StopMove.java 1.6 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.serverpackets;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. public final class StopMove extends L2GameServerPacket
  22. {
  23. private final int _objectId;
  24. private final int _x;
  25. private final int _y;
  26. private final int _z;
  27. private final int _heading;
  28. public StopMove(L2Character cha)
  29. {
  30. this(cha.getObjectId(), cha.getX(), cha.getY(), cha.getZ(), cha.getHeading());
  31. }
  32. /**
  33. * @param objectId
  34. * @param x
  35. * @param y
  36. * @param z
  37. * @param heading
  38. */
  39. public StopMove(int objectId, int x, int y, int z, int heading)
  40. {
  41. _objectId = objectId;
  42. _x = x;
  43. _y = y;
  44. _z = z;
  45. _heading = heading;
  46. }
  47. @Override
  48. protected final void writeImpl()
  49. {
  50. writeC(0x47);
  51. writeD(_objectId);
  52. writeD(_x);
  53. writeD(_y);
  54. writeD(_z);
  55. writeD(_heading);
  56. }
  57. }