0 to permit attack even just after spawn
- if (_globalAggro < 0) _globalAggro = 0;
- // Add the attacker to the _aggroList of the actor
- ((L2Attackable) _actor).addDamageHate(attacker, 0, 1);
- // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
- if (!_actor.isRunning()) _actor.setRunning();
- // Set the Intention to AI_INTENTION_ATTACK
- if (getIntention() != AI_INTENTION_ATTACK)
- {
- setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker);
- }
- else if (((L2Attackable) _actor).getMostHated() != getAttackTarget())
- {
- setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker);
- }
- super.onEvtAttacked(attacker);
- }
- /**
- * Launch actions corresponding to the Event Aggression.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Add the target to the actor _aggroList or update hate if already present </li>
- * <li>Set the actor Intention to AI_INTENTION_ATTACK (if actor is L2GuardInstance check if it isn't too far from its home location)</li><BR><BR>
- *
- * @param attacker The L2Character that attacks
- * @param aggro The value of hate to add to the actor against the target
- *
- */
- @Override
- protected void onEvtAggression(L2Character target, int aggro)
- {
- L2Attackable me = (L2Attackable) _actor;
- if (target != null)
- {
- // Add the target to the actor _aggroList or update hate if already present
- me.addDamageHate(target, 0, aggro);
- // Set the actor AI Intention to AI_INTENTION_ATTACK
- if (getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
- {
- // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
- if (!_actor.isRunning()) _actor.setRunning();
- setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
- }
- }
- }
- @Override
- protected void onIntentionActive()
- {
- // Cancel attack timeout
- _attackTimeout = Integer.MAX_VALUE;
- super.onIntentionActive();
- }
- public void setGlobalAggro(int value)
- {
- _globalAggro = value;
- }
- /**
- * @param clan The clan to set.
- */
- public void setClan(String CL)
- {
- this.clan = CL;
- }
- /**
- * @return Returns the clan.
- */
- public String getClan()
- {
- return clan;
- }
- /**
- * @param enemyClan The enemyClan to set.
- */
- public void setEnemyClan(String EC)
- {
- this.enemyClan = EC;
- }
- /**
- * @return Returns the enemyClan.
- */
- public String getEnemyClan()
- {
- return enemyClan;
- }
- /**
- * @param timepass The timepass to set.
- */
- public void setTimepass(int TP)
- {
- this.timepass = TP;
- }
- /**
- * @return Returns the timepass.
- */
- public int getTimepass()
- {
- return timepass;
- }
- }
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