/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.skillhandlers; import net.sf.l2j.gameserver.ai.CtrlEvent; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.Formulas; import net.sf.l2j.gameserver.templates.L2SkillType; /** * @author _drunk_ * */ public class Spoil implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.SPOIL }; /** * * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!(activeChar instanceof L2PcInstance)) return; if (targets == null) return; for (int index = 0; index < targets.length; index++) { if (!(targets[index] instanceof L2MonsterInstance)) continue; L2MonsterInstance target = (L2MonsterInstance) targets[index]; if (target.isSpoil()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED)); continue; } // SPOIL SYSTEM by Lbaldi boolean spoil = false; if (target.isDead() == false) { spoil = Formulas.getInstance().calcMagicSuccess(activeChar, (L2Character) targets[index], skill); if (spoil) { target.setSpoil(true); target.setIsSpoiledBy(activeChar.getObjectId()); activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS)); } else { SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar); } } } /** * * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; } }