/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.ai; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK; import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE; import java.util.Collection; import java.util.concurrent.Future; import com.l2jserver.Config; import com.l2jserver.gameserver.GameTimeController; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.Territory; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.datatables.NpcTable; import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager; import com.l2jserver.gameserver.model.L2CharPosition; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2Skill.SkillTargetType; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2FriendlyMobInstance; import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance; import com.l2jserver.gameserver.model.actor.instance.L2MinionInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; import com.l2jserver.gameserver.templates.skills.L2SkillType; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; /** * This class manages AI of L2Attackable.

* */ public class L2AttackableAI extends L2CharacterAI implements Runnable { //protected static final Logger _log = Logger.getLogger(L2AttackableAI.class.getName()); private static final int RANDOM_WALK_RATE = 30; // confirmed // private static final int MAX_DRIFT_RANGE = 300; private static final int MAX_ATTACK_TIMEOUT = 300; // int ticks, i.e. 30 seconds /** The L2Attackable AI task executed every 1s (call onEvtThink method)*/ private Future _aiTask; /** The delay after which the attacked is stopped */ private int _attackTimeout; /** The L2Attackable aggro counter */ private int _globalAggro; /** The flag used to indicate that a thinking action is in progress */ private boolean _thinking; // to prevent recursive thinking private String clan; private String enemyClan; private int timepass = 0; private int chaostime = 0; private L2NpcTemplate _skillrender; int lastBuffTick; /** * Constructor of L2AttackableAI.

* * @param accessor The AI accessor of the L2Character * */ public L2AttackableAI(L2Character.AIAccessor accessor) { super(accessor); _skillrender = NpcTable.getInstance().getTemplate(((L2Npc)_actor).getTemplate().npcId); //_selfAnalysis.init(); _attackTimeout = Integer.MAX_VALUE; _globalAggro = -10; // 10 seconds timeout of ATTACK after respawn if (((L2Attackable)_actor).getEnemyClan() != "none") setEnemyClan(((L2Attackable)_actor).getEnemyClan()); } public void run() { // Launch actions corresponding to the Event Think onEvtThink(); } /** * Return True if the target is autoattackable (depends on the actor type).

* * Actor is a L2GuardInstance :

*
  • The target isn't a Folk or a Door
  • *
  • The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
  • *
  • The target is in the actor Aggro range and is at the same height
  • *
  • The L2PcInstance target has karma (=PK)
  • *
  • The L2MonsterInstance target is aggressive


  • * * Actor is a L2SiegeGuardInstance :

    *
  • The target isn't a Folk or a Door
  • *
  • The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
  • *
  • The target is in the actor Aggro range and is at the same height
  • *
  • A siege is in progress
  • *
  • The L2PcInstance target isn't a Defender


  • * * Actor is a L2FriendlyMobInstance :

    *
  • The target isn't a Folk, a Door or another L2Npc
  • *
  • The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
  • *
  • The target is in the actor Aggro range and is at the same height
  • *
  • The L2PcInstance target has karma (=PK)


  • * * Actor is a L2MonsterInstance :

    *
  • The target isn't a Folk, a Door or another L2Npc
  • *
  • The target isn't dead, isn't invulnerable, isn't in silent moving mode AND too far (>100)
  • *
  • The target is in the actor Aggro range and is at the same height
  • *
  • The actor is Aggressive


  • * * @param target The targeted L2Object * */ private boolean autoAttackCondition(L2Character target) { if (target == null) return false; L2Attackable me = (L2Attackable) _actor; if(target instanceof L2Attackable) { setClan(((L2Attackable)target).getClan()); } // Check if the target isn't invulnerable if (target.isInvul()) { // However EffectInvincible requires to check GMs specially if (target instanceof L2PcInstance && ((L2PcInstance)target).isGM()) return false; if (target instanceof L2Summon && ((L2Summon)target).getOwner().isGM()) return false; } // Check if the target isn't a Folk or a Door if (target instanceof L2DoorInstance) return false; // Check if the target isn't dead, is in the Aggro range and is at the same height if (target.isAlikeDead() || (target instanceof L2PcInstance && !me.isInsideRadius(target, me.getAggroRange(), false, false)) ||Math.abs(_actor.getZ() - target.getZ()) > 300 || (target instanceof L2Summon && !me.isInsideRadius(target, me.getAggroRange(), false, false))) return false; // Check if the target is a L2PlayableInstance if (target instanceof L2Playable) { // Check if the AI isn't a Raid Boss, can See Silent Moving players and the target isn't in silent move mode if (!(me.isRaid()) && !(me.canSeeThroughSilentMove()) && ((L2Playable)target).isSilentMoving()) return false; } // Check if the target is a L2PcInstance if (target instanceof L2PcInstance) { // Don't take the aggro if the GM has the access level below or equal to GM_DONT_TAKE_AGGRO if (((L2PcInstance)target).isGM() && !((L2PcInstance)target).getAccessLevel().canTakeAggro()) return false; // TODO: Ideally, autoattack condition should be called from the AI script. In that case, // it should only implement the basic behaviors while the script will add more specific // behaviors (like varka/ketra alliance, etc). Once implemented, remove specialized stuff // from this location. (Fulminus) // Check if player is an ally (comparing mem addr) if ("varka".equals(me.getFactionId()) && ((L2PcInstance) target).isAlliedWithVarka()) return false; if ("ketra".equals(me.getFactionId()) && ((L2PcInstance) target).isAlliedWithKetra()) return false; // check if the target is within the grace period for JUST getting up from fake death if (((L2PcInstance) target).isRecentFakeDeath()) return false; if (target.isInParty() && target.getParty().isInDimensionalRift()) { byte riftType = target.getParty().getDimensionalRift().getType(); byte riftRoom = target.getParty().getDimensionalRift().getCurrentRoom(); if (me instanceof L2RiftInvaderInstance && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(me.getX(), me.getY(), me.getZ())) return false; } //if (_selfAnalysis.cannotMoveOnLand && !target.isInsideZone(L2Character.ZONE_WATER)) // return false; } // Check if the target is a L2Summon if (target instanceof L2Summon) { L2PcInstance owner = ((L2Summon)target).getOwner(); if (owner != null) { // Don't take the aggro if the GM has the access level below or equal to GM_DONT_TAKE_AGGRO if (owner.isGM() && (owner.isInvul() || !owner.getAccessLevel().canTakeAggro())) return false; // Check if player is an ally (comparing mem addr) if ("varka".equals(me.getFactionId()) && owner.isAlliedWithVarka()) return false; if ("ketra".equals(me.getFactionId()) && owner.isAlliedWithKetra()) return false; } } // Check if the actor is a L2GuardInstance if (_actor instanceof L2GuardInstance) { // Check if the L2PcInstance target has karma (=PK) if (target instanceof L2PcInstance && ((L2PcInstance) target).getKarma() > 0) // Los Check return GeoData.getInstance().canSeeTarget(me, target); //if (target instanceof L2Summon) // return ((L2Summon)target).getKarma() > 0; // Check if the L2MonsterInstance target is aggressive if (target instanceof L2MonsterInstance && Config.GUARD_ATTACK_AGGRO_MOB) return (((L2MonsterInstance) target).isAggressive() && GeoData.getInstance().canSeeTarget(me, target)); return false; } else if (_actor instanceof L2FriendlyMobInstance) { // the actor is a L2FriendlyMobInstance // Check if the target isn't another L2Npc if (target instanceof L2Npc) return false; // Check if the L2PcInstance target has karma (=PK) if (target instanceof L2PcInstance && ((L2PcInstance) target).getKarma() > 0) return GeoData.getInstance().canSeeTarget(me, target); // Los Check else return false; } else { if(target instanceof L2Attackable) { if ("none".equals(((L2Attackable)_actor).getEnemyClan()) || "none".equals(((L2Attackable)target).getClan())) return false; if (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)target).getClan())) { if (_actor.isInsideRadius(target, ((L2Attackable)_actor).getEnemyRange(), false, false)) { return GeoData.getInstance().canSeeTarget(_actor, target); } else return false; } if (((L2Attackable)_actor).getIsChaos() > 0 && me.isInsideRadius(target, ((L2Attackable)_actor).getIsChaos(), false, false) ) { if (((L2Attackable)_actor).getFactionId() != null && ((L2Attackable)_actor).getFactionId().equals(((L2Attackable) target).getFactionId())) { return false; } // Los Check return GeoData.getInstance().canSeeTarget(me, target); } } if (target instanceof L2Attackable || target instanceof L2Npc) return false; // depending on config, do not allow mobs to attack _new_ players in peacezones, // unless they are already following those players from outside the peacezone. if (!Config.ALT_MOB_AGRO_IN_PEACEZONE && target.isInsideZone(L2Character.ZONE_PEACE)) return false; if (me.isChampion() && Config.L2JMOD_CHAMPION_PASSIVE) return false; // Check if the actor is Aggressive return (me.isAggressive() && GeoData.getInstance().canSeeTarget(me, target)); } } public void startAITask() { // If not idle - create an AI task (schedule onEvtThink repeatedly) if (_aiTask == null) { _aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this, 1000, 1000); } } public void stopAITask() { if (_aiTask != null) { _aiTask.cancel(false); _aiTask = null; } } @Override protected void onEvtDead() { stopAITask(); super.onEvtDead(); } /** * Set the Intention of this L2CharacterAI and create an AI Task executed every 1s (call onEvtThink method) for this L2Attackable.

    * * Caution : If actor _knowPlayer isn't EMPTY, AI_INTENTION_IDLE will be change in AI_INTENTION_ACTIVE

    * * @param intention The new Intention to set to the AI * @param arg0 The first parameter of the Intention * @param arg1 The second parameter of the Intention * */ @Override synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1) { if (intention == AI_INTENTION_IDLE || intention == AI_INTENTION_ACTIVE) { // Check if actor is not dead if (!_actor.isAlikeDead()) { L2Attackable npc = (L2Attackable) _actor; // If its _knownPlayer isn't empty set the Intention to AI_INTENTION_ACTIVE if (!npc.getKnownList().getKnownPlayers().isEmpty()) intention = AI_INTENTION_ACTIVE; else { if (npc.getSpawn() != null) { final int range = Config.MAX_DRIFT_RANGE; if (!npc.isInsideRadius(npc.getSpawn().getLocx(), npc.getSpawn().getLocy(), npc.getSpawn().getLocz(), range + range, true, false)) intention = AI_INTENTION_ACTIVE; } } } if (intention == AI_INTENTION_IDLE) { // Set the Intention of this L2AttackableAI to AI_INTENTION_IDLE super.changeIntention(AI_INTENTION_IDLE, null, null); // Stop AI task and detach AI from NPC if (_aiTask != null) { _aiTask.cancel(true); _aiTask = null; } // Cancel the AI _accessor.detachAI(); return; } } // Set the Intention of this L2AttackableAI to intention super.changeIntention(intention, arg0, arg1); // If not idle - create an AI task (schedule onEvtThink repeatedly) startAITask(); } /** * Manage the Attack Intention : Stop current Attack (if necessary), Calculate attack timeout, Start a new Attack and Launch Think Event.

    * * @param target The L2Character to attack * */ @Override protected void onIntentionAttack(L2Character target) { // Calculate the attack timeout _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getGameTicks(); // self and buffs if (lastBuffTick+30 < GameTimeController.getGameTicks()) { if(_skillrender.hasBuffSkill()) for (L2Skill sk : _skillrender._buffskills) if (Cast(sk)) break; lastBuffTick = GameTimeController.getGameTicks(); } // Manage the Attack Intention : Stop current Attack (if necessary), Start a new Attack and Launch Think Event super.onIntentionAttack(target); } /** * Manage AI standard thinks of a L2Attackable (called by onEvtThink).

    * * Actions :

    *
  • Update every 1s the _globalAggro counter to come close to 0
  • *
  • If the actor is Aggressive and can attack, add all autoAttackable L2Character in its Aggro Range to its _aggroList, chose a target and order to attack it
  • *
  • If the actor is a L2GuardInstance that can't attack, order to it to return to its home location
  • *
  • If the actor is a L2MonsterInstance that can't attack, order to it to random walk (1/100)


  • * */ private void thinkActive() { L2Attackable npc = (L2Attackable) _actor; // Update every 1s the _globalAggro counter to come close to 0 if (_globalAggro != 0) { if (_globalAggro < 0) _globalAggro++; else _globalAggro--; } // Add all autoAttackable L2Character in L2Attackable Aggro Range to its _aggroList with 0 damage and 1 hate // A L2Attackable isn't aggressive during 10s after its spawn because _globalAggro is set to -10 if (_globalAggro >= 0) { // Get all visible objects inside its Aggro Range Collection objs = _actor.getKnownList().getKnownObjects().values(); //synchronized (npc.getKnownList().getKnownObjects()) { for (L2Object obj : objs) { if (!(obj instanceof L2Character)) continue; L2Character target = (L2Character) obj; /* * Check to see if this is a festival mob spawn. * If it is, then check to see if the aggro trigger * is a festival participant...if so, move to attack it. */ if ((_actor instanceof L2FestivalMonsterInstance) && obj instanceof L2PcInstance) { L2PcInstance targetPlayer = (L2PcInstance) obj; if (!(targetPlayer.isFestivalParticipant())) continue; } // TODO: The AI Script ought to handle aggro behaviors in onSee. Once implemented, aggro behaviors ought // to be removed from here. (Fulminus) // For each L2Character check if the target is autoattackable if (autoAttackCondition(target)) // check aggression { // Get the hate level of the L2Attackable against this L2Character target contained in _aggroList int hating = npc.getHating(target); // Add the attacker to the L2Attackable _aggroList with 0 damage and 1 hate if (hating == 0) npc.addDamageHate(target, 0, 0); } } } // Chose a target from its aggroList L2Character hated; if (_actor.isConfused()) hated = getAttackTarget(); // effect handles selection else hated = npc.getMostHated(); // Order to the L2Attackable to attack the target if (hated != null) { // Get the hate level of the L2Attackable against this L2Character target contained in _aggroList int aggro = npc.getHating(hated); if (aggro + _globalAggro > 0) { // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!_actor.isRunning()) _actor.setRunning(); // Set the AI Intention to AI_INTENTION_ATTACK setIntention(CtrlIntention.AI_INTENTION_ATTACK, hated); } return; } } // Check if the actor is a L2GuardInstance if (_actor instanceof L2GuardInstance) { // Order to the L2GuardInstance to return to its home location because there's no target to attack ((L2GuardInstance) _actor).returnHome(); } // If this is a festival monster, then it remains in the same location. if (_actor instanceof L2FestivalMonsterInstance) return; // Check if the mob should not return to spawn point if (!npc.canReturnToSpawnPoint()) return; // Minions following leader if (_actor instanceof L2MinionInstance && ((L2MinionInstance) _actor).getLeader() != null) { int offset; if (_actor.isRaidMinion()) offset = 500; // for Raids - need correction else offset = 200; // for normal minions - need correction :) if (((L2MinionInstance) _actor).getLeader().isRunning()) _actor.setRunning(); else _actor.setWalking(); if (_actor.getPlanDistanceSq(((L2MinionInstance) _actor).getLeader()) > offset * offset) { int x1, y1, z1; x1 = ((L2MinionInstance) _actor).getLeader().getX() + Rnd.nextInt((offset - 30) * 2) - (offset - 30); y1 = ((L2MinionInstance) _actor).getLeader().getY() + Rnd.nextInt((offset - 30) * 2) - (offset - 30); z1 = ((L2MinionInstance) _actor).getLeader().getZ(); // Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast) moveTo(x1, y1, z1); return; } else if (Rnd.nextInt(RANDOM_WALK_RATE) == 0) { if(_skillrender.hasBuffSkill()) for (L2Skill sk : _skillrender._buffskills) if (Cast(sk)) return; } } // Order to the L2MonsterInstance to random walk (1/100) else if (npc.getSpawn() != null && Rnd.nextInt(RANDOM_WALK_RATE) == 0 && !_actor.isNoRndWalk()) { int x1, y1, z1; final int range = Config.MAX_DRIFT_RANGE; if(_skillrender.hasBuffSkill()) for (L2Skill sk : _skillrender._buffskills) if (Cast(sk)) return; // If NPC with random coord in territory if (npc.getSpawn().getLocx() == 0 && npc.getSpawn().getLocy() == 0) { // Calculate a destination point in the spawn area int p[] = Territory.getInstance().getRandomPoint(npc.getSpawn().getLocation()); x1 = p[0]; y1 = p[1]; z1 = p[2]; // Calculate the distance between the current position of the L2Character and the target (x,y) double distance2 = _actor.getPlanDistanceSq(x1, y1); if (distance2 > (range + range) * (range + range)) { npc.setisReturningToSpawnPoint(true); float delay = (float) Math.sqrt(distance2) / range; x1 = _actor.getX() + (int) ((x1 - _actor.getX()) / delay); y1 = _actor.getY() + (int) ((y1 - _actor.getY()) / delay); } // If NPC with random fixed coord, don't move (unless needs to return to spawnpoint) if (Territory.getInstance().getProcMax(npc.getSpawn().getLocation()) > 0 && !npc.isReturningToSpawnPoint()) return; } else { // If NPC with fixed coord x1 = npc.getSpawn().getLocx(); y1 = npc.getSpawn().getLocy(); z1 = npc.getSpawn().getLocz(); if (!_actor.isInsideRadius(x1, y1, z1, range + range, true, false)) npc.setisReturningToSpawnPoint(true); else { x1 += Rnd.nextInt(range * 2) - range; y1 += Rnd.nextInt(range * 2) - range; z1 = npc.getZ(); } } //_log.config("Curent pos ("+getX()+", "+getY()+"), moving to ("+x1+", "+y1+")."); // Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast) moveTo(x1, y1, z1); } } /** * Manage AI attack thinks of a L2Attackable (called by onEvtThink).

    * * Actions :

    *
  • Update the attack timeout if actor is running
  • *
  • If target is dead or timeout is expired, stop this attack and set the Intention to AI_INTENTION_ACTIVE
  • *
  • Call all L2Object of its Faction inside the Faction Range
  • *
  • Chose a target and order to attack it with magic skill or physical attack


  • * * TODO: Manage casting rules to healer mobs (like Ant Nurses) * */ private void thinkAttack() { if (_attackTimeout < GameTimeController.getGameTicks()) { // Check if the actor is running if (_actor.isRunning()) { // Set the actor movement type to walk and send Server->Client packet ChangeMoveType to all others L2PcInstance _actor.setWalking(); // Calculate a new attack timeout _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getGameTicks(); } } if (_actor.isCastingNow()) return; L2Character originalAttackTarget = getAttackTarget(); // Check if target is dead or if timeout is expired to stop this attack if (originalAttackTarget == null || originalAttackTarget.isAlikeDead() || _attackTimeout < GameTimeController.getGameTicks()) { // Stop hating this target after the attack timeout or if target is dead if (originalAttackTarget != null) ((L2Attackable) _actor).stopHating(originalAttackTarget); // Set the AI Intention to AI_INTENTION_ACTIVE setIntention(AI_INTENTION_ACTIVE); _actor.setWalking(); return; } // Handle all L2Object of its Faction inside the Faction Range if (((L2Npc) _actor).getFactionId() != null) { String faction_id = ((L2Npc) _actor).getFactionId(); // Go through all L2Object that belong to its faction Collection objs = _actor.getKnownList().getKnownObjects().values(); //synchronized (_actor.getKnownList().getKnownObjects()) { for (L2Object obj : objs) { if (obj instanceof L2Npc) { L2Npc npc = (L2Npc) obj; //Handle SevenSigns mob Factions String npcfaction = npc.getFactionId(); boolean sevenSignFaction = false; // TODO: Unhardcode this by AI scripts (DrHouse) //Catacomb mobs should assist lilim and nephilim other than dungeon if ("c_dungeon_clan".equals(faction_id) && ("c_dungeon_lilim".equals(npcfaction) || "c_dungeon_nephi".equals(npcfaction))) sevenSignFaction = true; //Lilim mobs should assist other Lilim and catacomb mobs else if ("c_dungeon_lilim".equals(faction_id) && "c_dungeon_clan".equals(npcfaction)) sevenSignFaction = true; //Nephilim mobs should assist other Nephilim and catacomb mobs else if ("c_dungeon_nephi".equals(faction_id) && "c_dungeon_clan".equals(npcfaction)) sevenSignFaction = true; if (!faction_id.equals(npc.getFactionId()) && !sevenSignFaction) continue; // Check if the L2Object is inside the Faction Range of // the actor if (_actor.isInsideRadius(npc, npc.getFactionRange() + npc.getTemplate().collisionRadius, true, false) && npc.getAI() != null) { if (Math.abs(originalAttackTarget.getZ() - npc.getZ()) < 600 && _actor.getAttackByList().contains(originalAttackTarget) && (npc.getAI()._intention == CtrlIntention.AI_INTENTION_IDLE || npc.getAI()._intention == CtrlIntention.AI_INTENTION_ACTIVE) && GeoData.getInstance().canSeeTarget(_actor, npc)) { if ((originalAttackTarget instanceof L2PcInstance) || (originalAttackTarget instanceof L2Summon)) { if (npc.getTemplate().getEventQuests(Quest.QuestEventType.ON_FACTION_CALL) != null) { L2PcInstance player = (originalAttackTarget instanceof L2PcInstance) ? (L2PcInstance) originalAttackTarget : ((L2Summon) originalAttackTarget).getOwner(); for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.ON_FACTION_CALL)) quest.notifyFactionCall(npc, (L2Npc) _actor, player, (originalAttackTarget instanceof L2Summon)); } } else if (npc instanceof L2Attackable && getAttackTarget() != null && npc.getAI()._intention != CtrlIntention.AI_INTENTION_ATTACK) { ((L2Attackable)npc).addDamageHate(getAttackTarget(), 0, ((L2Attackable)_actor).getHating(getAttackTarget())); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,getAttackTarget()); } } } } } } } //Return when Attack been disable if(_actor.isAttackingDisabled()) return; /* if(_actor.getTarget() == null || this.getAttackTarget() == null || this.getAttackTarget().isDead() || ctarget == _actor) AggroReconsider(); */ //---------------------------------------------------------------- //------------------------------------------------------------------------------ //Initialize data double dist = 0; int dist2 = 0; int range = 0; L2Character MostHate = ((L2Attackable) _actor).getMostHated(); //L2Character ctarget = (L2Character)_actor.getTarget(); try { setAttackTarget(MostHate); _actor.setTarget(MostHate); dist = Math.sqrt(_actor.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY())); dist2= (int)dist; range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius; if(getAttackTarget().isMoving()) { range = range + 50; if(_actor.isMoving()) range = range + 50; } } catch (NullPointerException e) { setIntention(AI_INTENTION_ACTIVE); return; } //------------------------------------------------------ // In case many mobs are trying to hit from same place, move a bit, // circling around the target if (!_actor.isRooted() && Rnd.nextInt(100) <= 33) // check it once per 3 seconds { int combinedCollision = _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius; int collision = _actor.getTemplate().collisionRadius; for (L2Object nearby : _actor.getKnownList().getKnownCharactersInRadius(collision)) { if (nearby instanceof L2Attackable && nearby != getAttackTarget()) { int diffx = Rnd.get(combinedCollision, combinedCollision+40); if (Rnd.get(10)<5) diffx = -diffx; int diffy = Rnd.get(combinedCollision, combinedCollision+40); if (Rnd.get(10)<5) diffy = -diffy; moveTo(getAttackTarget().getX() + diffx, getAttackTarget().getY() + diffy, getAttackTarget().getZ()); return; } } } //Dodge if its needed if(!_actor.isRooted() && ((L2Attackable)_actor).getCanDodge()>0) if (Rnd.get(100) <= ((L2Attackable)_actor).getCanDodge()) { // Micht: kepping this one otherwise we should do 2 sqrt double distance2 = _actor.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY()); if (Math.sqrt(distance2) <= (60+_actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius)) { //Diasable the RND for increasing the performance //int chance = 60; //if (chance >= Rnd.get(100)) //{ int posX = _actor.getX(); int posY = _actor.getY(); int posZ = _actor.getZ(); /* if (Rnd.get(1)>0) posX=((L2Attackable)_actor).getSpawn().getLocx()+Rnd.get(100); else posX=((L2Attackable)_actor).getSpawn().getLocx()-Rnd.get(100); if (Rnd.get(1)>0) posY=((L2Attackable)_actor).getSpawn().getLocy() + Rnd.get(100); else posY=((L2Attackable)_actor).getSpawn().getLocy()-Rnd.get(100); setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX, posY, posZ, 0)); */ if (Rnd.get(1)>0) posX=posX+Rnd.get(100); else posX=posX-Rnd.get(100); if (Rnd.get(1)>0) posY=posY + Rnd.get(100); else posY=posY - Rnd.get(100); setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX, posY, posZ, 0)); return; //} } } //------------------------------------------------------------------------------ // BOSS/Raid Minion Target Reconsider if (_actor.isRaid() || _actor.isRaidMinion()) { chaostime++; if (_actor instanceof L2RaidBossInstance && !((L2MonsterInstance)_actor).hasMinions()) { if (chaostime > Config.RAID_CHAOS_TIME) if (Rnd.get(100) <= 100-(_actor.getCurrentHp()*100/_actor.getMaxHp())) { AggroReconsider(); chaostime = 0; } } else if (_actor instanceof L2RaidBossInstance && ((L2MonsterInstance)_actor).hasMinions()) { if (chaostime > Config.RAID_CHAOS_TIME) if (Rnd.get(100) <= 100-(_actor.getCurrentHp()*200/_actor.getMaxHp())) { AggroReconsider(); chaostime = 0; } } else if(_actor instanceof L2GrandBossInstance) { if(chaostime > Config.GRAND_CHAOS_TIME) if(Rnd.get(100) <= 100-(_actor.getCurrentHp()*300/_actor.getMaxHp())) { AggroReconsider(); chaostime = 0; } } else { if(chaostime > Config.MINION_CHAOS_TIME) if(Rnd.get(100)<= 100-(_actor.getCurrentHp()*200/_actor.getMaxHp())) { AggroReconsider(); chaostime = 0; } } } if(_skillrender.hasSkill()) { //------------------------------------------------------------------------------- //Heal Condition if(_skillrender.hasHealSkill() && _skillrender._healskills !=null) { double percentage = _actor.getCurrentHp()/_actor.getMaxHp()*100; if(_actor instanceof L2MinionInstance) { L2Character leader = ((L2MinionInstance)_actor).getLeader(); if(leader != null && !leader.isDead() && Rnd.get(100) > (leader.getCurrentHp() / leader.getMaxHp() * 100)) for(L2Skill sk:_skillrender._healskills) { if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF) continue; if((sk.getMpConsume()>=_actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.isMagic()&&_actor.isMuted()) ||(!sk.isMagic()&&_actor.isPhysicalMuted()))) { continue; } if(!Util.checkIfInRange((sk.getCastRange()+_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius),_actor,leader,false) && !isParty(sk) && !_actor.isMovementDisabled()) { moveToPawn(leader,sk.getCastRange() +_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius); } if(GeoData.getInstance().canSeeTarget(_actor,leader)) { clientStopMoving(null); _actor.setTarget(leader); clientStopMoving(null); _actor.doCast(sk); return; } } } if(Rnd.get(100) < (100-percentage)/3) for(L2Skill sk:_skillrender._healskills) { if((sk.getMpConsume() >= _actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.isMagic() && _actor.isMuted())) ||(!sk.isMagic() && _actor.isPhysicalMuted())) { continue; } clientStopMoving(null); _actor.setTarget(_actor); _actor.doCast(sk); return; } for(L2Skill sk:_skillrender._healskills) { if((sk.getMpConsume() >= _actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.isMagic() && _actor.isMuted())) ||(!sk.isMagic() && _actor.isPhysicalMuted())) { continue; } if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_ONE) for(L2Character obj: _actor.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + _actor.getTemplate().collisionRadius)) { if(!(obj instanceof L2Attackable) || obj.isDead()) continue; L2Attackable targets = ((L2Attackable)obj); if(((L2Attackable)_actor).getFactionId() != targets.getFactionId() && ((L2Attackable)_actor).getFactionId()!=null) continue; percentage = targets.getCurrentHp()/targets.getMaxHp()*100; if(Rnd.get(100)< (100-percentage)/10) { if(GeoData.getInstance().canSeeTarget(_actor,targets)) { clientStopMoving(null); _actor.setTarget(obj); _actor.doCast(sk); return; } } } if(isParty(sk)) { clientStopMoving(null); _actor.doCast(sk); return; } } } //------------------------------------------------------------------------------- //Res Skill Condition if(_skillrender.hasResSkill()) { if(_actor instanceof L2MinionInstance) { L2Character leader = ((L2MinionInstance)_actor).getLeader(); if(leader != null && leader.isDead()) for(L2Skill sk:_skillrender._resskills) { if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF) continue; if((sk.getMpConsume() >= _actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.isMagic() && _actor.isMuted()) ||(!sk.isMagic() && _actor.isPhysicalMuted()))) { continue; } if(!Util.checkIfInRange((sk.getCastRange()+_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius),_actor,leader,false) && !isParty(sk) && !_actor.isRooted()) { moveToPawn(leader,sk.getCastRange() +_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius); } if(GeoData.getInstance().canSeeTarget(_actor,leader)) { clientStopMoving(null); _actor.setTarget(((L2MinionInstance)_actor).getLeader()); _actor.doCast(sk); return; } } } for(L2Skill sk:_skillrender._resskills) { if((sk.getMpConsume() >= _actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.isMagic() && _actor.isMuted())) ||(!sk.isMagic() && _actor.isPhysicalMuted())) { continue; } if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_ONE) for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getCastRange()+_actor.getTemplate().collisionRadius)) { if(!(obj instanceof L2Attackable) || !obj.isDead()) continue; L2Attackable targets = ((L2Attackable)obj); if(((L2Attackable)_actor).getFactionId() != targets.getFactionId() && ((L2Attackable)_actor).getFactionId()!=null) continue; if(Rnd.get(100) < 10) { if(GeoData.getInstance().canSeeTarget(_actor,targets)) { clientStopMoving(null); _actor.setTarget(obj); _actor.doCast(sk); return; } } } if(isParty(sk)) { clientStopMoving(null); L2Object target = getAttackTarget(); _actor.setTarget(_actor); _actor.doCast(sk); _actor.setTarget(target); return; } } } } //------------------------------------------------------------------------------- //Immobilize Condition if((_actor.isRooted() && (dist > range || getAttackTarget().isMoving())) ||(dist > range && getAttackTarget().isMoving())) { MovementDisable(); return; } setTimepass(0); //-------------------------------------------------------------------------------- //Skill Use if(_skillrender.hasSkill()) { if(Rnd.get(100)<=((L2Npc)_actor).getSkillChance()) { L2Skill skills = _skillrender._generalskills.get(Rnd.nextInt(_skillrender._generalskills.size())); if (Cast(skills)) return; for(L2Skill sk:_skillrender._generalskills) if (Cast(sk)) return; } //-------------------------------------------------------------------------------- //Long/Short Range skill Usage if (((L2Npc)_actor).hasLSkill() || ((L2Npc)_actor).hasSSkill()) { if (((L2Npc)_actor).hasSSkill() && dist2 <= 150 && Rnd.get(100) <= ((L2Npc)_actor).getSSkillChance()) { SSkillRender(); if (_skillrender._Srangeskills != null) for(L2Skill sk:_skillrender._Srangeskills) if (Cast(sk)) return; } if (((L2Npc)_actor).hasLSkill() && dist2 >= 300 && Rnd.get(100) <= ((L2Npc)_actor).getSSkillChance()) { LSkillRender(); if(_skillrender._Lrangeskills!=null) for(L2Skill sk:_skillrender._Lrangeskills) if (Cast(sk)) return; } } } //-------------------------------------------------------------------------------- // Starts Melee or Primary Skill if(dist2>range || !GeoData.getInstance().canSeeTarget(_actor, getAttackTarget())) { if (_actor.isRooted()) { TargetReconsider(); return; } else { if(getAttackTarget().isMoving()) range -= 100; if(range < 5) range = 5; moveToPawn(getAttackTarget(), range); return; } } else { Melee(((L2Npc)_actor).getPrimaryAttack()); } } private void Melee(int type) { if(type!=0) { switch(type) { case -1: { if(_skillrender._generalskills != null) for(L2Skill sk : _skillrender._generalskills) if (Cast(sk)) return; break; } case 1: { if(_skillrender.hasAtkSkill()) for(L2Skill sk : _skillrender._atkskills) if (Cast(sk)) return; break; } default: { if(_skillrender._generalskills != null) for(L2Skill sk : _skillrender._generalskills) if(sk.getId() == ((L2Npc)_actor).getPrimaryAttack()) if (Cast(sk)) return; } break; } } _accessor.doAttack(getAttackTarget()); } private boolean Cast(L2Skill sk) { if (sk == null) return false; if (sk.getMpConsume() >= _actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) || (sk.isMagic() && _actor.isMuted()) || (!sk.isMagic() && _actor.isPhysicalMuted())) return false; if(getAttackTarget() == null) if(((L2Attackable)_actor).getMostHated() != null) setAttackTarget(((L2Attackable)_actor).getMostHated()); if(getAttackTarget() == null) return false; double dist = Math.sqrt(_actor.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY())); double dist2= dist + getAttackTarget().getTemplate().collisionRadius; double range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius; double srange = sk.getCastRange() + _actor.getTemplate().collisionRadius; if(getAttackTarget().isMoving()) dist2 = dist2 - 400; switch(sk.getSkillType()) { case BUFF: case REFLECT: { if (_actor.getFirstEffect(sk) == null) { clientStopMoving(null); //L2Object target = getAttackTarget(); _actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return true; } //---------------------------------------- //If actor already have buff, start looking at others same faction mob to cast if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF) return false; if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_ONE) { L2Character target = EffectTargetReconsider(sk,true); if (target != null) { clientStopMoving(null); L2Object targets = getAttackTarget(); _actor.setTarget(target); _actor.doCast(sk); _actor.setTarget(targets); return true; } } if(canParty(sk)) { clientStopMoving(null); L2Object targets = getAttackTarget(); _actor.setTarget(_actor); _actor.doCast(sk); _actor.setTarget(targets); return true; } break; } case HEAL: case HOT: case HEAL_PERCENT: case HEAL_STATIC: case BALANCE_LIFE: { double percentage = _actor.getCurrentHp()/_actor.getMaxHp()*100; if(_actor instanceof L2MinionInstance && sk.getTargetType() != L2Skill.SkillTargetType.TARGET_SELF) { L2Character leader = ((L2MinionInstance)_actor).getLeader(); if(leader != null && !leader.isDead() && Rnd.get(100) > (leader.getCurrentHp()/leader.getMaxHp()*100)) { if(!Util.checkIfInRange((sk.getCastRange() + _actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius),_actor,leader,false) && !isParty(sk) && !_actor.isRooted()) { moveToPawn(leader,sk.getCastRange() +_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius); } if(GeoData.getInstance().canSeeTarget(_actor,leader)) { clientStopMoving(null); _actor.setTarget(leader); _actor.doCast(sk); return true; } } } if(Rnd.get(100) < (100-percentage)/3) { clientStopMoving(null); _actor.setTarget(_actor); _actor.doCast(sk); return true; } if(sk.getTargetType() == L2Skill.SkillTargetType.TARGET_ONE) for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getCastRange() + _actor.getTemplate().collisionRadius)) { if(!(obj instanceof L2Attackable) || obj.isDead()) continue; L2Attackable targets = ((L2Attackable)obj); if(((L2Attackable)_actor).getFactionId() != targets.getFactionId()&&((L2Attackable)_actor).getFactionId() != null) continue; percentage = targets.getCurrentHp()/targets.getMaxHp()*100; if(Rnd.get(100)< (100-percentage)/10) { if(GeoData.getInstance().canSeeTarget(_actor,targets)) { clientStopMoving(null); _actor.setTarget(obj); _actor.doCast(sk); return true; } } } if(isParty(sk)) { for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getSkillRadius() + _actor.getTemplate().collisionRadius)) { if(!(obj instanceof L2Attackable)) { continue; } L2Npc targets = ((L2Npc)obj); L2Npc actors = ((L2Npc)_actor); if(actors.getFactionId() != null && targets.getFactionId().equals(actors.getFactionId())) { if(obj.getCurrentHp() < obj.getMaxHp() && Rnd.get(100) <= 20) { clientStopMoving(null); _actor.setTarget(_actor); _actor.doCast(sk); return true; } } } } break; } case RESURRECT: { if(!isParty(sk)) { if(_actor instanceof L2MinionInstance && sk.getTargetType() != L2Skill.SkillTargetType.TARGET_SELF) { L2Character leader = ((L2MinionInstance)_actor).getLeader(); if(leader != null && leader.isDead()) if(!Util.checkIfInRange((sk.getCastRange() + _actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius),_actor,leader,false) && !isParty(sk) && !_actor.isRooted()) { moveToPawn(leader,sk.getCastRange() +_actor.getTemplate().collisionRadius + leader.getTemplate().collisionRadius); } if(GeoData.getInstance().canSeeTarget(_actor,leader)) { clientStopMoving(null); _actor.setTarget(((L2MinionInstance)_actor).getLeader()); _actor.doCast(sk); return true; } } for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getCastRange()+_actor.getTemplate().collisionRadius)) { if(!(obj instanceof L2Attackable) || !obj.isDead()) continue; L2Attackable targets = ((L2Attackable)obj); if(((L2Attackable)_actor).getFactionId()!= targets.getFactionId() && ((L2Attackable)_actor).getFactionId()!=null) continue; if(Rnd.get(100)< 10) { if(GeoData.getInstance().canSeeTarget(_actor,targets)) { clientStopMoving(null); _actor.setTarget(obj); _actor.doCast(sk); return true; } } } } else if(isParty(sk)) { for(L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(sk.getSkillRadius()+_actor.getTemplate().collisionRadius)) { if(!(obj instanceof L2Attackable)) { continue; } L2Npc targets = ((L2Npc)obj); L2Npc actors = ((L2Npc)_actor); if(actors.getFactionId() != null && actors.getFactionId().equals(targets.getFactionId())) { if(obj.getCurrentHp()range || getAttackTarget().isMoving()) { if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); //_actor.setTarget(getAttackTarget()); _actor.doCast(sk); return true; } } } L2Character target = EffectTargetReconsider(sk,false); if (target != null) { clientStopMoving(null); _actor.doCast(sk); return true; } } else if(canAOE(sk)) { if(sk.getTargetType() == SkillTargetType.TARGET_AURA || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return true; } if((sk.getTargetType() == SkillTargetType.TARGET_AREA || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE) && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange) { clientStopMoving(null); _actor.doCast(sk); return true; } } break; } case ROOT: case STUN: case PARALYZE: { if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !canAOE(sk) && dist2<=srange) { if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); _actor.doCast(sk); return true; } } else if(canAOE(sk)) { if(sk.getTargetType() == SkillTargetType.TARGET_AURA || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return true; } else if((sk.getTargetType() == SkillTargetType.TARGET_AREA || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE) && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange) { clientStopMoving(null); _actor.doCast(sk); return true; } } else if(sk.getTargetType() == SkillTargetType.TARGET_ONE) { L2Character target = EffectTargetReconsider(sk,false); if (target != null) { clientStopMoving(null); _actor.doCast(sk); return true; } } break; } case MUTE: case FEAR: { if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !canAOE(sk) && dist2<=srange) { if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); _actor.doCast(sk); return true; } } else if(canAOE(sk)) { if(sk.getTargetType() == SkillTargetType.TARGET_AURA || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return true; } if((sk.getTargetType() == SkillTargetType.TARGET_AREA || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE) && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange) { clientStopMoving(null); _actor.doCast(sk); return true; } } else if(sk.getTargetType() == SkillTargetType.TARGET_ONE) { L2Character target = EffectTargetReconsider(sk,false); if (target != null) { clientStopMoving(null); _actor.doCast(sk); return true; } } break; } case CANCEL: case NEGATE: { if(sk.getTargetType() == SkillTargetType.TARGET_ONE) { if(getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return true; } L2Character target = EffectTargetReconsider(sk,false); if (target != null) { clientStopMoving(null); L2Object targets = getAttackTarget(); _actor.setTarget(target); _actor.doCast(sk); _actor.setTarget(targets); return true; } } else if(canAOE(sk)) { if((sk.getTargetType() == SkillTargetType.TARGET_AURA || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AURA || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AURA) && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return true; } else if((sk.getTargetType() == SkillTargetType.TARGET_AREA || sk.getTargetType() == SkillTargetType.TARGET_BEHIND_AREA || sk.getTargetType() == SkillTargetType.TARGET_FRONT_AREA || sk.getTargetType() == SkillTargetType.TARGET_MULTIFACE) && GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange) { clientStopMoving(null); _actor.doCast(sk); return true; } } break; } case PDAM: case MDAM: case BLOW: case DRAIN: case CHARGEDAM: case DEATHLINK: case CPDAM: case MANADAM: { if(!canAura(sk)) { if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange) { clientStopMoving(null); _actor.doCast(sk); return true; } else { L2Character target = SkillTargetReconsider(sk); if (target != null) { clientStopMoving(null); L2Object targets = getAttackTarget(); _actor.setTarget(target); _actor.doCast(sk); _actor.setTarget(targets); return true; } } } else { clientStopMoving(null); _actor.doCast(sk); return true; } break; } default : { if(!canAura(sk)) { if(GeoData.getInstance().canSeeTarget(_actor,getAttackTarget()) && !getAttackTarget().isDead() && dist2<=srange) { clientStopMoving(null); _actor.doCast(sk); return true; } else { L2Character target = SkillTargetReconsider(sk); if (target != null) { clientStopMoving(null); L2Object targets = getAttackTarget(); _actor.setTarget(target); _actor.doCast(sk); _actor.setTarget(targets); return true; } } } else { clientStopMoving(null); //L2Object targets = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(targets); return true; } } break; } return false; } /** * This AI task will start when ACTOR cannot move and attack range larger than distance */ private void MovementDisable() { double dist = 0; double dist2 = 0; int range = 0; try { if(_actor.getTarget() == null) _actor.setTarget(getAttackTarget()); dist = Math.sqrt(_actor.getPlanDistanceSq(getAttackTarget().getX(), getAttackTarget().getY())); dist2= dist; range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius; if(getAttackTarget().isMoving()) { dist = dist -30; if(_actor.isMoving()) dist = dist -50; } } catch (NullPointerException e) { setIntention(AI_INTENTION_ACTIVE); return; } //Check if activeChar has any skill if(_skillrender.hasSkill()) { //------------------------------------------------------------- //Try to stop the target or disable the target as priority if(_skillrender.hasImmobiliseSkill()) { for(L2Skill sk : _skillrender._immobiliseskills) { if(sk.getMpConsume() >= _actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) || (sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk)) || (sk.isMagic()&&_actor.isMuted()) || (!sk.isMagic()&&_actor.isPhysicalMuted())) { continue; } if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) continue; if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return; } } } //------------------------------------------------------------- //Same as Above, but with Mute/FEAR etc.... if(_skillrender.hasCOTSkill()) { for(L2Skill sk:_skillrender._cotskills) { if(sk.getMpConsume()>=_actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk)) ||(sk.isMagic()&&_actor.isMuted()) ||(!sk.isMagic()&&_actor.isPhysicalMuted())) { continue; } if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) continue; if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return; } } } //------------------------------------------------------------- if(_skillrender.hasDebuffSkill()&&Rnd.get(10)<=2) { for(L2Skill sk:_skillrender._debuffskills) { if(sk.getMpConsume()>=_actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk)) ||(sk.isMagic()&&_actor.isMuted()) ||(!sk.isMagic()&&_actor.isPhysicalMuted())) { continue; } if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) continue; if (getAttackTarget().getFirstEffect(sk) == null) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return; } } } //------------------------------------------------------------- //Some side effect skill like CANCEL or NEGATE if(_skillrender.hasNegativeSkill() && Rnd.get(10) == 1) { for(L2Skill sk : _skillrender._negativeskills) { if(sk.getMpConsume() >= _actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.getCastRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk)) ||(sk.isMagic()&&_actor.isMuted()) ||(!sk.isMagic()&&_actor.isPhysicalMuted())) { continue; } if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) continue; if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null) { clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return; } } } //------------------------------------------------------------- //Start ATK SKILL when nothing can be done if(_skillrender.hasAtkSkill()) { for(L2Skill sk:_skillrender._atkskills) { if(sk.getMpConsume()>=_actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk)) ||(sk.isMagic()&&_actor.isMuted()) ||(!sk.isMagic()&&_actor.isPhysicalMuted())) { continue; } if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) continue; clientStopMoving(null); //L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return; } } //------------------------------------------------------------- //if there is no ATK skill to use, then try Universal skill /* if(_skillrender.hasUniversalSkill()) { for(L2Skill sk:_skillrender._universalskills) { if(sk.getMpConsume()>=_actor.getCurrentMp() || _actor.isSkillDisabled(sk.getId()) ||(sk.getCastRange()+ _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius <= dist2 && !canAura(sk)) ||(sk.isMagic()&&_actor.isMuted()) ||(!sk.isMagic()&&_actor.isPhysicalMuted())) { continue; } if(!GeoData.getInstance().canSeeTarget(_actor,getAttackTarget())) continue; clientStopMoving(null); L2Object target = getAttackTarget(); //_actor.setTarget(_actor); _actor.doCast(sk); //_actor.setTarget(target); return; } } */ } //timepass = timepass + 1; if (_actor.isRooted()) { //timepass = 0; TargetReconsider(); return; } //else if(timepass>=5) //{ // timepass = 0; // AggroReconsider(); // return; //} if(dist>range || !GeoData.getInstance().canSeeTarget(_actor, getAttackTarget())) { if(getAttackTarget().isMoving()) range -=100;if(range<5)range=5; moveToPawn(getAttackTarget(), range); return; } Melee(((L2Npc)_actor).getPrimaryAttack()); return; } private L2Character EffectTargetReconsider(L2Skill sk, boolean positive) { if (sk == null) return null; if(sk.getSkillType() != L2SkillType.NEGATE || sk.getSkillType() != L2SkillType.CANCEL ) { if(!positive) { double dist = 0; double dist2 = 0; int range = 0; L2Attackable actor = (L2Attackable)_actor; if(actor.getAttackByList() != null) for(L2Character obj: actor.getAttackByList()) { if(obj == null || obj.isDead() || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj == getAttackTarget()) continue; try { _actor.setTarget(getAttackTarget()); dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2= dist; range = sk.getCastRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius; if(obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if(dist2<=range) { if (getAttackTarget().getFirstEffect(sk) == null) return obj; } } //---------------------------------------------------------------------- //If there is nearby Target with aggro, start going on random target that is attackable for (L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(range)) { if(obj.isDead() || obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj)) continue; try { _actor.setTarget(getAttackTarget()); dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2= dist; range = sk.getCastRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius; if(obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if(obj instanceof L2Attackable) { if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan())) { if(dist2<=range) { if (getAttackTarget().getFirstEffect(sk) == null) return obj; } } } if(obj instanceof L2PcInstance || obj instanceof L2Summon) { if(dist2<=range) { if (getAttackTarget().getFirstEffect(sk) == null) return obj; } } } } else if (positive) { double dist = 0; double dist2 = 0; int range = 0; for(L2Character obj: _actor.getKnownList().getKnownCharactersInRadius(range)) { if(!(obj instanceof L2Attackable) || obj.isDead() || obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj)) continue; L2Attackable targets = ((L2Attackable)obj); if(((L2Attackable)_actor).getFactionId()!= targets.getFactionId() && ((L2Attackable)_actor).getFactionId()!=null) continue; try { _actor.setTarget(getAttackTarget()); dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2= dist; range = sk.getCastRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius; if(obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if(dist2<=range) { if (obj.getFirstEffect(sk) == null) return obj; } } } return null; } else { double dist = 0; double dist2 = 0; int range = 0; range = sk.getCastRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius; for (L2Character obj : _actor.getKnownList().getKnownCharactersInRadius(range)) { if(obj == null || obj.isDead() || !GeoData.getInstance().canSeeTarget(_actor,obj)) continue; try { _actor.setTarget(getAttackTarget()); dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2= dist; range = sk.getCastRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius; if(obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if(obj instanceof L2Attackable) { if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan())) { if(dist2<=range) { if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null) return obj; } } } if(obj instanceof L2PcInstance || obj instanceof L2Summon) { if(dist2<=range) { if (getAttackTarget().getFirstEffect(L2EffectType.BUFF) != null) return obj; } } } return null; } } private L2Character SkillTargetReconsider(L2Skill sk) { double dist = 0; double dist2 = 0; int range = 0; L2Attackable actor = (L2Attackable)_actor; if(actor.getHateList()!=null) for(L2Character obj: actor.getHateList()) { if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead()) continue; try { _actor.setTarget(getAttackTarget()); dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2= dist; range = sk.getCastRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius; //if(obj.isMoving()) // dist2 = dist2 - 40; } catch (NullPointerException e) { continue; } if(dist2<=range) { return obj; } } if(!(_actor instanceof L2GuardInstance)) { Collection objs = _actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { try { _actor.setTarget(getAttackTarget()); dist = Math.sqrt(_actor.getPlanDistanceSq(target.getX(), target.getY())); dist2= dist; range = sk.getCastRange() + _actor.getTemplate().collisionRadius + getAttackTarget().getTemplate().collisionRadius; //if(obj.isMoving()) // dist2 = dist2 - 40; } catch (NullPointerException e) { continue; } L2Character obj = null; if (target instanceof L2Character) obj = (L2Character)target; if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || dist2 > range) continue; if(obj instanceof L2PcInstance) { return obj; } if(obj instanceof L2Attackable) { if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan())) { return obj; } if (((L2Attackable)_actor).getIsChaos() != 0) { if(((L2Attackable)obj).getFactionId() != null && ((L2Attackable)obj).getFactionId().equals(((L2Attackable)_actor).getFactionId())) continue; else return obj; } } if(obj instanceof L2Summon) { return obj; } } } return null; } private void TargetReconsider() { double dist = 0; double dist2 = 0; int range = 0; L2Attackable actor = (L2Attackable)_actor; L2Character MostHate = ((L2Attackable) _actor).getMostHated(); if(actor.getHateList()!=null) for(L2Character obj : actor.getHateList()) { if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead() || obj!= MostHate || obj == _actor) continue; try { dist = Math.sqrt(_actor.getPlanDistanceSq(obj.getX(), obj.getY())); dist2= dist; range = _actor.getPhysicalAttackRange() + _actor.getTemplate().collisionRadius + obj.getTemplate().collisionRadius; if(obj.isMoving()) dist2 = dist2 - 70; } catch (NullPointerException e) { continue; } if(dist2<=range) { if(MostHate!=null) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); setAttackTarget(obj); return; } } if(!(_actor instanceof L2GuardInstance)) { Collection objs = _actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { L2Character obj = null; if (target instanceof L2Character) obj = (L2Character)target; if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead() || obj!= MostHate || obj == _actor || obj == getAttackTarget()) continue; if(obj instanceof L2PcInstance) { if(MostHate != null) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); setAttackTarget(obj); } else if(obj instanceof L2Attackable) { if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan())) { actor.addDamageHate(obj,0,actor.getHating(MostHate)); _actor.setTarget(obj); } if (((L2Attackable)_actor).getIsChaos() != 0) { if(((L2Attackable)obj).getFactionId() != null && ((L2Attackable)obj).getFactionId().equals(((L2Attackable)_actor).getFactionId())) continue; else { if(MostHate != null) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); setAttackTarget(obj); } } } else if(obj instanceof L2Summon) { if(MostHate != null) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); setAttackTarget(obj); } } } } @SuppressWarnings("null") private void AggroReconsider() { L2Attackable actor = (L2Attackable)_actor; L2Character MostHate = ((L2Attackable) _actor).getMostHated(); if(actor.getHateList() != null) { int rand = Rnd.get(actor.getHateList().size()); int count = 0; for(L2Character obj: actor.getHateList()) { if(count < rand) { count++; continue; } if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead()|| obj == getAttackTarget() || obj == actor) continue; try { _actor.setTarget(getAttackTarget()); } catch (NullPointerException e) { continue; } if(MostHate!=null) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); setAttackTarget(obj); return; } } if(!(_actor instanceof L2GuardInstance)) { Collection objs = _actor.getKnownList().getKnownObjects().values(); for (L2Object target : objs) { L2Character obj = null; if(target instanceof L2Character) obj = (L2Character)target; else continue; if(obj == null || !GeoData.getInstance().canSeeTarget(_actor,obj) || obj.isDead() || obj != MostHate || obj == _actor) continue; if(obj instanceof L2PcInstance) { if(MostHate!=null || !MostHate.isDead()) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); setAttackTarget(obj); } else if(obj instanceof L2Attackable) { if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())) && !"none".equals(((L2Attackable)_actor).getEnemyClan())) { if(MostHate != null) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); } if (((L2Attackable)_actor).getIsChaos() != 0) { if(((L2Attackable)obj).getFactionId() != null && ((L2Attackable)obj).getFactionId().equals(((L2Attackable)_actor).getFactionId())) continue; else { if(MostHate != null) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); setAttackTarget(obj); } } } else if(obj instanceof L2Summon) { if(MostHate != null) actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate)); else actor.addDamageHate(obj,2000,2000); _actor.setTarget(obj); setAttackTarget(obj); } } } } private void LSkillRender() { if(_skillrender._Lrangeskills == null) _skillrender._Lrangeskills = ((L2Npc)_actor).getLrangeSkill(); } private void SSkillRender() { if(_skillrender._Srangeskills == null) _skillrender._Srangeskills = ((L2Npc)_actor).getSrangeSkill(); } /** * Manage AI thinking actions of a L2Attackable.

    */ @Override protected void onEvtThink() { // Check if the actor can't use skills and if a thinking action isn't already in progress if (_thinking || _actor.isAllSkillsDisabled()) return; // Start thinking action _thinking = true; try { // Manage AI thinks of a L2Attackable if (getIntention() == AI_INTENTION_ACTIVE) thinkActive(); else if (getIntention() == AI_INTENTION_ATTACK) thinkAttack(); } finally { // Stop thinking action _thinking = false; } } /** * Launch actions corresponding to the Event Attacked.

    * * Actions :

    *
  • Init the attack : Calculate the attack timeout, Set the _globalAggro to 0, Add the attacker to the actor _aggroList
  • *
  • Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance
  • *
  • Set the Intention to AI_INTENTION_ATTACK


  • * * @param attacker The L2Character that attacks the actor * */ @Override protected void onEvtAttacked(L2Character attacker) { //if (_actor instanceof L2ChestInstance && !((L2ChestInstance)_actor).isInteracted()) //{ //((L2ChestInstance)_actor).deleteMe(); //((L2ChestInstance)_actor).getSpawn().startRespawn(); //return; //} // Calculate the attack timeout _attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getGameTicks(); // Set the _globalAggro to 0 to permit attack even just after spawn if (_globalAggro < 0) _globalAggro = 0; // Add the attacker to the _aggroList of the actor ((L2Attackable) _actor).addDamageHate(attacker, 0, 1); // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!_actor.isRunning()) _actor.setRunning(); // Set the Intention to AI_INTENTION_ATTACK if (getIntention() != AI_INTENTION_ATTACK) { setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker); } else if (((L2Attackable) _actor).getMostHated() != getAttackTarget()) { setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker); } super.onEvtAttacked(attacker); } /** * Launch actions corresponding to the Event Aggression.

    * * Actions :

    *
  • Add the target to the actor _aggroList or update hate if already present
  • *
  • Set the actor Intention to AI_INTENTION_ATTACK (if actor is L2GuardInstance check if it isn't too far from its home location)


  • * * @param attacker The L2Character that attacks * @param aggro The value of hate to add to the actor against the target * */ @Override protected void onEvtAggression(L2Character target, int aggro) { L2Attackable me = (L2Attackable) _actor; if (target != null) { // Add the target to the actor _aggroList or update hate if already present me.addDamageHate(target, 0, aggro); // Set the actor AI Intention to AI_INTENTION_ATTACK if (getIntention() != CtrlIntention.AI_INTENTION_ATTACK) { // Set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!_actor.isRunning()) _actor.setRunning(); setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } } } @Override protected void onIntentionActive() { // Cancel attack timeout _attackTimeout = Integer.MAX_VALUE; super.onIntentionActive(); } public void setGlobalAggro(int value) { _globalAggro = value; } /** * @param clan The clan to set. */ public void setClan(String CL) { this.clan = CL; } /** * @return Returns the clan. */ public String getClan() { return clan; } /** * @param enemyClan The enemyClan to set. */ public void setEnemyClan(String EC) { this.enemyClan = EC; } /** * @return Returns the enemyClan. */ public String getEnemyClan() { return enemyClan; } /** * @param timepass The timepass to set. */ public void setTimepass(int TP) { this.timepass = TP; } /** * @return Returns the timepass. */ public int getTimepass() { return timepass; } }