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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.ai.CtrlEvent;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Formulas;
- import net.sf.l2j.gameserver.templates.L2SkillType;
- /**
- * @author _drunk_
- *
- */
- public class Spoil implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.SPOIL
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- if (targets == null)
- return;
-
- for (int index = 0; index < targets.length; index++)
- {
- if (!(targets[index] instanceof L2MonsterInstance))
- continue;
-
- L2MonsterInstance target = (L2MonsterInstance) targets[index];
-
- if (target.isSpoil())
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED));
- continue;
- }
-
- // SPOIL SYSTEM by Lbaldi
- boolean spoil = false;
- if (target.isDead() == false)
- {
- spoil = Formulas.getInstance().calcMagicSuccess(activeChar, (L2Character) targets[index], skill);
-
- if (spoil)
- {
- target.setSpoil(true);
- target.setIsSpoiledBy(activeChar.getObjectId());
- activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
- }
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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