/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.skillhandlers; import java.util.logging.Logger; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.templates.L2SkillType; /** * This class ... * * @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $ */ public class Charge implements ISkillHandler { static Logger _log = Logger.getLogger(Charge.class.getName()); /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance) */ private static final L2SkillType[] SKILL_IDS = {/*L2SkillType.CHARGE*/}; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { for (int index = 0; index < targets.length; index++) { if (!(targets[index] instanceof L2PcInstance)) continue; L2PcInstance target = (L2PcInstance) targets[index]; skill.getEffects(activeChar, target); } // self Effect :] L2Effect effect = activeChar.getFirstEffect(skill.getId()); if (effect != null && effect.isSelfEffect()) { //Replace old effect with new one. effect.exit(); } skill.getEffectsSelf(activeChar); } public L2SkillType[] getSkillIds() { return SKILL_IDS; } }