/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.L2Character; public final class StopMove extends L2GameServerPacket { private final int _objectId; private final int _x; private final int _y; private final int _z; private final int _heading; public StopMove(L2Character cha) { this(cha.getObjectId(), cha.getX(), cha.getY(), cha.getZ(), cha.getHeading()); } /** * @param objectId * @param x * @param y * @param z * @param heading */ public StopMove(int objectId, int x, int y, int z, int heading) { _objectId = objectId; _x = x; _y = y; _z = z; _heading = heading; } @Override protected final void writeImpl() { writeC(0x47); writeD(_objectId); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); } }