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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import java.util.logging.Logger;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.templates.L2SkillType;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $
- */
- public class Charge implements ISkillHandler
- {
- static Logger _log = Logger.getLogger(Charge.class.getName());
-
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- private static final L2SkillType[] SKILL_IDS =
- {/*L2SkillType.CHARGE*/};
-
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
-
- for (int index = 0; index < targets.length; index++)
- {
- if (!(targets[index] instanceof L2PcInstance))
- continue;
- L2PcInstance target = (L2PcInstance) targets[index];
- skill.getEffects(activeChar, target);
- }
- // self Effect :]
- L2Effect effect = activeChar.getFirstEffect(skill.getId());
- if (effect != null && effect.isSelfEffect())
- {
- //Replace old effect with new one.
- effect.exit();
- }
- skill.getEffectsSelf(activeChar);
- }
-
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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