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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.loginserver;
- import java.io.BufferedOutputStream;
- import java.io.IOException;
- import java.io.InputStream;
- import java.io.OutputStream;
- import java.net.Socket;
- import java.security.KeyPair;
- import java.security.interfaces.RSAPrivateKey;
- import java.security.interfaces.RSAPublicKey;
- import java.util.Arrays;
- import java.util.List;
- import java.util.Set;
- import java.util.logging.Logger;
- import javolution.util.FastSet;
- import com.l2jserver.Config;
- import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
- import com.l2jserver.loginserver.gameserverpackets.BlowFishKey;
- import com.l2jserver.loginserver.gameserverpackets.ChangeAccessLevel;
- import com.l2jserver.loginserver.gameserverpackets.GameServerAuth;
- import com.l2jserver.loginserver.gameserverpackets.PlayerAuthRequest;
- import com.l2jserver.loginserver.gameserverpackets.PlayerInGame;
- import com.l2jserver.loginserver.gameserverpackets.PlayerLogout;
- import com.l2jserver.loginserver.gameserverpackets.PlayerTracert;
- import com.l2jserver.loginserver.gameserverpackets.ReplyCharacters;
- import com.l2jserver.loginserver.gameserverpackets.ServerStatus;
- import com.l2jserver.loginserver.loginserverpackets.AuthResponse;
- import com.l2jserver.loginserver.loginserverpackets.InitLS;
- import com.l2jserver.loginserver.loginserverpackets.KickPlayer;
- import com.l2jserver.loginserver.loginserverpackets.LoginServerFail;
- import com.l2jserver.loginserver.loginserverpackets.PlayerAuthResponse;
- import com.l2jserver.loginserver.loginserverpackets.RequestCharacters;
- import com.l2jserver.util.Util;
- import com.l2jserver.util.crypt.NewCrypt;
- import com.l2jserver.util.network.BaseSendablePacket;
- /**
- * @author -Wooden-
- * @author KenM
- *
- */
- public class GameServerThread extends Thread
- {
- protected static final Logger _log = Logger.getLogger(GameServerThread.class.getName());
- private Socket _connection;
- private InputStream _in;
- private OutputStream _out;
- private RSAPublicKey _publicKey;
- private RSAPrivateKey _privateKey;
- private NewCrypt _blowfish;
- private byte[] _blowfishKey;
-
- private String _connectionIp;
-
- private GameServerInfo _gsi;
-
- /** Authed Clients on a GameServer*/
- private Set<String> _accountsOnGameServer = new FastSet<String>();
-
- private String _connectionIPAddress;
-
- @Override
- public void run()
- {
- _connectionIPAddress = _connection.getInetAddress().getHostAddress();
- if (GameServerThread.isBannedGameserverIP(_connectionIPAddress))
- {
- _log.info("GameServerRegistration: IP Address " + _connectionIPAddress + " is on Banned IP list.");
- forceClose(LoginServerFail.REASON_IP_BANNED);
- // ensure no further processing for this connection
- return;
- }
-
- InitLS startPacket = new InitLS(_publicKey.getModulus().toByteArray());
- try
- {
- sendPacket(startPacket);
-
- int lengthHi = 0;
- int lengthLo = 0;
- int length = 0;
- boolean checksumOk = false;
- for (;;)
- {
- lengthLo = _in.read();
- lengthHi = _in.read();
- length= lengthHi*256 + lengthLo;
-
- if (lengthHi < 0 || _connection.isClosed())
- {
- _log.finer("LoginServerThread: Login terminated the connection.");
- break;
- }
-
- byte[] data = new byte[length - 2];
-
- int receivedBytes = 0;
- int newBytes = 0;
- int left = length - 2;
- while (newBytes != -1 && receivedBytes < length - 2)
- {
- newBytes = _in.read(data, receivedBytes, left);
- receivedBytes = receivedBytes + newBytes;
- left -= newBytes;
- }
-
- if (receivedBytes != length-2)
- {
- _log.warning("Incomplete Packet is sent to the server, closing connection.(LS)");
- break;
- }
-
- // decrypt if we have a key
- data = _blowfish.decrypt(data);
- checksumOk = NewCrypt.verifyChecksum(data);
- if (!checksumOk)
- {
- _log.warning("Incorrect packet checksum, closing connection (LS)");
- return;
- }
-
- if (Config.DEBUG)
- {
- _log.warning("[C]\n"+Util.printData(data));
- }
-
- int packetType = data[0] & 0xff;
- switch (packetType)
- {
- case 0x00:
- onReceiveBlowfishKey(data);
- break;
- case 0x01:
- onGameServerAuth(data);
- break;
- case 0x02:
- onReceivePlayerInGame(data);
- break;
- case 0x03:
- onReceivePlayerLogOut(data);
- break;
- case 0x04:
- onReceiveChangeAccessLevel(data);
- break;
- case 0x05:
- onReceivePlayerAuthRequest(data);
- break;
- case 0x06:
- onReceiveServerStatus(data);
- break;
- case 0x07:
- onReceivePlayerTracert(data);
- break;
- case 0x08:
- onReceivePlayerOnServer(data);
- break;
- default:
- _log.warning("Unknown Opcode ("+Integer.toHexString(packetType).toUpperCase()+") from GameServer, closing connection.");
- forceClose(LoginServerFail.NOT_AUTHED);
- }
-
- }
- }
- catch (IOException e)
- {
- String serverName = (getServerId() != -1 ? "["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()) : "("+_connectionIPAddress+")");
- String msg = "GameServer "+serverName+": Connection lost: "+e.getMessage();
- _log.info(msg);
- broadcastToTelnet(msg);
- }
- finally
- {
- if (isAuthed())
- {
- _gsi.setDown();
- _log.info("Server ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" is now set as disconnected");
- }
- L2LoginServer.getInstance().getGameServerListener().removeGameServer(this);
- L2LoginServer.getInstance().getGameServerListener().removeFloodProtection(_connectionIp);
- }
- }
-
- private void onReceiveBlowfishKey(byte[] data)
- {
- /*if (_blowfish == null)
- {*/
- BlowFishKey bfk = new BlowFishKey(data,_privateKey);
- _blowfishKey = bfk.getKey();
- _blowfish = new NewCrypt(_blowfishKey);
- if (Config.DEBUG)
- {
- _log.info("New BlowFish key received, Blowfih Engine initialized:");
- }
- /*}
- else
- {
- _log.warning("GameServer attempted to re-initialize the blowfish key.");
- // TODO get a better reason
- this.forceClose(LoginServerFail.NOT_AUTHED);
- }*/
- }
-
- private void onGameServerAuth(byte[] data) throws IOException
- {
- GameServerAuth gsa = new GameServerAuth(data);
- if (Config.DEBUG)
- {
- _log.info("Auth request received");
- }
- handleRegProcess(gsa);
- if (isAuthed())
- {
- AuthResponse ar = new AuthResponse(getGameServerInfo().getId());
- sendPacket(ar);
- if (Config.DEBUG)
- {
- _log.info("Authed: id: "+getGameServerInfo().getId());
- }
- broadcastToTelnet("GameServer ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" is connected");
- }
- }
-
- private void onReceivePlayerInGame(byte[] data)
- {
- if (isAuthed())
- {
- PlayerInGame pig = new PlayerInGame(data);
- List<String> newAccounts = pig.getAccounts();
- for (String account : newAccounts)
- {
- _accountsOnGameServer.add(account);
- if (Config.DEBUG)
- {
- _log.info("Account "+account+" logged in GameServer: ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()));
- }
-
- broadcastToTelnet("Account "+account+" logged in GameServer "+getServerId());
- }
-
- }
- else
- {
- forceClose(LoginServerFail.NOT_AUTHED);
- }
- }
-
- private void onReceivePlayerLogOut(byte[] data)
- {
- if (isAuthed())
- {
- PlayerLogout plo = new PlayerLogout(data);
- _accountsOnGameServer.remove(plo.getAccount());
- if (Config.DEBUG)
- {
- _log.info("Player "+plo.getAccount()+" logged out from gameserver ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()));
- }
-
- broadcastToTelnet("Player "+plo.getAccount()+" disconnected from GameServer "+getServerId());
- }
- else
- {
- forceClose(LoginServerFail.NOT_AUTHED);
- }
- }
-
- private void onReceiveChangeAccessLevel(byte[] data)
- {
- if (isAuthed())
- {
- ChangeAccessLevel cal = new ChangeAccessLevel(data);
- LoginController.getInstance().setAccountAccessLevel(cal.getAccount(),cal.getLevel());
- _log.info("Changed "+cal.getAccount()+" access level to "+cal.getLevel());
- }
- else
- {
- forceClose(LoginServerFail.NOT_AUTHED);
- }
- }
-
- private void onReceivePlayerAuthRequest(byte[] data) throws IOException
- {
- if (isAuthed())
- {
- PlayerAuthRequest par = new PlayerAuthRequest(data);
- PlayerAuthResponse authResponse;
- if (Config.DEBUG)
- {
- _log.info("auth request received for Player "+par.getAccount());
- }
- SessionKey key = LoginController.getInstance().getKeyForAccount(par.getAccount());
- if (key != null && key.equals(par.getKey()))
- {
- if (Config.DEBUG)
- {
- _log.info("auth request: OK");
- }
- LoginController.getInstance().removeAuthedLoginClient(par.getAccount());
- authResponse = new PlayerAuthResponse(par.getAccount(), true);
- }
- else
- {
- if (Config.DEBUG)
- {
- _log.info("auth request: NO");
- _log.info("session key from self: "+key);
- _log.info("session key sent: "+par.getKey());
- }
- authResponse = new PlayerAuthResponse(par.getAccount(), false);
- }
- sendPacket(authResponse);
- }
- else
- {
- forceClose(LoginServerFail.NOT_AUTHED);
- }
- }
-
- private void onReceiveServerStatus(byte[] data)
- {
- if (isAuthed())
- {
- if (Config.DEBUG)
- {
- _log.info("ServerStatus received");
- }
- new ServerStatus(data,getServerId()); //will do the actions by itself
- }
- else
- {
- forceClose(LoginServerFail.NOT_AUTHED);
- }
- }
-
- private void onReceivePlayerTracert(byte[] data)
- {
- if (isAuthed())
- {
- PlayerTracert plt = new PlayerTracert(data);
- LoginController.getInstance().setAccountLastTracert(plt.getAccount(),
- plt.getPcIp(), plt.getFirstHop(), plt.getSecondHop(),
- plt.getThirdHop(), plt.getFourthHop());
- if (Config.DEBUG)
- {
- _log.info("Saved "+plt.getAccount()+" last tracert");
- }
- }
- else
- {
- forceClose(LoginServerFail.NOT_AUTHED);
- }
- }
-
- private void onReceivePlayerOnServer(byte[] data)
- {
- if (isAuthed())
- {
- ReplyCharacters rec = new ReplyCharacters(data);
- LoginController.getInstance().setCharactersOnServer(rec.getAccountName(),
- rec.getCharsOnServer(), rec.getTimeToDelForChars(), getServerId());
- }
- else
- {
- forceClose(LoginServerFail.NOT_AUTHED);
- }
- }
-
- private void handleRegProcess(GameServerAuth gameServerAuth)
- {
- GameServerTable gameServerTable = GameServerTable.getInstance();
-
- int id = gameServerAuth.getDesiredID();
- byte[] hexId = gameServerAuth.getHexID();
-
- GameServerInfo gsi = gameServerTable.getRegisteredGameServerById(id);
- // is there a gameserver registered with this id?
- if (gsi != null)
- {
- // does the hex id match?
- if (Arrays.equals(gsi.getHexId(), hexId))
- {
- // check to see if this GS is already connected
- synchronized (gsi)
- {
- if (gsi.isAuthed())
- {
- forceClose(LoginServerFail.REASON_ALREADY_LOGGED8IN);
- }
- else
- {
- attachGameServerInfo(gsi, gameServerAuth);
- }
- }
- }
- else
- {
- // there is already a server registered with the desired id and different hex id
- // try to register this one with an alternative id
- if (Config.ACCEPT_NEW_GAMESERVER && gameServerAuth.acceptAlternateID())
- {
- gsi = new GameServerInfo(id, hexId, this);
- if (gameServerTable.registerWithFirstAvaliableId(gsi))
- {
- attachGameServerInfo(gsi, gameServerAuth);
- gameServerTable.registerServerOnDB(gsi);
- }
- else
- {
- forceClose(LoginServerFail.REASON_NO_FREE_ID);
- }
- }
- else
- {
- // server id is already taken, and we cant get a new one for you
- forceClose(LoginServerFail.REASON_WRONG_HEXID);
- }
- }
- }
- else
- {
- // can we register on this id?
- if (Config.ACCEPT_NEW_GAMESERVER)
- {
- gsi = new GameServerInfo(id, hexId, this);
- if (gameServerTable.register(id, gsi))
- {
- attachGameServerInfo(gsi, gameServerAuth);
- gameServerTable.registerServerOnDB(gsi);
- }
- else
- {
- // some one took this ID meanwhile
- forceClose(LoginServerFail.REASON_ID_RESERVED);
- }
- }
- else
- {
- forceClose(LoginServerFail.REASON_WRONG_HEXID);
- }
- }
- }
-
- public boolean hasAccountOnGameServer(String account)
- {
- return _accountsOnGameServer.contains(account);
- }
-
- public int getPlayerCount()
- {
- return _accountsOnGameServer.size();
- }
-
- /**
- * Attachs a GameServerInfo to this Thread
- * <li>Updates the GameServerInfo values based on GameServerAuth packet</li>
- * <li><b>Sets the GameServerInfo as Authed</b></li>
- * @param gsi The GameServerInfo to be attached.
- * @param gameServerAuth The server info.
- */
- private void attachGameServerInfo(GameServerInfo gsi, GameServerAuth gameServerAuth)
- {
- setGameServerInfo(gsi);
- gsi.setGameServerThread(this);
- gsi.setPort(gameServerAuth.getPort());
- setGameHosts(gameServerAuth.getHosts());
- gsi.setMaxPlayers(gameServerAuth.getMaxPlayers());
- gsi.setAuthed(true);
- }
-
- private void forceClose(int reason)
- {
- LoginServerFail lsf = new LoginServerFail(reason);
- try
- {
- sendPacket(lsf);
- }
- catch (IOException e)
- {
- _log.finer("GameServerThread: Failed kicking banned server. Reason: "+e.getMessage());
- }
-
- try
- {
- _connection.close();
- }
- catch (IOException e)
- {
- _log.finer("GameServerThread: Failed disconnecting banned server, server already disconnected.");
- }
- }
-
- /*private void handleRegisterationProcess(GameServerAuth gameServerauth)
- {
- try
- {
- GameServerTable gsTableInstance = GameServerTable.getInstance();
- if (gsTableInstance.isARegisteredServer(gameServerauth.getHexID()))
- {
- if (Config.DEBUG)
- {
- _log.info("Valid HexID");
- }
- _server_id = gsTableInstance.getServerIDforHex(gameServerauth.getHexID());
- if (gsTableInstance.isServerAuthed(_server_id))
- {
- LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_ALREADY_LOGGED8IN);
- sendPacket(lsf);
- _connection.close();
- return;
- }
- _gamePort = gameServerauth.getPort();
- setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost());
- _max_players = gameServerauth.getMaxPlayers();
- _hexID = gameServerauth.getHexID();
- //gsTableInstance.addServer(this);
- }
- else if (Config.ACCEPT_NEW_GAMESERVER)
- {
- if (Config.DEBUG)
- {
- _log.info("New HexID");
- }
- if(!gameServerauth.acceptAlternateID())
- {
- if(gsTableInstance.isIDfree(gameServerauth.getDesiredID()))
- {
- if (Config.DEBUG)_log.info("Desired ID is Valid");
- _server_id = gameServerauth.getDesiredID();
- _gamePort = gameServerauth.getPort();
- setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost());
- _max_players = gameServerauth.getMaxPlayers();
- _hexID = gameServerauth.getHexID();
- gsTableInstance.createServer(this);
- //gsTableInstance.addServer(this);
- }
- else
- {
- LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_ID_RESERVED);
- sendPacket(lsf);
- _connection.close();
- return;
- }
- }
- else
- {
- int id;
- if(!gsTableInstance.isIDfree(gameServerauth.getDesiredID()))
- {
- id = gsTableInstance.findFreeID();
- if (Config.DEBUG)_log.info("Affected New ID:"+id);
- if(id < 0)
- {
- LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_NO_FREE_ID);
- sendPacket(lsf);
- _connection.close();
- return;
- }
- }
- else
- {
- id = gameServerauth.getDesiredID();
- if (Config.DEBUG)_log.info("Desired ID is Valid");
- }
- _server_id = id;
- _gamePort = gameServerauth.getPort();
- setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost());
- _max_players = gameServerauth.getMaxPlayers();
- _hexID = gameServerauth.getHexID();
- gsTableInstance.createServer(this);
- //gsTableInstance.addServer(this);
- }
- }
- else
- {
- _log.info("Wrong HexID");
- LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_WRONG_HEXID);
- sendPacket(lsf);
- _connection.close();
- return;
- }
- }
- catch (IOException e)
- {
- _log.info("Error while registering GameServer "+GameServerTable.getInstance().serverNames.get(_server_id)+" (ID:"+_server_id+")");
- }
- }*/
-
- /**
- * @param ipAddress
- * @return
- */
- public static boolean isBannedGameserverIP(String ipAddress)
- {
- return false;
- }
-
- public GameServerThread(Socket con)
- {
- _connection = con;
- _connectionIp = con.getInetAddress().getHostAddress();
- try
- {
- _in = _connection.getInputStream();
- _out = new BufferedOutputStream(_connection.getOutputStream());
- }
- catch (IOException e)
- {
- e.printStackTrace();
- }
- KeyPair pair = GameServerTable.getInstance().getKeyPair();
- _privateKey = (RSAPrivateKey) pair.getPrivate();
- _publicKey = (RSAPublicKey) pair.getPublic();
- _blowfish = new NewCrypt("_;v.]05-31!|+-%xT!^[$\00");
- setName(getClass().getSimpleName()+"-"+getId()+"@"+_connectionIp);
- start();
- }
-
- /**
- * @param sl
- * @throws IOException
- */
- private void sendPacket(BaseSendablePacket sl) throws IOException
- {
- byte[] data = sl.getContent();
- NewCrypt.appendChecksum(data);
- if (Config.DEBUG)
- {
- _log.finest("[S] "+sl.getClass().getSimpleName()+":\n"+Util.printData(data));
- }
- data = _blowfish.crypt(data);
-
- int len = data.length+2;
- synchronized(_out)
- {
- _out.write(len & 0xff);
- _out.write(len >> 8 &0xff);
- _out.write(data);
- _out.flush();
- }
- }
-
- private void broadcastToTelnet(String msg)
- {
- if (L2LoginServer.getInstance().getStatusServer() != null)
- {
- L2LoginServer.getInstance().getStatusServer().sendMessageToTelnets(msg);
- }
- }
-
- public void kickPlayer(String account)
- {
- KickPlayer kp = new KickPlayer(account);
- try
- {
- sendPacket(kp);
- }
- catch (IOException e)
- {
- e.printStackTrace();
- }
- }
-
- public void requestCharacters(String account)
- {
- RequestCharacters rc = new RequestCharacters(account);
- try
- {
- sendPacket(rc);
- }
- catch (IOException e)
- {
- e.printStackTrace();
- }
- }
-
- /**
- * @param gameHost The gameHost to set.
- */
- public void setGameHosts(String[] hosts)
- {
- _log.info("Updated Gameserver ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" IP's:");
-
- _gsi.clearServerAddresses();
- for (int i = 0; i < hosts.length; i += 2)
- {
- try
- {
- _gsi.addServerAddress(hosts[i], hosts[i + 1]);
- }
- catch (Exception e)
- {
- _log.warning("Couldn't resolve hostname \""+e+"\"");
- }
- }
-
- for (String s : _gsi.getServerAddresses())
- _log.info(s);
- }
-
- /**
- * @return Returns the isAuthed.
- */
- public boolean isAuthed()
- {
- if (getGameServerInfo() == null)
- return false;
- return getGameServerInfo().isAuthed();
- }
-
- public void setGameServerInfo(GameServerInfo gsi)
- {
- _gsi = gsi;
- }
-
- public GameServerInfo getGameServerInfo()
- {
- return _gsi;
- }
-
- /**
- * @return Returns the connectionIpAddress.
- */
- public String getConnectionIpAddress()
- {
- return _connectionIPAddress;
- }
-
- private int getServerId()
- {
- if (getGameServerInfo() != null)
- {
- return getGameServerInfo().getId();
- }
- return -1;
- }
- }
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