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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.model.actor.L2Character;
- /**
- * @author -Wooden-
- */
- public class ExFishingStart extends L2GameServerPacket
- {
- private final L2Character _activeChar;
- private final int _x, _y, _z, _fishType;
- private final boolean _isNightLure;
-
- public ExFishingStart(L2Character character, int fishType, int x, int y, int z, boolean isNightLure)
- {
- _activeChar = character;
- _fishType = fishType;
- _x = x;
- _y = y;
- _z = z;
- _isNightLure = isNightLure;
- }
-
- @Override
- protected void writeImpl()
- {
- writeC(0xFE);
- writeH(0x1E);
- writeD(_activeChar.getObjectId());
- writeD(_fishType); // fish type
- writeD(_x); // x position
- writeD(_y); // y position
- writeD(_z); // z position
- writeC(_isNightLure ? 0x01 : 0x00); // night lure
- writeC(0x00); // show fish rank result button
- }
- }
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