/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.loginserver;
import java.io.BufferedOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.security.KeyPair;
import java.security.interfaces.RSAPrivateKey;
import java.security.interfaces.RSAPublicKey;
import java.util.Arrays;
import java.util.List;
import java.util.Set;
import java.util.logging.Logger;
import javolution.util.FastSet;
import com.l2jserver.Config;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.gameserverpackets.BlowFishKey;
import com.l2jserver.loginserver.gameserverpackets.ChangeAccessLevel;
import com.l2jserver.loginserver.gameserverpackets.GameServerAuth;
import com.l2jserver.loginserver.gameserverpackets.PlayerAuthRequest;
import com.l2jserver.loginserver.gameserverpackets.PlayerInGame;
import com.l2jserver.loginserver.gameserverpackets.PlayerLogout;
import com.l2jserver.loginserver.gameserverpackets.PlayerTracert;
import com.l2jserver.loginserver.gameserverpackets.ReplyCharacters;
import com.l2jserver.loginserver.gameserverpackets.ServerStatus;
import com.l2jserver.loginserver.loginserverpackets.AuthResponse;
import com.l2jserver.loginserver.loginserverpackets.InitLS;
import com.l2jserver.loginserver.loginserverpackets.KickPlayer;
import com.l2jserver.loginserver.loginserverpackets.LoginServerFail;
import com.l2jserver.loginserver.loginserverpackets.PlayerAuthResponse;
import com.l2jserver.loginserver.loginserverpackets.RequestCharacters;
import com.l2jserver.util.Util;
import com.l2jserver.util.crypt.NewCrypt;
import com.l2jserver.util.network.BaseSendablePacket;
/**
* @author -Wooden-
* @author KenM
*
*/
public class GameServerThread extends Thread
{
protected static final Logger _log = Logger.getLogger(GameServerThread.class.getName());
private Socket _connection;
private InputStream _in;
private OutputStream _out;
private RSAPublicKey _publicKey;
private RSAPrivateKey _privateKey;
private NewCrypt _blowfish;
private byte[] _blowfishKey;
private String _connectionIp;
private GameServerInfo _gsi;
/** Authed Clients on a GameServer*/
private Set _accountsOnGameServer = new FastSet();
private String _connectionIPAddress;
@Override
public void run()
{
_connectionIPAddress = _connection.getInetAddress().getHostAddress();
if (GameServerThread.isBannedGameserverIP(_connectionIPAddress))
{
_log.info("GameServerRegistration: IP Address " + _connectionIPAddress + " is on Banned IP list.");
forceClose(LoginServerFail.REASON_IP_BANNED);
// ensure no further processing for this connection
return;
}
InitLS startPacket = new InitLS(_publicKey.getModulus().toByteArray());
try
{
sendPacket(startPacket);
int lengthHi = 0;
int lengthLo = 0;
int length = 0;
boolean checksumOk = false;
for (;;)
{
lengthLo = _in.read();
lengthHi = _in.read();
length= lengthHi*256 + lengthLo;
if (lengthHi < 0 || _connection.isClosed())
{
_log.finer("LoginServerThread: Login terminated the connection.");
break;
}
byte[] data = new byte[length - 2];
int receivedBytes = 0;
int newBytes = 0;
int left = length - 2;
while (newBytes != -1 && receivedBytes < length - 2)
{
newBytes = _in.read(data, receivedBytes, left);
receivedBytes = receivedBytes + newBytes;
left -= newBytes;
}
if (receivedBytes != length-2)
{
_log.warning("Incomplete Packet is sent to the server, closing connection.(LS)");
break;
}
// decrypt if we have a key
data = _blowfish.decrypt(data);
checksumOk = NewCrypt.verifyChecksum(data);
if (!checksumOk)
{
_log.warning("Incorrect packet checksum, closing connection (LS)");
return;
}
if (Config.DEBUG)
{
_log.warning("[C]\n"+Util.printData(data));
}
int packetType = data[0] & 0xff;
switch (packetType)
{
case 0x00:
onReceiveBlowfishKey(data);
break;
case 0x01:
onGameServerAuth(data);
break;
case 0x02:
onReceivePlayerInGame(data);
break;
case 0x03:
onReceivePlayerLogOut(data);
break;
case 0x04:
onReceiveChangeAccessLevel(data);
break;
case 0x05:
onReceivePlayerAuthRequest(data);
break;
case 0x06:
onReceiveServerStatus(data);
break;
case 0x07:
onReceivePlayerTracert(data);
break;
case 0x08:
onReceivePlayerOnServer(data);
break;
default:
_log.warning("Unknown Opcode ("+Integer.toHexString(packetType).toUpperCase()+") from GameServer, closing connection.");
forceClose(LoginServerFail.NOT_AUTHED);
}
}
}
catch (IOException e)
{
String serverName = (getServerId() != -1 ? "["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()) : "("+_connectionIPAddress+")");
String msg = "GameServer "+serverName+": Connection lost: "+e.getMessage();
_log.info(msg);
broadcastToTelnet(msg);
}
finally
{
if (isAuthed())
{
_gsi.setDown();
_log.info("Server ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" is now set as disconnected");
}
L2LoginServer.getInstance().getGameServerListener().removeGameServer(this);
L2LoginServer.getInstance().getGameServerListener().removeFloodProtection(_connectionIp);
}
}
private void onReceiveBlowfishKey(byte[] data)
{
/*if (_blowfish == null)
{*/
BlowFishKey bfk = new BlowFishKey(data,_privateKey);
_blowfishKey = bfk.getKey();
_blowfish = new NewCrypt(_blowfishKey);
if (Config.DEBUG)
{
_log.info("New BlowFish key received, Blowfih Engine initialized:");
}
/*}
else
{
_log.warning("GameServer attempted to re-initialize the blowfish key.");
// TODO get a better reason
this.forceClose(LoginServerFail.NOT_AUTHED);
}*/
}
private void onGameServerAuth(byte[] data) throws IOException
{
GameServerAuth gsa = new GameServerAuth(data);
if (Config.DEBUG)
{
_log.info("Auth request received");
}
handleRegProcess(gsa);
if (isAuthed())
{
AuthResponse ar = new AuthResponse(getGameServerInfo().getId());
sendPacket(ar);
if (Config.DEBUG)
{
_log.info("Authed: id: "+getGameServerInfo().getId());
}
broadcastToTelnet("GameServer ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" is connected");
}
}
private void onReceivePlayerInGame(byte[] data)
{
if (isAuthed())
{
PlayerInGame pig = new PlayerInGame(data);
List newAccounts = pig.getAccounts();
for (String account : newAccounts)
{
_accountsOnGameServer.add(account);
if (Config.DEBUG)
{
_log.info("Account "+account+" logged in GameServer: ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()));
}
broadcastToTelnet("Account "+account+" logged in GameServer "+getServerId());
}
}
else
{
forceClose(LoginServerFail.NOT_AUTHED);
}
}
private void onReceivePlayerLogOut(byte[] data)
{
if (isAuthed())
{
PlayerLogout plo = new PlayerLogout(data);
_accountsOnGameServer.remove(plo.getAccount());
if (Config.DEBUG)
{
_log.info("Player "+plo.getAccount()+" logged out from gameserver ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()));
}
broadcastToTelnet("Player "+plo.getAccount()+" disconnected from GameServer "+getServerId());
}
else
{
forceClose(LoginServerFail.NOT_AUTHED);
}
}
private void onReceiveChangeAccessLevel(byte[] data)
{
if (isAuthed())
{
ChangeAccessLevel cal = new ChangeAccessLevel(data);
LoginController.getInstance().setAccountAccessLevel(cal.getAccount(),cal.getLevel());
_log.info("Changed "+cal.getAccount()+" access level to "+cal.getLevel());
}
else
{
forceClose(LoginServerFail.NOT_AUTHED);
}
}
private void onReceivePlayerAuthRequest(byte[] data) throws IOException
{
if (isAuthed())
{
PlayerAuthRequest par = new PlayerAuthRequest(data);
PlayerAuthResponse authResponse;
if (Config.DEBUG)
{
_log.info("auth request received for Player "+par.getAccount());
}
SessionKey key = LoginController.getInstance().getKeyForAccount(par.getAccount());
if (key != null && key.equals(par.getKey()))
{
if (Config.DEBUG)
{
_log.info("auth request: OK");
}
LoginController.getInstance().removeAuthedLoginClient(par.getAccount());
authResponse = new PlayerAuthResponse(par.getAccount(), true);
}
else
{
if (Config.DEBUG)
{
_log.info("auth request: NO");
_log.info("session key from self: "+key);
_log.info("session key sent: "+par.getKey());
}
authResponse = new PlayerAuthResponse(par.getAccount(), false);
}
sendPacket(authResponse);
}
else
{
forceClose(LoginServerFail.NOT_AUTHED);
}
}
private void onReceiveServerStatus(byte[] data)
{
if (isAuthed())
{
if (Config.DEBUG)
{
_log.info("ServerStatus received");
}
new ServerStatus(data,getServerId()); //will do the actions by itself
}
else
{
forceClose(LoginServerFail.NOT_AUTHED);
}
}
private void onReceivePlayerTracert(byte[] data)
{
if (isAuthed())
{
PlayerTracert plt = new PlayerTracert(data);
LoginController.getInstance().setAccountLastTracert(plt.getAccount(),
plt.getPcIp(), plt.getFirstHop(), plt.getSecondHop(),
plt.getThirdHop(), plt.getFourthHop());
if (Config.DEBUG)
{
_log.info("Saved "+plt.getAccount()+" last tracert");
}
}
else
{
forceClose(LoginServerFail.NOT_AUTHED);
}
}
private void onReceivePlayerOnServer(byte[] data)
{
if (isAuthed())
{
ReplyCharacters rec = new ReplyCharacters(data);
LoginController.getInstance().setCharactersOnServer(rec.getAccountName(),
rec.getCharsOnServer(), rec.getTimeToDelForChars(), getServerId());
}
else
{
forceClose(LoginServerFail.NOT_AUTHED);
}
}
private void handleRegProcess(GameServerAuth gameServerAuth)
{
GameServerTable gameServerTable = GameServerTable.getInstance();
int id = gameServerAuth.getDesiredID();
byte[] hexId = gameServerAuth.getHexID();
GameServerInfo gsi = gameServerTable.getRegisteredGameServerById(id);
// is there a gameserver registered with this id?
if (gsi != null)
{
// does the hex id match?
if (Arrays.equals(gsi.getHexId(), hexId))
{
// check to see if this GS is already connected
synchronized (gsi)
{
if (gsi.isAuthed())
{
forceClose(LoginServerFail.REASON_ALREADY_LOGGED8IN);
}
else
{
attachGameServerInfo(gsi, gameServerAuth);
}
}
}
else
{
// there is already a server registered with the desired id and different hex id
// try to register this one with an alternative id
if (Config.ACCEPT_NEW_GAMESERVER && gameServerAuth.acceptAlternateID())
{
gsi = new GameServerInfo(id, hexId, this);
if (gameServerTable.registerWithFirstAvaliableId(gsi))
{
attachGameServerInfo(gsi, gameServerAuth);
gameServerTable.registerServerOnDB(gsi);
}
else
{
forceClose(LoginServerFail.REASON_NO_FREE_ID);
}
}
else
{
// server id is already taken, and we cant get a new one for you
forceClose(LoginServerFail.REASON_WRONG_HEXID);
}
}
}
else
{
// can we register on this id?
if (Config.ACCEPT_NEW_GAMESERVER)
{
gsi = new GameServerInfo(id, hexId, this);
if (gameServerTable.register(id, gsi))
{
attachGameServerInfo(gsi, gameServerAuth);
gameServerTable.registerServerOnDB(gsi);
}
else
{
// some one took this ID meanwhile
forceClose(LoginServerFail.REASON_ID_RESERVED);
}
}
else
{
forceClose(LoginServerFail.REASON_WRONG_HEXID);
}
}
}
public boolean hasAccountOnGameServer(String account)
{
return _accountsOnGameServer.contains(account);
}
public int getPlayerCount()
{
return _accountsOnGameServer.size();
}
/**
* Attachs a GameServerInfo to this Thread
* Updates the GameServerInfo values based on GameServerAuth packet
* Sets the GameServerInfo as Authed
* @param gsi The GameServerInfo to be attached.
* @param gameServerAuth The server info.
*/
private void attachGameServerInfo(GameServerInfo gsi, GameServerAuth gameServerAuth)
{
setGameServerInfo(gsi);
gsi.setGameServerThread(this);
gsi.setPort(gameServerAuth.getPort());
setGameHosts(gameServerAuth.getHosts());
gsi.setMaxPlayers(gameServerAuth.getMaxPlayers());
gsi.setAuthed(true);
}
private void forceClose(int reason)
{
LoginServerFail lsf = new LoginServerFail(reason);
try
{
sendPacket(lsf);
}
catch (IOException e)
{
_log.finer("GameServerThread: Failed kicking banned server. Reason: "+e.getMessage());
}
try
{
_connection.close();
}
catch (IOException e)
{
_log.finer("GameServerThread: Failed disconnecting banned server, server already disconnected.");
}
}
/*private void handleRegisterationProcess(GameServerAuth gameServerauth)
{
try
{
GameServerTable gsTableInstance = GameServerTable.getInstance();
if (gsTableInstance.isARegisteredServer(gameServerauth.getHexID()))
{
if (Config.DEBUG)
{
_log.info("Valid HexID");
}
_server_id = gsTableInstance.getServerIDforHex(gameServerauth.getHexID());
if (gsTableInstance.isServerAuthed(_server_id))
{
LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_ALREADY_LOGGED8IN);
sendPacket(lsf);
_connection.close();
return;
}
_gamePort = gameServerauth.getPort();
setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost());
_max_players = gameServerauth.getMaxPlayers();
_hexID = gameServerauth.getHexID();
//gsTableInstance.addServer(this);
}
else if (Config.ACCEPT_NEW_GAMESERVER)
{
if (Config.DEBUG)
{
_log.info("New HexID");
}
if(!gameServerauth.acceptAlternateID())
{
if(gsTableInstance.isIDfree(gameServerauth.getDesiredID()))
{
if (Config.DEBUG)_log.info("Desired ID is Valid");
_server_id = gameServerauth.getDesiredID();
_gamePort = gameServerauth.getPort();
setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost());
_max_players = gameServerauth.getMaxPlayers();
_hexID = gameServerauth.getHexID();
gsTableInstance.createServer(this);
//gsTableInstance.addServer(this);
}
else
{
LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_ID_RESERVED);
sendPacket(lsf);
_connection.close();
return;
}
}
else
{
int id;
if(!gsTableInstance.isIDfree(gameServerauth.getDesiredID()))
{
id = gsTableInstance.findFreeID();
if (Config.DEBUG)_log.info("Affected New ID:"+id);
if(id < 0)
{
LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_NO_FREE_ID);
sendPacket(lsf);
_connection.close();
return;
}
}
else
{
id = gameServerauth.getDesiredID();
if (Config.DEBUG)_log.info("Desired ID is Valid");
}
_server_id = id;
_gamePort = gameServerauth.getPort();
setGameHosts(gameServerauth.getExternalHost(), gameServerauth.getInternalHost());
_max_players = gameServerauth.getMaxPlayers();
_hexID = gameServerauth.getHexID();
gsTableInstance.createServer(this);
//gsTableInstance.addServer(this);
}
}
else
{
_log.info("Wrong HexID");
LoginServerFail lsf = new LoginServerFail(LoginServerFail.REASON_WRONG_HEXID);
sendPacket(lsf);
_connection.close();
return;
}
}
catch (IOException e)
{
_log.info("Error while registering GameServer "+GameServerTable.getInstance().serverNames.get(_server_id)+" (ID:"+_server_id+")");
}
}*/
/**
* @param ipAddress
* @return
*/
public static boolean isBannedGameserverIP(String ipAddress)
{
return false;
}
public GameServerThread(Socket con)
{
_connection = con;
_connectionIp = con.getInetAddress().getHostAddress();
try
{
_in = _connection.getInputStream();
_out = new BufferedOutputStream(_connection.getOutputStream());
}
catch (IOException e)
{
e.printStackTrace();
}
KeyPair pair = GameServerTable.getInstance().getKeyPair();
_privateKey = (RSAPrivateKey) pair.getPrivate();
_publicKey = (RSAPublicKey) pair.getPublic();
_blowfish = new NewCrypt("_;v.]05-31!|+-%xT!^[$\00");
setName(getClass().getSimpleName()+"-"+getId()+"@"+_connectionIp);
start();
}
/**
* @param sl
* @throws IOException
*/
private void sendPacket(BaseSendablePacket sl) throws IOException
{
byte[] data = sl.getContent();
NewCrypt.appendChecksum(data);
if (Config.DEBUG)
{
_log.finest("[S] "+sl.getClass().getSimpleName()+":\n"+Util.printData(data));
}
data = _blowfish.crypt(data);
int len = data.length+2;
synchronized(_out)
{
_out.write(len & 0xff);
_out.write(len >> 8 &0xff);
_out.write(data);
_out.flush();
}
}
private void broadcastToTelnet(String msg)
{
if (L2LoginServer.getInstance().getStatusServer() != null)
{
L2LoginServer.getInstance().getStatusServer().sendMessageToTelnets(msg);
}
}
public void kickPlayer(String account)
{
KickPlayer kp = new KickPlayer(account);
try
{
sendPacket(kp);
}
catch (IOException e)
{
e.printStackTrace();
}
}
public void requestCharacters(String account)
{
RequestCharacters rc = new RequestCharacters(account);
try
{
sendPacket(rc);
}
catch (IOException e)
{
e.printStackTrace();
}
}
/**
* @param gameHost The gameHost to set.
*/
public void setGameHosts(String[] hosts)
{
_log.info("Updated Gameserver ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId())+" IP's:");
_gsi.clearServerAddresses();
for (int i = 0; i < hosts.length; i += 2)
{
try
{
_gsi.addServerAddress(hosts[i], hosts[i + 1]);
}
catch (Exception e)
{
_log.warning("Couldn't resolve hostname \""+e+"\"");
}
}
for (String s : _gsi.getServerAddresses())
_log.info(s);
}
/**
* @return Returns the isAuthed.
*/
public boolean isAuthed()
{
if (getGameServerInfo() == null)
return false;
return getGameServerInfo().isAuthed();
}
public void setGameServerInfo(GameServerInfo gsi)
{
_gsi = gsi;
}
public GameServerInfo getGameServerInfo()
{
return _gsi;
}
/**
* @return Returns the connectionIpAddress.
*/
public String getConnectionIpAddress()
{
return _connectionIPAddress;
}
private int getServerId()
{
if (getGameServerInfo() != null)
{
return getGameServerInfo().getId();
}
return -1;
}
}