/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.loginserver; import java.io.BufferedOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.net.Socket; import java.security.KeyPair; import java.security.interfaces.RSAPrivateKey; import java.security.interfaces.RSAPublicKey; import java.util.Arrays; import java.util.List; import java.util.Set; import java.util.logging.Logger; import javolution.util.FastSet; import com.l2jserver.Config; import com.l2jserver.loginserver.GameServerTable.GameServerInfo; import com.l2jserver.loginserver.gameserverpackets.BlowFishKey; import com.l2jserver.loginserver.gameserverpackets.ChangeAccessLevel; import com.l2jserver.loginserver.gameserverpackets.GameServerAuth; import com.l2jserver.loginserver.gameserverpackets.PlayerAuthRequest; import com.l2jserver.loginserver.gameserverpackets.PlayerInGame; import com.l2jserver.loginserver.gameserverpackets.PlayerLogout; import com.l2jserver.loginserver.gameserverpackets.PlayerTracert; import com.l2jserver.loginserver.gameserverpackets.ReplyCharacters; import com.l2jserver.loginserver.gameserverpackets.ServerStatus; import com.l2jserver.loginserver.loginserverpackets.AuthResponse; import com.l2jserver.loginserver.loginserverpackets.InitLS; import com.l2jserver.loginserver.loginserverpackets.KickPlayer; import com.l2jserver.loginserver.loginserverpackets.LoginServerFail; import com.l2jserver.loginserver.loginserverpackets.PlayerAuthResponse; import com.l2jserver.loginserver.loginserverpackets.RequestCharacters; import com.l2jserver.util.Util; import com.l2jserver.util.crypt.NewCrypt; import com.l2jserver.util.network.BaseSendablePacket; /** * @author -Wooden- * @author KenM * */ public class GameServerThread extends Thread { protected static final Logger _log = Logger.getLogger(GameServerThread.class.getName()); private Socket _connection; private InputStream _in; private OutputStream _out; private RSAPublicKey _publicKey; private RSAPrivateKey _privateKey; private NewCrypt _blowfish; private byte[] _blowfishKey; private String _connectionIp; private GameServerInfo _gsi; /** Authed Clients on a GameServer*/ private Set _accountsOnGameServer = new FastSet(); private String _connectionIPAddress; @Override public void run() { _connectionIPAddress = _connection.getInetAddress().getHostAddress(); if (GameServerThread.isBannedGameserverIP(_connectionIPAddress)) { _log.info("GameServerRegistration: IP Address " + _connectionIPAddress + " is on Banned IP list."); forceClose(LoginServerFail.REASON_IP_BANNED); // ensure no further processing for this connection return; } InitLS startPacket = new InitLS(_publicKey.getModulus().toByteArray()); try { sendPacket(startPacket); int lengthHi = 0; int lengthLo = 0; int length = 0; boolean checksumOk = false; for (;;) { lengthLo = _in.read(); lengthHi = _in.read(); length= lengthHi*256 + lengthLo; if (lengthHi < 0 || _connection.isClosed()) { _log.finer("LoginServerThread: Login terminated the connection."); break; } byte[] data = new byte[length - 2]; int receivedBytes = 0; int newBytes = 0; int left = length - 2; while (newBytes != -1 && receivedBytes < length - 2) { newBytes = _in.read(data, receivedBytes, left); receivedBytes = receivedBytes + newBytes; left -= newBytes; } if (receivedBytes != length-2) { _log.warning("Incomplete Packet is sent to the server, closing connection.(LS)"); break; } // decrypt if we have a key data = _blowfish.decrypt(data); checksumOk = NewCrypt.verifyChecksum(data); if (!checksumOk) { _log.warning("Incorrect packet checksum, closing connection (LS)"); return; } if (Config.DEBUG) { _log.warning("[C]\n"+Util.printData(data)); } int packetType = data[0] & 0xff; switch (packetType) { case 0x00: onReceiveBlowfishKey(data); break; case 0x01: onGameServerAuth(data); break; case 0x02: onReceivePlayerInGame(data); break; case 0x03: onReceivePlayerLogOut(data); break; case 0x04: onReceiveChangeAccessLevel(data); break; case 0x05: onReceivePlayerAuthRequest(data); break; case 0x06: onReceiveServerStatus(data); break; case 0x07: onReceivePlayerTracert(data); break; case 0x08: onReceivePlayerOnServer(data); break; default: _log.warning("Unknown Opcode ("+Integer.toHexString(packetType).toUpperCase()+") from GameServer, closing connection."); forceClose(LoginServerFail.NOT_AUTHED); } } } catch (IOException e) { String serverName = (getServerId() != -1 ? "["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()) : "("+_connectionIPAddress+")"); String msg = "GameServer "+serverName+": Connection lost: "+e.getMessage(); _log.info(msg); broadcastToTelnet(msg); } finally { if (isAuthed()) { _gsi.setDown(); _log.info("Server ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" is now set as disconnected"); } L2LoginServer.getInstance().getGameServerListener().removeGameServer(this); L2LoginServer.getInstance().getGameServerListener().removeFloodProtection(_connectionIp); } } private void onReceiveBlowfishKey(byte[] data) { /*if (_blowfish == null) {*/ BlowFishKey bfk = new BlowFishKey(data,_privateKey); _blowfishKey = bfk.getKey(); _blowfish = new NewCrypt(_blowfishKey); if (Config.DEBUG) { _log.info("New BlowFish key received, Blowfih Engine initialized:"); } /*} else { _log.warning("GameServer attempted to re-initialize the blowfish key."); // TODO get a better reason this.forceClose(LoginServerFail.NOT_AUTHED); }*/ } private void onGameServerAuth(byte[] data) throws IOException { GameServerAuth gsa = new GameServerAuth(data); if (Config.DEBUG) { _log.info("Auth request received"); } handleRegProcess(gsa); if (isAuthed()) { AuthResponse ar = new AuthResponse(getGameServerInfo().getId()); sendPacket(ar); if (Config.DEBUG) { _log.info("Authed: id: "+getGameServerInfo().getId()); } broadcastToTelnet("GameServer ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" is connected"); } } private void onReceivePlayerInGame(byte[] data) { if (isAuthed()) { PlayerInGame pig = new PlayerInGame(data); List newAccounts = pig.getAccounts(); for (String account : newAccounts) { _accountsOnGameServer.add(account); if (Config.DEBUG) { _log.info("Account "+account+" logged in GameServer: ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())); } broadcastToTelnet("Account "+account+" logged in GameServer "+getServerId()); } } else { forceClose(LoginServerFail.NOT_AUTHED); } } private void onReceivePlayerLogOut(byte[] data) { if (isAuthed()) { PlayerLogout plo = new PlayerLogout(data); _accountsOnGameServer.remove(plo.getAccount()); if (Config.DEBUG) { _log.info("Player "+plo.getAccount()+" logged out from gameserver ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())); } broadcastToTelnet("Player "+plo.getAccount()+" disconnected from GameServer "+getServerId()); } else { forceClose(LoginServerFail.NOT_AUTHED); } } private void onReceiveChangeAccessLevel(byte[] data) { if (isAuthed()) { ChangeAccessLevel cal = new ChangeAccessLevel(data); LoginController.getInstance().setAccountAccessLevel(cal.getAccount(),cal.getLevel()); _log.info("Changed "+cal.getAccount()+" access level to "+cal.getLevel()); } else { forceClose(LoginServerFail.NOT_AUTHED); } } private void onReceivePlayerAuthRequest(byte[] data) throws IOException { if (isAuthed()) { PlayerAuthRequest par = new PlayerAuthRequest(data); PlayerAuthResponse authResponse; if (Config.DEBUG) { _log.info("auth request received for Player "+par.getAccount()); } SessionKey key = LoginController.getInstance().getKeyForAccount(par.getAccount()); if (key != null && key.equals(par.getKey())) { if (Config.DEBUG) { _log.info("auth request: OK"); } LoginController.getInstance().removeAuthedLoginClient(par.getAccount()); authResponse = new PlayerAuthResponse(par.getAccount(), true); } else { if (Config.DEBUG) { _log.info("auth request: NO"); _log.info("session key from self: "+key); _log.info("session key sent: "+par.getKey()); } authResponse = new PlayerAuthResponse(par.getAccount(), false); } sendPacket(authResponse); } else { forceClose(LoginServerFail.NOT_AUTHED); } } private void onReceiveServerStatus(byte[] data) { if (isAuthed()) { if (Config.DEBUG) { _log.info("ServerStatus received"); } new ServerStatus(data,getServerId()); //will do the actions by itself } else { forceClose(LoginServerFail.NOT_AUTHED); } } private void onReceivePlayerTracert(byte[] data) { if (isAuthed()) { PlayerTracert plt = new PlayerTracert(data); LoginController.getInstance().setAccountLastTracert(plt.getAccount(), plt.getPcIp(), plt.getFirstHop(), plt.getSecondHop(), plt.getThirdHop(), plt.getFourthHop()); if (Config.DEBUG) { _log.info("Saved "+plt.getAccount()+" last tracert"); } } else { forceClose(LoginServerFail.NOT_AUTHED); } } private void onReceivePlayerOnServer(byte[] data) { if (isAuthed()) { ReplyCharacters rec = new ReplyCharacters(data); LoginController.getInstance().setCharactersOnServer(rec.getAccountName(), rec.getCharsOnServer(), rec.getTimeToDelForChars(), getServerId()); } else { forceClose(LoginServerFail.NOT_AUTHED); } } private void handleRegProcess(GameServerAuth gameServerAuth) { GameServerTable gameServerTable = GameServerTable.getInstance(); int id = gameServerAuth.getDesiredID(); byte[] hexId = gameServerAuth.getHexID(); GameServerInfo gsi = gameServerTable.getRegisteredGameServerById(id); // is there a gameserver registered with this id? if (gsi != null) { // does the hex id match? if (Arrays.equals(gsi.getHexId(), hexId)) { // check to see if this GS is already connected synchronized (gsi) { if (gsi.isAuthed()) { forceClose(LoginServerFail.REASON_ALREADY_LOGGED8IN); } else { attachGameServerInfo(gsi, gameServerAuth); } } } else { // there is already a server registered with the desired id and different hex id // try to register this one with an alternative id if (Config.ACCEPT_NEW_GAMESERVER && gameServerAuth.acceptAlternateID()) { gsi = new GameServerInfo(id, hexId, this); if (gameServerTable.registerWithFirstAvaliableId(gsi)) { attachGameServerInfo(gsi, gameServerAuth); gameServerTable.registerServerOnDB(gsi); } else { forceClose(LoginServerFail.REASON_NO_FREE_ID); } } else { // server id is already taken, and we cant get a new one for you forceClose(LoginServerFail.REASON_WRONG_HEXID); } } } else { // can we register on this id? if (Config.ACCEPT_NEW_GAMESERVER) { gsi = new GameServerInfo(id, hexId, this); if (gameServerTable.register(id, gsi)) { attachGameServerInfo(gsi, gameServerAuth); gameServerTable.registerServerOnDB(gsi); } else { // some one took this ID meanwhile forceClose(LoginServerFail.REASON_ID_RESERVED); } } else { forceClose(LoginServerFail.REASON_WRONG_HEXID); } } } public boolean hasAccountOnGameServer(String account) { return _accountsOnGameServer.contains(account); } public int getPlayerCount() { return _accountsOnGameServer.size(); } /** * Attachs a GameServerInfo to this Thread *
  • Updates the GameServerInfo values based on GameServerAuth packet
  • *
  • Sets the GameServerInfo as Authed
  • * @param gsi The GameServerInfo to be attached. * @param gameServerAuth The server info. */ private void attachGameServerInfo(GameServerInfo gsi, GameServerAuth gameServerAuth) { setGameServerInfo(gsi); gsi.setGameServerThread(this); gsi.setPort(gameServerAuth.getPort()); setGameHosts(gameServerAuth.getHosts()); gsi.setMaxPlayers(gameServerAuth.getMaxPlayers()); gsi.setAuthed(true); } private void forceClose(int reason) { LoginServerFail lsf = new LoginServerFail(reason); try { sendPacket(lsf); } catch (IOException e) { _log.finer("GameServerThread: Failed kicking banned server. Reason: "+e.getMessage()); } try { _connection.close(); } catch (IOException e) { _log.finer("GameServerThread: Failed disconnecting banned server, server already disconnected."); } } /*private void handleRegisterationProcess(GameServerAuth gameServerauth) { try { GameServerTable gsTableInstance = GameServerTable.getInstance(); if (gsTableInstance.isARegisteredServer(gameServerauth.getHexID())) { if (Config.DEBUG) { _log.info("Valid HexID"); } _server_id = gsTableInstance.getServerIDforHex(gameServerauth.getHexID()); if (gsTableInstance.isServerAuthed(_server_id)) { LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_ALREADY_LOGGED8IN); sendPacket(lsf); _connection.close(); return; } _gamePort = gameServerauth.getPort(); setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost()); _max_players = gameServerauth.getMaxPlayers(); _hexID = gameServerauth.getHexID(); //gsTableInstance.addServer(this); } else if (Config.ACCEPT_NEW_GAMESERVER) { if (Config.DEBUG) { _log.info("New HexID"); } if(!gameServerauth.acceptAlternateID()) { if(gsTableInstance.isIDfree(gameServerauth.getDesiredID())) { if (Config.DEBUG)_log.info("Desired ID is Valid"); _server_id = gameServerauth.getDesiredID(); _gamePort = gameServerauth.getPort(); setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost()); _max_players = gameServerauth.getMaxPlayers(); _hexID = gameServerauth.getHexID(); gsTableInstance.createServer(this); //gsTableInstance.addServer(this); } else { LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_ID_RESERVED); sendPacket(lsf); _connection.close(); return; } } else { int id; if(!gsTableInstance.isIDfree(gameServerauth.getDesiredID())) { id = gsTableInstance.findFreeID(); if (Config.DEBUG)_log.info("Affected New ID:"+id); if(id < 0) { LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_NO_FREE_ID); sendPacket(lsf); _connection.close(); return; } } else { id = gameServerauth.getDesiredID(); if (Config.DEBUG)_log.info("Desired ID is Valid"); } _server_id = id; _gamePort = gameServerauth.getPort(); setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost()); _max_players = gameServerauth.getMaxPlayers(); _hexID = gameServerauth.getHexID(); gsTableInstance.createServer(this); //gsTableInstance.addServer(this); } } else { _log.info("Wrong HexID"); LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_WRONG_HEXID); sendPacket(lsf); _connection.close(); return; } } catch (IOException e) { _log.info("Error while registering GameServer "+GameServerTable.getInstance().serverNames.get(_server_id)+" (ID:"+_server_id+")"); } }*/ /** * @param ipAddress * @return */ public static boolean isBannedGameserverIP(String ipAddress) { return false; } public GameServerThread(Socket con) { _connection = con; _connectionIp = con.getInetAddress().getHostAddress(); try { _in = _connection.getInputStream(); _out = new BufferedOutputStream(_connection.getOutputStream()); } catch (IOException e) { e.printStackTrace(); } KeyPair pair = GameServerTable.getInstance().getKeyPair(); _privateKey = (RSAPrivateKey) pair.getPrivate(); _publicKey = (RSAPublicKey) pair.getPublic(); _blowfish = new NewCrypt("_;v.]05-31!|+-%xT!^[$\00"); setName(getClass().getSimpleName()+"-"+getId()+"@"+_connectionIp); start(); } /** * @param sl * @throws IOException */ private void sendPacket(BaseSendablePacket sl) throws IOException { byte[] data = sl.getContent(); NewCrypt.appendChecksum(data); if (Config.DEBUG) { _log.finest("[S] "+sl.getClass().getSimpleName()+":\n"+Util.printData(data)); } data = _blowfish.crypt(data); int len = data.length+2; synchronized(_out) { _out.write(len & 0xff); _out.write(len >> 8 &0xff); _out.write(data); _out.flush(); } } private void broadcastToTelnet(String msg) { if (L2LoginServer.getInstance().getStatusServer() != null) { L2LoginServer.getInstance().getStatusServer().sendMessageToTelnets(msg); } } public void kickPlayer(String account) { KickPlayer kp = new KickPlayer(account); try { sendPacket(kp); } catch (IOException e) { e.printStackTrace(); } } public void requestCharacters(String account) { RequestCharacters rc = new RequestCharacters(account); try { sendPacket(rc); } catch (IOException e) { e.printStackTrace(); } } /** * @param gameHost The gameHost to set. */ public void setGameHosts(String[] hosts) { _log.info("Updated Gameserver ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" IP's:"); _gsi.clearServerAddresses(); for (int i = 0; i < hosts.length; i += 2) { try { _gsi.addServerAddress(hosts[i], hosts[i + 1]); } catch (Exception e) { _log.warning("Couldn't resolve hostname \""+e+"\""); } } for (String s : _gsi.getServerAddresses()) _log.info(s); } /** * @return Returns the isAuthed. */ public boolean isAuthed() { if (getGameServerInfo() == null) return false; return getGameServerInfo().isAuthed(); } public void setGameServerInfo(GameServerInfo gsi) { _gsi = gsi; } public GameServerInfo getGameServerInfo() { return _gsi; } /** * @return Returns the connectionIpAddress. */ public String getConnectionIpAddress() { return _connectionIPAddress; } private int getServerId() { if (getGameServerInfo() != null) { return getGameServerInfo().getId(); } return -1; } }